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|'''Trained Soldier''' | |'''Trained Soldier''' | ||
|Warrior Entry | |Warrior Entry | ||
|The target of your Battlefield Tactician ability is now considered to be Flanked whenever you and one | |The target of your Battlefield Tactician ability is now considered to be Flanked whenever you and at least one ally are within melee range of the target. | ||
Additionally, you can change your current configuration of arms once on each of your turns without expending AP. (For example, you might sheathe your greatsword in favor of a shortsword and a kite shield.) | Additionally, you can change your current configuration of arms once on each of your turns without expending AP. (For example, you might sheathe your greatsword in favor of a shortsword and a kite shield.) | ||
|''Warrior, Soldier'' | |''Warrior, Soldier'' | ||
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|'''Versatile Arsenal II''' | |'''Versatile Arsenal II''' | ||
|Versatile Arsenal | |Versatile Arsenal | ||
|You may use STR as your attack and damage attribute for longbows and standing longbows | |You may use STR as your attack and damage attribute for longbows and standing longbows. | ||
|''Warrior, Soldier'' | |''Warrior, Soldier'' | ||
|- | |- | ||
|'''Blind Fighting''' | |'''Blind Fighting''' | ||
|Versatile Arsenal II | |Versatile Arsenal II | ||
|You gain no penalties | |You gain no penalties attacking Concealed or Unseen creatures within 5 ft of you, assuming you have located them. Battlefield Tactician now lasts its full duration regardless of sight. | ||
|''Warrior, Soldier'' | |''Warrior, Soldier'' | ||
|- | |- | ||
|'''Blind Fighting II''' | |'''Blind Fighting II''' | ||
|Blind Fighting | |Blind Fighting | ||
|The target of your Battlefield Tactician ability cannot benefit from Concealed | |The target of your Battlefield Tactician ability cannot benefit from Concealed or Unseen while you remain within 15 ft of it and your allies can see or hear you. | ||
|''Warrior, Soldier'' | |''Warrior, Soldier'' | ||
|- | |- | ||
|'''Soldier’s Opportunity''' | |'''Soldier’s Opportunity''' | ||
|Blind Fighting II | |Blind Fighting II | ||
|You gain the [[Specialization Talents|Exploitative talent]]. If you already have the Exploitative talent, you gain the [[Specialization Talents|Opportunist talent]]. | |You gain the [[Specialization Talents|Exploitative specialization talent]]. If you already have the Exploitative talent, you gain the [[Specialization Talents|Opportunist specialization talent]]. | ||
|''Warrior, Soldier'' | |''Warrior, Soldier'' | ||
|- | |- | ||
|'''Soldier’s Opportunity II''' | |'''Soldier’s Opportunity II''' | ||
|Soldier’s Opportunity | |Soldier’s Opportunity | ||
|When making an Exploit attack against the target of your Battlefield Tactician ability, it costs you 1 fewer AP (min 1). If you hit, you may make a secondary attack | |When making an Exploit attack against the target of your Battlefield Tactician ability, it costs you 1 fewer AP (min 1). If you hit, you may make a secondary STR attack against their FORT. On a hit, they are knocked Prone. | ||
|''Warrior, Soldier'' | |''Warrior, Soldier'' | ||
|- | |- | ||
|'''Soldier’s Opportunity III''' | |'''Soldier’s Opportunity III''' | ||
|Soldier’s Opportunity II | |Soldier’s Opportunity II | ||
|You may now add | |You may now add 1⁄2 your AWR to your Exploit attack rolls, and the additional compromising actions provoke Exploit attacks from you: casting a spell, standing up from Prone, and stowing or drawing a weapon. | ||
|''Warrior, Soldier'' | |''Warrior, Soldier'' | ||
|- | |- | ||
|'''Versatile Arsenal III''' | |'''Versatile Arsenal III''' | ||
|Soldier’s Opportunity III | |Soldier’s Opportunity III | ||
|You can carry one additional item with the unwieldy tag. A number of | |You can carry one additional item with the unwieldy tag. A number of allies equal to your AWR who travel with you for a week or more gain the effects of Versatile Arsenal on any day that they Take a Rest in the same building or campsite as you. Additionally, gain the Disciplined Drills ability. | ||
Additionally, | |||
* '''Disciplined Drills (1/Week).''' If you spend 8 hours training, you can reassign any Talent Points spent in the Combat specialization stack, picking new talents from the same stack. | |||
|''Warrior, Soldier'' | |''Warrior, Soldier'' | ||
|- | |- | ||
|'''Blind Fighting III''' | |'''Blind Fighting III''' | ||
|Versatile Arsenal III | |Versatile Arsenal III | ||
|The range of Blind Fighting increases to 15 ft. | |The range of Blind Fighting increases to 15 ft. | ||
Gain +2 to AWR checks to locate Unseen creatures, increasing to +6 if the creature is within 15 ft of you. | |||
|''Warrior, Soldier'' | |''Warrior, Soldier'' | ||
|- | |- | ||
