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|Having opened yourself to divine power, you gain the following benefits. | |Having opened yourself to divine power, you gain the following benefits. | ||
'''Spell Points.''' If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the divine magic tag, you gain +5 SP. | |||
'''Divine Power.''' Gain 1 Divine Power. Each time you level up and take a talent with the divine magic tag, you gain +1 Divine Power. | |||
'''Disciple.''' Gain access to the Divine Magic stack. Gain two talents from the Divine Magic stack. (You do not gain additional SP or Divine Power from these selections.) | |||
'''Divinity.''' Your magic attribute is CHA unless another talent says otherwise. | |||
|''Divine Magic, Magic Entry'' | |''Divine Magic, Magic Entry'' | ||
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|''Divine Magic, Repeatable'' | |''Divine Magic, Repeatable'' | ||
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|'''Divine | |'''Divine Rituals''' | ||
| | | | ||
|''Repeatable.'' Learn two divine rituals. | |''Repeatable.'' Learn two divine rituals. | ||
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|'''Quickened Recovery''' | |'''Quickened Recovery''' | ||
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|(1/Recoup) When casting a spell with the evoking tag to restore HP, | |Gain the Quickened Recovery ability. | ||
* '''Quickened Recovery (1/Recoup).''' When casting a spell with the evoking tag to restore HP, reduce its APC by 1 (min 1). | |||
|''Divine Magic'' | |''Divine Magic'' | ||
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|'''Spark of Life''' | |'''Spark of Life''' | ||
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|(Divine Power/Rest) You may spend 1 AP and 1 SP to restore 1 HP to a creature that you touch, provided that the creature already has at least 1 HP. | |Gain the Spark of Life ability. | ||
* '''Spark of Life (Divine Power/Rest).''' You may spend 1 AP and 1 SP to restore 1 HP to a creature that you touch, provided that the creature already has at least 1 HP. | |||
|''Divine Magic'' | |''Divine Magic'' | ||
|- | |- | ||
|'''Sanctified Wards''' | |'''Sanctified Wards''' | ||
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|(1/Recoup) When you cast a divine spell with the warding tag, | |Gain the Sanctified Wards ability. | ||
* '''Sanctified Wards (1/Recoup).''' When you cast a divine spell with the warding tag, reduce its SPC by 2 (min 1). | |||
|''Divine Magic'' | |''Divine Magic'' | ||
|- | |- | ||
|'''Sanctified | |'''Sanctified Wards II''' | ||
|Sanctified Wards | |Sanctified Wards | ||
|Sanctified Wards | |Sanctified Wards now reduces the spell’s SPC by 4 (min 1). | ||
|''Divine Magic'' | |''Divine Magic'' | ||
|- | |- | ||
|''' | |'''Sanctified Wards III''' | ||
|Sanctified Wards II | |Sanctified Wards II | ||
|Sanctified Wards also allows you to | |Sanctified Wards also allows you to reduce the spells APC by 1 (min 1). | ||
|''Divine Magic'' | |''Divine Magic'' | ||
|- | |- | ||
|'''Sanctified | |'''Sanctified Wards IV''' | ||
|Sanctified Wards III | |Sanctified Wards III | ||
|Sanctified Wards becomes | |Sanctified Wards becomes 3/Recoup. | ||
|''Divine Magic'' | |''Divine Magic'' | ||
|- | |- | ||
|'''Supplicant's Reward''' | |'''Supplicant's Reward''' | ||
| | | | ||
| | |Gain the Supplicant’s Reward ability. | ||
* '''Supplicant’s Reward.''' | * '''Supplicant’s Reward.''' When you cast a spell, prayer, or ritual that affects consumable food or drink, such as purifying it of poison, or transmuting it from water into an alcoholic beverage, you may also magically conjure one day’s worth of rations as part of the same spell, prayer, or ritual. | ||
|''Divine Magic'' | |''Divine Magic'' | ||
|} | |} | ||
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|Having augmented yourself with strange powers, you gain the following benefits. | |Having augmented yourself with strange powers, you gain the following benefits. | ||
