Rogue: Difference between revisions

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|'''Rogue Entry'''  
|'''Rogue Entry'''  
|Character Level 2
|Character Level 2
|When you take this entry talent, you gain the following abilities..
|When you take this entry talent, you gain the following


* '''Sneak Attack.''' Your Sneak Attack damage increases by +1d6 (if you had no Sneak Attack, it becomes 1d6). You can apply Sneak Attack damage to a creature that you hit with a melee attack with a light weapon if you had TA against the target and no TD. You may do this once per turn..
benefits.
* '''Skilled.''' Gain +6 Skill Points that you can spend on any skills with the acrobatics, influence, observation, or subterfuge tag.
 
* '''Well Equipped.''' You gain hooded common clothes, a hooded lantern, two daggers, a skullduggery kit, and one disguise of your choice.
'''Sneak Attack.''' Gain +1 Sneak Attack die and the Sneak Attack ability, if you did not already have it. Your Sneak Attack die is 1d6.  
 
* '''Sneak Attack (1/Turn).''' When you hit a creature with a melee attack with a light weapon, if you had TA against the target and no TD, add your Sneak Attack dice.
 
'''Skilled.''' Gain +6 Skill Points that you can spend on any skills with the acrobatics, influence, observation, or subterfuge tag.
 
'''Well Equipped.''' You gain hooded common clothes, a hooded lantern, two daggers, a skulduggery kit, and one disguise of your choice.
|''Rogue, Class Entry''
|''Rogue, Class Entry''
|}
|}
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|'''Confidence'''
|'''Confidence'''
|Rogue Entry
|Rogue Entry
|You gain 1 rank in the Charlatan profession. If you already have any ranks in the Charlatan profession, you gain +3 Skill Points in Savoir Faire, and +3 Skill Points that you can spend on Empathy, Gossiping, Intimidating, Leadership, or Persuading.
|You gain 1 rank in the Charlatan profession. If you already have any ranks in the Charlatan profession, you gain an additional +3 Skill Points in Savoir Faire, and +3 Skill Points that you can spend on Empathy, Gossiping, Intimidating, Leadership, or Persuading.
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|'''Impersonate'''
|'''Impersonate'''
|Confidence
|Confidence
|Your false identity now holds up to some scrutiny. After spending a day studying someone and at least a week in their area of residence, you can use the Impersonate ability
|Your false identity now holds up to some scrutiny. After spending a day studying someone and at least a week in their area of residence, you can use the Impersonate ability.
 
* '''Impersonate.''' Roll a Disguising check and an Forging check and take the average of the two rolls. You may use INT or LUCK as the attribute for these checks. This becomes your Identity Score. People inspecting your credentials, paperwork, or claims may make an INT roll, and if they do not beat your Identity Score, they do not get suspicious unless you give them a clear reason to be suspicious.
 
You may have one active identity.
 
You can only repeat your Disguise and Forging check by spending another day with the person and another week in their area of residence.


* <u>Impersonate</u>: Roll an INT/Disguise check and an INT/Forging check and take the average of the two rolls. This becomes your Identity Score. People inspecting your credentials, paperwork, or claims may make an INT roll, and if they do not beat your Identity Score, they do not get suspicious unless you give them a clear reason to be suspicious. You may have one active identity. You can only repeat your Disguise and Forging check by spending another day with the person and another week in their area of residence
A creature inspecting you gains the following bonus to their INT roll if circumstances allow. They use the highest bonus they qualify for.
A creature inspecting you gains a bonus to their INT roll if circumstances allow. They use the highest bonus they qualify for.
 
{| class="wikitable"
+5 If you have just done something very suspicious.
|+
 
!Bonus
+10 If you are within 5 miles of the home of the person you are impersonating.
!Reason
 
|-
+30 If the person who is inspecting has heard of or knows about the person you are impersonating.
| +5
 
|You have just done something very suspicious
+40 If the person inspecting has been fooled by a different identity before.
|-
 
| +20
+50 If the person inspecting has met the person you are impersonating before.
|You are within 5 miles of the home of the person you are impersonating
 
|-
+70 If the person inspecting has met the person you are impersonating in the last year.
| +30
 