|'''Showdown''' | |'''Showdown''' | ||
|Blind Fighting III | |Blind Fighting III | ||
|The rank and file is beneath you, and you crave a test of your skills as a soldier. | |The rank and file is beneath you, and you crave a test of your skills as a soldier. Gain the Showdown ability. | ||
If the Challenged creature declines the challenge, all of that creature’s allies that see this gain the Broken condition for 10 minutes. | |||
* '''Showdown (1/Week).''' Specify a target of your Battlefield Tactician as the Challenged. If they accept this, they focus their attacks on you as if they have been commanded to do so under the effects of Enthralled. You may not intentionally target or attack creatures that are not the Challenged, unless they are directly impeding your ability to attack the Challenged. Additionally, you gain Shield HP equal to your character level, and all of your defenses equal your AWR, unless they would be higher otherwise. | |||
If the Challenged creature declines the challenge, all of that creature’s allies that see this gain the Broken condition for 10 minutes. | |||
The allies of the creature that becomes Bloodied first become Shaken for 1 minute if they can see the Bloodied creature. | The allies of the creature that becomes Bloodied first become Shaken for 1 minute if they can see the Bloodied creature. | ||
|''Warrior, Soldier'' | |''Warrior, Soldier'' | ||
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|'''Showdown II''' | |'''Showdown II''' | ||
|Showdown | |Showdown | ||
|You crave battle. When your Showdown ability is available to use, you gain +2 STR and -2 AWR. While it is unavailable, if you won your last Showdown, you gain 1 HP at the beginning of each turn in combat if you are Bloodied | |You crave battle. When your Showdown ability is available to use, you gain +2 STR and -2 AWR. | ||
While it is unavailable, if you won your last Showdown, you gain 1 HP at the beginning of each turn in combat if you are Bloodied, and if you lost your last Showdown, you deal +2 damage. | |||
|''Warrior, Soldier'' | |''Warrior, Soldier'' | ||
|- | |- | ||
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|'''Arete''' | |'''Arete''' | ||
|Showdown III | |Showdown III | ||
| | |Gain +5 to your Initiative rolls. You can no longer be Surprised, and when making a STR or AWR check in combat, roll 2d20 and take the higher. | ||
|''Warrior, Soldier'' | |''Warrior, Soldier'' | ||
|- | |- | ||
|'''Indomitable Champion''' | |'''Indomitable Champion''' | ||
|Arete | |Arete | ||
|You are a soldier of great renown. Tales of your conquests on the battlefield have been spread far and wide. Kings might compete to earn your allegiance and great merchants would pay small fortunes to acquire your services | |You are a soldier of great renown. Tales of your conquests on the battlefield have been spread far and wide. Kings might compete to earn your allegiance and great merchants would pay small fortunes to acquire your services. | ||
It is nearly impossible for you to be slain in battle. Gain the Indomitable Champion ability. | |||
If you continue to fight, you cannot die so long as the battle you are participating in persists. An hour after combat, or 1 minute after you are the last one standing of your allies, you die. This cannot be mitigated by healing, as the wounds you receive pushing past this limit go beyond the scope of healing magic. | * '''Indomitable Champion.''' If you reach your Death Point max, but your head and torso remain intact, you may make a choice: to continue fighting or submit to your injuries. | ||
** If you submit, you become Unconscious instead of dead, and must retire from your adventuring lifestyle upon being healed. You may no longer participate in combat unless attacked, and must make an effort to avoid it. This can be roleplayed as a mix of physical and/or mental wounds, or simply a personal choice. Generally, this means creating a new character and handing over narrative control to your MC. | |||
** If you continue to fight, you cannot die so long as the battle you are participating in persists. An hour after combat, or 1 minute after you are the last one standing of your allies, you die. This cannot be mitigated by healing, as the wounds you receive pushing past this limit go beyond the scope of healing magic. | |||
* '''Level 30:''' If you reach level 30 without using your Indomitable Champion | * '''''Level 30:''''' If you reach level 30 without using your Indomitable Champion ability, you gain +2 STR and the final cap for your STR increases from 12 to 14. | ||
|''Warrior, Soldier, '''Capstone''''' | |''Warrior, Soldier, '''Capstone''''' | ||
|} | |} | ||
<nowiki>*</nowiki>''Updated to v1.2 (except track images)'' | |||
== Additional Subclass Tracks == | == Additional Subclass Tracks == | ||