* '''Spell Points.''' If this is your first | * '''Spell Points.''' If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the occult magic tag, you gain +5 SP. | ||
* '''Occult Power.''' Gain 1 Occult Power. Each time you level up and take a talent with the occult magic tag, you gain +1 Occult Power. | * '''Occult Power.''' Gain 1 Occult Power. Each time you level up and take a talent with the occult magic tag, you gain +1 Occult Power. | ||
* '''Initiate.''' Gain access to the | * '''Initiate.''' Gain access to the Occult Magic stack. Gain two talents from the Occult Magic stack. (You do not gain additional SP or Occult Power from these selections.) | ||
* '''Occultism.''' Your magic attribute is CHA unless another talent says otherwise. | * '''Occultism.''' Your magic attribute is CHA unless another talent says otherwise. | ||
|''Occult Magic, Magic Entry'' | |''Occult Magic, Magic Entry'' | ||
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|'''Dark Power Savant''' | |'''Dark Power Savant''' | ||
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|''Repeatable.'' When you make a roll that could result in you suffering | |''Repeatable.'' When you make a roll that could result in you suffering dark power, you reduce the highest possible dark power number by 1 (e.g., from a roll of 1-5 to a roll of 1-4). A roll of 1 always triggers dark power. | ||
|''Occult Magic, Repeatable'' | |''Occult Magic, Repeatable'' | ||
|- | |- | ||
|'''Dark Power | |'''Dark Power Mastery''' | ||
|Dark Power Savant | |Dark Power Savant x4 | ||
|Dark Power Savant can reduce your chances of | |Dark Power Savant can reduce your chances of dark power to 0, even if you roll a 1. | ||
|''Occult Magic'' | |''Occult Magic'' | ||
|- | |- | ||
|'''Armor of Darkness''' | |'''Armor of Darkness''' | ||
| | | | ||
|When on a plane of existence that has days and nights, if you Recoup and it is nighttime, gain Resist Energy 3 for the next 4 hours. | |When on a plane of existence that has days and nights, if you Recoup and it is nighttime, gain Resist Energy +3 for the next 4 hours. | ||
|''Occult Magic'' | |''Occult Magic'' | ||
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|'''Repurpose Radiance''' | |'''Repurpose Radiance''' | ||
| | | | ||
|When on a plane of existence that has days and nights, if you Recoup and it is daytime | |When on a plane of existence that has days and nights, if you Recoup and it is daytime, add +1d4 fire damage to chants that deal damage. | ||
|''Occult Magic'' | |''Occult Magic'' | ||
|- | |- | ||
|'''Unholy Rites''' | |'''Unholy Rites''' | ||
| | | | ||
|(1/Week) When you enter the space of a religious order, such as a temple, you may steal a sliver of power from one god associated with that temple. Your MC will choose a Divine Icon from the Cleric stack based on the relevant god; you can use that Icon ability one time in the next 24 hours. | |Gain the Unholy Rites ability. | ||
* '''Unholy Rites (1/Week).''' When you enter the space of a religious order, such as a temple, you may steal a sliver of power from one god associated with that temple. Your MC will choose a Divine Icon from the Cleric stack based on the relevant god; you can use that Icon ability one time in the next 24 hours. | |||
|''Occult Magic'' | |''Occult Magic'' | ||
|} | |} | ||
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|'''Warden of the Primal''' | |'''Warden of the Primal''' | ||
| | | | ||
|Having cultivated a connection to the energy of the Everwilds, you can cast | |Having cultivated a connection to the energy of the Everwilds, you can cast primal magic. You gain the following benefits. | ||
* '''Spell Points.''' If this is your first | * '''Spell Points.''' If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the primal magic tag, gain +5 SP. | ||
* '''Primal Power.''' Gain 1 Primal Power. Each time you level up and take a talent with the primal magic tag, you gain +1 Primal Power. | * '''Primal Power.''' Gain 1 Primal Power. Each time you level up and take a talent with the primal magic tag, you gain +1 Primal Power. | ||