|The person inspecting has heard of or knows about the person you are impersonating
The creature automatically beats your score if they have interacted with the person that you are impersonating in the last month, the person you are impersonating is a well known individual in the area you are in, or the inspector knows the individual that you are impersonating personally.
|-
| +40
|The person inspecting has been fooled by a different identity before
|-
| +50
|The person inspecting has met the person you're impersonating before
|-
| +70
|The person inspecting has met the person you're impersonating in the last year
|}
The creature automatically beats your score if they have interacted with the person that you are impersonating in the last month, the person you are impersonating is a well known individual in the area you’re in, or the inspector knows the individual that you are impersonating personally
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|'''Master of Disguise'''
|'''Master of Disguise'''
|Impersonate
|Impersonate
|''Repeatable.'' You gain +3 to Disguising and +3 to Forging checks
|''Repeatable.'' Gain +3 to Disguising and Forging checks.
|''Rogue, Con, Repeatable''
|''Rogue, Con, Repeatable''
|-
|-
|'''Additional Identities'''
|'''Additional Identities'''
|Impersonate
|Impersonate
|''Repeatable.'' You may have an additional identity. It takes you one hour to switch between identities
|''Repeatable.'' You may have an additional Identity. It takes you one hour to switch between identities.
|''Rogue, Con, Repeatable''
|''Rogue, Con, Repeatable''
|-
|-
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|'''Quicker Identites'''
|'''Quicker Identites'''
|Impersonate
|Impersonate
|You may shortcut the 1 week requirement for identities and take a -5 on your Forgery check per day skipped (Max -30).
|Gain +3 to Disguising and Forging checks.
 
Gain the Quicker Identities ability.
 
* '''Quicker Identities.''' You may shortcut the 1 week requirement for identities and take a -2 on your Forgery check per day skipped (max -12).
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|'''Betrayal'''
|'''Betrayal'''
|Impersonate
|Impersonate
|If you attack someone who is Completely Surprised and has been fooled by your identity, that attack is an automatic crit and deals maximum damage.
|If you attack someone who is Completely Surprised and has been fooled by your Identity, that attack is an automatic crit and deals maximum damage.
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|'''Charming Identity'''
|'''Charming Identity'''
|Impersonate
|Impersonate
|You may attempt to Charm someone who has been fooled by your Identity. Make a CHA roll vs LOG. If you hit, they treat you as a friendly acquaintance for 1 minute, and do not know they have been Charmed. This does not work if the creature is in combat.
|Gain the Charming Identity ability.
 
* '''Charming Identity.''' You attempt to charm someone who has been fooled by your Identity. Make a CHA roll against their LOG. On a hit, they are Charmed for 1 minute, and do not know they have been Charmed. This does not work if the creature is in combat.
|''Rogue, Con''
|''Rogue, Con''
|-
|-
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|Gain the Coin Toss ability.
|Gain the Coin Toss ability.


* '''Coin Toss.''' (½ LUCK/Rest) Your next d20 roll becomes a 50/50 chance. If you roll an odd number, treat it as a 1. If you roll an even number, treat it as a 20.  
* '''Coin Toss (1⁄2 LUCK/Rest).''' Your next d20 roll becomes a 50/50 chance. If you roll an odd number, treat it as a crit fail. If you roll an even number, treat it as a crit.
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|'''Fool's Strike'''
|'''Fool's Strike'''
|Leave it to Luck
|Leave it to Luck
|''Repeatable.'' You gain an additional Sneak Attack die against creatures while you are disguised and your target does not know your true identity.  
|''Repeatable.'' Roll +1 Sneak Attack die when you use Sneak Attack against creatures while you are disguised and your target does not know your true identity.
You can take this talent up to six times.
You can take this talent up to six times.
|''Rogue, Con, Repeatable''
|''Rogue, Con, Repeatable''
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|'''How Dare You'''
|'''How Dare You'''
|Leave it to Luck
|Leave it to Luck
|People inspecting your identity must subtract your Savoir Faire from their INT roll.
|People inspecting your Identity must subtract your Savoir Faire from their INT roll.
|''Rogue, Con''
|''Rogue, Con''
|-
|-
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|'''Slippery'''
|'''Slippery'''
|Leave it to Luck
|Leave it to Luck
|You can now spend 2 Luck Points to force a creature that you can see within 30 ft of you to reroll a d20 after they make an attack roll or after they inspect your identity
|Gain the Slippery ability.
 
* '''Slippery.''' Spend 2 Luck Points to force a creature that you can see within 30 ft of you to reroll a d20 after they make an attack roll or after they inspect your Identity.
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|'''Catch Me if You Can'''
|'''Catch Me if You Can'''
|Leave it to Luck
|Leave it to Luck
|If you have at least 1 Luck Point when you are reduced to 0 HP, you can regain 1 HP and immediately move 40 ft without provoking reactive actions. Doing so costs all of your remaining Luck Points.
|Gain the Catch Me if You Can ability.
 
* '''Catch me if you Can.''' If you have at least 1 Luck Point when you are reduced to 0 HP, you can regain 1 HP and immediately move 40 ft without provoking reactive actions. Doing so costs all of your remaining Luck Points.
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|'''Play Dead'''
|'''Play Dead'''
|Leave it to Luck
|Leave it to Luck
|If you have at least 1 Luck Point when you hit 0 HP you can regain 1 HP and pretend to be dead. You begin Catching your Breath when you do this. Additionally, make a CHA/ Performance roll vs the LOG of each creature that can see you.  
|Gain the Play Dead ability.
If you hit more than half the witnesses, then you are believed to be dead (or the identity that you are currently using is believed to be dead).
 
* '''Play Dead.''' If you have at least 1 Luck Point when you reach 0 HP you can regain 1 HP and pretend to be dead. You begin Catching your Breath when you do this. Additionally, make a CHA roll, or you may use any skill with the performance tag, against the LOG of each creature that can see you. If you hit more than half the witnesses, then you are believed to be dead (or the Identity that you are currently using is believed to be dead).
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|'''Master of Disguise II'''
|'''Master of Disguise II'''
|Leave it to Luck, Master of Disguise
|Leave it to Luck, Master of Disguise
|You gain +3 In Savoir Faire and +3 Skill Points that you can spend on any skill with the influence tag.
|You gain +3 in Savoir Faire and +3 Skill Points that you can spend on any skills with the influence tag.
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|'''Check it Again'''
|'''Check it Again'''
|Leave it to Luck
|Leave it to Luck
|You may now spend 1 Luck Point to force a creature to reroll their INT check made to overcome your Identity Score.
|Gain the Check it Again ability.
 
* '''Check it Again.''' Spend 1 Luck Point to force a creature to reroll their INT check made to overcome your Identity Score.
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|'''Frame'''
|'''Frame'''
|Leave it to Luck
|Leave it to Luck
|You can now abandon an identity after you attempt a Rug Pull using the rank 5 Charlatan ability. There is a 50% chance that the blame will fall on the person you were impersonating instead of you.
|You can now abandon an Identity after you attempt a Rug Pull using the rank 5 Charlatan ability. There is a 50% chance that the blame will fall on the person you were impersonating instead of you.
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|'''Conman Extraordinaire'''
|'''Conman Extraordinaire'''
|Con 14
|Con 14
|Who exactly are you? No one knows. Your original identity has been completely erased from all records and only the people closest to you might know your real name.  
|Who exactly are you? No one knows. Your original identity has been completely erased from all records and only the people closest to you might know your real name. Gain the Grand Impersonation ability.
You may now attempt a grand impersonation. When someone inspects you, they gain no bonus from having heard of the person that you are impersonating or from having met them before. People who personally know the creature you are impersonating will only find you out if they can see you and are within 30 ft of you. Your Grand Impersonation only lasts for 24 hours, and you may only attempt a Grand Impersonation once a week. After 24 hours, future inspections gain a +40 bonus to their roll.
 
* '''Level 30:''' The final cap for your CHA increases from 12 to 14.
* '''Grand Impersonation (1/Week).''' You may now attempt a grand impersonation. When someone inspects you, they gain no bonus from having heard of the person that you are impersonating or from having met them before. People who personally know the creature you are impersonating will only find you out if they can see you and are within 30 ft of you. Your Grand Impersonation only lasts for 24 hours. After 24 hours, future inspections gain a +40 bonus to their roll.  
* '''''Level 30:''''' The final cap for your CHA increases from 12 to 14.
|''Rogue, Con, '''Capstone'''''
|''Rogue, Con, '''Capstone'''''
|}
|}