* '''Warden.''' Gain access to the Primal Magic stack. Gain two talents from the Primal Magic stack. (You do not gain additional | * '''Warden.''' Gain access to the Primal Magic stack. Gain two talents from the Primal Magic stack. (You do not gain additional SP or Primal Power from these selections.) | ||
* '''Primeval Strength.''' Your magic attribute is AWR unless another talent says otherwise. | * '''Primeval Strength.''' Your magic attribute is AWR unless another talent says otherwise. | ||
|''Primal Magic, Magic Entry'' | |''Primal Magic, Magic Entry'' | ||
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|'''Primal Recovery''' | |'''Primal Recovery''' | ||
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|(1/Rest) When Recouping, if you are in an area of unmitigated wilderness, regain | |Gain the Primal Recovery ability. | ||
* '''Primal Recovery (1/Rest).''' When Recouping, if you are in an area of unmitigated wilderness, regain 5 SP. | |||
|''Primal Magic'' | |''Primal Magic'' | ||
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|Primal Recovery II | |Primal Recovery II | ||
<u>Incompatible</u>: Everwilds Affinity | <u>Incompatible</u>: Everwilds Affinity | ||
|You may use your Primal Recovery ability | |You may now use your Primal Recovery ability in any area outdoors that is predominantly nature, such as a garden or park. | ||
|''Primal Magic'' | |''Primal Magic'' | ||
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|'''Adept of the Psionic''' | |'''Adept of the Psionic''' | ||
| | | | ||
|Having opened yourself to | |Having opened yourself to psionic power, you gain the following benefits. | ||
* '''Aptitude.''' You manifest one psionic aptitude. When you cast psionic spells of that aptitude with the manifestation tag, they cost 0 SP for you. | |||
* '''Spell Points.''' If this is the first magic entry talent you have taken, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the psionic magic tag, you gain +5 max SP. | |||
* '''Psionic Power.''' Gain 1 Psionic Power. Each time you level up and take a talent with the psionic magic tag, you gain +1 Psionic Power. | * '''Psionic Power.''' Gain 1 Psionic Power. Each time you level up and take a talent with the psionic magic tag, you gain +1 Psionic Power. | ||
* '''Adept.''' Gain access to the Psionic Magic stack. Gain two talents from the Psionic Magic stack. (You do not gain additional SP or Psionic Power from these selections.) | |||
* '''Adept.''' Gain access to the | |||
* '''Psion.''' Your magic attribute is AWR unless another talent says otherwise. | * '''Psion.''' Your magic attribute is AWR unless another talent says otherwise. | ||
|''Psionic Magic, Magic Entry'' | |''Psionic Magic, Magic Entry'' | ||
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|'''Telepath Magic''' | |'''Telepath Magic''' | ||
| | | | ||
|''Repeatable'' You learn three new spells and/or invocations with the telepathy tag. | |''Repeatable.'' You learn three new spells and/or invocations with the telepathy tag. | ||
|''Psionic Magic, Repeatable'' | |''Psionic Magic, Repeatable'' | ||
|- | |- | ||
|'''Psychokinetic Magic''' | |'''Psychokinetic Magic''' | ||
| | | | ||
|''Repeatable'' You learn three new spells and/or invocations with the psychokinetics tag. | |''Repeatable.'' You learn three new spells and/or invocations with the psychokinetics tag. | ||
|''Psionic Magic, Repeatable'' | |''Psionic Magic, Repeatable'' | ||
|- | |- | ||
|'''Psychometabolic Magic''' | |'''Psychometabolic Magic''' | ||
| | | | ||
|''Repeatable'' You learn three new spells and/or invocations with the psychometabolics tag. | |''Repeatable.'' You learn three new spells and/or invocations with the psychometabolics tag. | ||
|''Psionic Magic, Repeatable'' | |''Psionic Magic, Repeatable'' | ||
|- | |- | ||
|'''Metacreative Magic''' | |'''Metacreative Magic''' | ||
| | | | ||
|''Repeatable'' You learn three new spells and/or invocations with the metacreativity tag. | |''Repeatable.'' You learn three new spells and/or invocations with the metacreativity tag. | ||
|''Psionic Magic, Repeatable'' | |''Psionic Magic, Repeatable'' | ||
|- | |- | ||
| '''Psionic Spells''' | | '''Psionic Spells''' | ||
| | | | ||
|''Repeatable'' You learn two new psionic spells. | |''Repeatable.'' You learn two new psionic spells. | ||
|''Psionic Magic, Repeatable'' | |''Psionic Magic, Repeatable'' | ||
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|'''Psionic Focus''' | |'''Psionic Focus''' | ||
|<u>Incompatible</u>: Psionic Versatility | |<u>Incompatible</u>: Psionic Versatility | ||
|''Repeatable'' Spells that have the tag you chose as your psionic aptitude | |''Repeatable.'' Spells that have the tag you chose as your psionic aptitude have their SPC reduced by 2 (min 1, unless they are manifestations). | ||
|''Psionic Magic, Repeatable'' | |''Psionic Magic, Repeatable'' | ||
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|'''Body Sculptor''' | |'''Body Sculptor''' | ||
| | | | ||
|(1/Level) You can shorten the meditation and recovery time from | |Gain the Body Sculptor ability. | ||
* '''Body Sculptor (1/Level).''' You can shorten the meditation and recovery time from Body Sculpt to 8 hours each. | |||
|''Psionic Magic'' | |''Psionic Magic'' | ||
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|'''Body Sculptor III''' | |'''Body Sculptor III''' | ||
|Body Sculptor II | |Body Sculptor II | ||
|You can now cast Body Sculpt on others, as though it had a range of | |You can now cast Body Sculpt on others, as though it had a range of touch. | ||
|''Psionic Magic'' | |''Psionic Magic'' | ||
|- | |- | ||
|'''Enhanced Concentration''' | |'''Enhanced Concentration''' | ||
| | | | ||
|When rolling | |When rolling concentration, you now roll 2d20 and take the higher result. Additionally, if you roll concentration and would fail, you can spend 1 Reactive AP to pass instead. | ||
|''Psionic Magic'' | |''Psionic Magic'' | ||
|- | |- | ||
|'''Enhanced Concentration II''' | |'''Enhanced Concentration II''' | ||
|Level 12, Enhanced Concentration | |Level 12, Enhanced Concentration | ||
|You can now concentrate on two spells. However, when concentrating on two spells, your | |You can now concentrate on two spells. However, when concentrating on two spells, your concentration DC increases by 4. If you fail a concentration check, you lose concentration on both spells. | ||
|''Psionic Magic'' | |''Psionic Magic'' | ||
|- | |- | ||
|'''Enhanced Concentration III''' | |'''Enhanced Concentration III''' | ||
|Ehanced Concentration II | |Ehanced Concentration II | ||
|When concentrating on one or more spells, you cannot lose | |When concentrating on one or more spells, you cannot lose concentration on the spell that you have been concentrating on for the longest time. | ||
|''Psionic Magic'' | |''Psionic Magic'' | ||
|- | |- | ||
|'''Enhanced Concentration IV''' | |'''Enhanced Concentration IV''' | ||
|Level 24, Enhanced Concentration III | |Level 24, Enhanced Concentration III | ||
|You can now concentrate on three spells at once, and your DC for | |You can now concentrate on three spells at once, and your DC for concentration can not exceed 12. If you fail a concentration check, you lose concentration on all spells except for the one that Enhanced Concentration III preserves. | ||
|''Psionic Magic'' | |''Psionic Magic'' | ||
|- | |- | ||
|'''Meditative Rest''' | |'''Meditative Rest''' | ||
| | | | ||
|You can remain partially aware of your surroundings while you sleep | |You can remain partially aware of your surroundings while you sleep – able to wake at will, at a moment’s notice (this takes 1 Reactive AP). | ||
|''Psionic Magic'' | |''Psionic Magic'' | ||
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|''Psionic Magic, Repeatable'' | |''Psionic Magic, Repeatable'' | ||
|} | |} | ||
''*Updated v1.2'' | |||