Oracle: Difference between revisions

178 bytes added ,  23 April 2025
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{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+Primeval Darkness Chart
|+
Primeval Darkness Chart
!Name
!Name
!Type of Magic
!Type of Magic
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|'''Abrasive Chant'''
|'''Abrasive Chant'''
|''Chant that deals damage''
|''Chant that deals damage''
|Gain [[Tactical Advantages|TA]] on the attack roll.  
|Gain +1 TA on the attack roll.


* '''Dark Power:''' You suffer the damage instead.
* '''Dark Power:''' Roll 1d20. On a roll of 5 or lower, you suffer the damage instead.
|-
|-
|'''Pashak Nurturance'''
|'''Pashak Nurturance'''
|''Chant that does not deal damage''
|''Chant that does not deal damage''
|If you do not suffer Dark Power, you become Protected until the end of your next turn.  
|If you do not suffer dark power, you become Protected until the end of your next turn.


* '''Dark Power:''' Roll for Dark Power. On a roll of 5 or lower, you suffer 1d6 necrotic damage. If this had the nature or weather tag, then the nature in the area withers a little or the weather grows sour and corrupt.
* '''Dark Power:''' Roll 1d20. On a roll of 5 or lower, you suffer 1d6 necrotic damage. If this had the nature or weather tag, then the nature in the area withers a little or the weather grows sour and corrupt.
|-
|-
|'''Wyrd Chant'''
|'''Wyrd Chant'''
|''Chant that imposes negative condition''
|''Chant that imposes negative condition''
|Gain TA on the attack roll.  
|Gain +1 TA on the attack roll.


* '''Dark Power:''' You suffer the condition for the written duration instead..
* '''Dark Power:''' Roll 1d20. On a roll of 5 or lower, you suffer the condition for the written duration instead.
|-
|-
|'''Dark Faerie’s Gambit'''
|'''Dark Faerie’s Gambit'''
|''Chant that targets an ally''
|''Chant that targets an ally''
|Extend the duration by 1 round if successful.  
|Extend the duration by 1 round if successful.


* '''Dark Power:''' Roll for Dark Power. On a roll of 5 or lower, you instead deal 1d4 psychic damage to your ally and yourself.
* '''Dark Power:''' Roll 1d20. On a roll of 5 or lower, you instead deal 1d4 psychic damage to your ally and yourself.
|-
|-
|'''Abrasive Spell'''
|'''Abrasive Spell'''
|''Spell that deals damage to one creature''
|''Spell that deals damage to one creature''
|Gain TA on the attack roll.  
|Gain +1 TA on the attack roll.


* '''Dark Power:''' You suffer the damage instead.
* '''Dark Power:''' Roll 1d20. On a roll of 5 or lower, you suffer the damage instead.
|-
|-
|'''Wrath of the Ashyidir'''
|'''Wrath of the Ashyidir'''
|''Spell that deals AOE damage''
|''Spell that deals damage to an area''
|Gain TA on the attack roll.  
|Gain +1 TA on the attack roll.


* '''Dark Power:''' You cast the spell and it is centered on you.
* '''Dark Power:''' Roll 1d20. On a roll of 5 or lower, you cast the spell and it is centered on you.
|-
|-
|'''Wyrd Spell'''
|'''Wyrd Spell'''
|''Spell that imposes a negative condition''
|''Spell that imposes a negative condition''
|Gain TA on the attack roll.  
|Gain +1 TA on the attack roll.


* '''Dark Power:''' You suffer the condition for the written duration instead.
* '''Dark Power:''' Roll 1d20. On a roll of 5 or lower, you suffer the condition for the written duration instead.
|-
|-
|'''Wyrd Reconstruction'''
|'''Wyrd Reconstruction'''
|''Spell that heals''
|''Spell that heals''
|If successful, the spell adds additional healing equal to ½ your LUCK.  
|If successful, the spell adds healing equal to 1⁄2 your LUCK.


* '''Dark Power:''' Roll 1d20 for Dark Power. On a roll of 5 or lower, the spell deals necrotic damage equal to the amount it would have healed..
* '''Dark Power:''' Roll 1d20. On a roll of 5 or lower, the spell deals necrotic damage equal to the amount it would have healed.
|-
|-
|'''Shibmar Attunement'''
|'''Shibmar Attunement'''
|''Spell that targets self or an ally and doesn’t heal''
|''Spell that targets self or an ally and doesn’t heal''
|If successful, the target gains +5 ft speed and TA for the duration.  
|If successful, the target gains +5 ft speed and +1 TA for the duration.


* '''Dark Power:''' Roll 1d20 for Dark Power. On a roll of 5 or lower, the Shibmar Conclave is angry that you stole power from it. For the next 24 hours, beasts and monstrosities are likely to treat you with hostility as they are supernaturally aware of your transgressions.
* '''Dark Power:''' Roll 1d20. On a roll of 5 or lower, the Shibmar Conclave is angry that you stole power from it. For the next 24 hours, creatures with the beast or monstrosity tag are likely to treat you with hostility as they are supernaturally aware of your transgressions.
|-
|-
|'''Chaotic Commune'''
|'''Chaotic Commune'''
|''Spell that summons''
|''Spell that summons''
|The creature you can summon with this spell can be 1 ML higher than normal.  
|The creature you can summon with this spell can be 1 ML higher than normal.


* '''Dark Power:''' Roll 1d20 for Dark Power. On a roll of 5 or lower, instead of summoning the creature you intended, you summon a fiend or eldritch creature of the MC’s choice that has an ML equal to or less than the creature you would have summoned. It is hostile to you and your allies.
* '''Dark Power:''' Roll 1d20. On a roll of 5 or lower, instead of summoning the creature you intended, you summon a creature with the fiend or eldritch tag of the MC’s choice that has an ML equal to or less than the creature you would have summoned. It is hostile to you and your allies.
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|Gain the Elemental Affinity ability.
|Gain the Elemental Affinity ability.


* '''Elemental Affinity.''' (2/Rest) When you take elemental damage, you can spend 1 Reactive AP to gain Affinity to it (including the damage you just took). The first time you deal any type of damage after taking damage for which you have Affinity, also deal 1d6 damage of that type. You retain this Affinity for 1 min.
* '''Elemental Affinity (2/Rest).''' When you take elemental damage, you can spend 1 Reactive AP to gain Affinity to it (including the damage you just took) for 1 minute. The first time you deal any type of damage with a weapon after taking damage for which you have Affinity, you deal +1d6 damage of that type.
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
|'''Season's Givings'''
|'''Season's Givings'''
|Elemental Affinity
|Elemental Affinity
|You grow more in tune with the natural world. Gain Resist 3 to a damage type based on what season it is: Spring = radiant, Summer = fire, Autumn = necrotic, and Winter = cold.
|You grow more in tune with the natural world. Gain Resist +3 to a damage type based on what season it is: Spring = radiant, Summer = fire, Autumn = necrotic, and Winter = cold.
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
|'''Repurpose Damage'''
|'''Repurpose Damage'''
|Elemental Affinity
|Elemental Affinity
|Gain one of the abilities with the Repurpose Damage I tag from the ''Repurpose Damage Abilities'' table. When you are hit with the corresponding type of damage, you can activate that ability for 1 Reactive AP. You can use any abilities with a Repurpose Damage tag that you know 2/Rest collectively.
|Gain one of the abilities with the Repurpose Damage I tag from the Repurpose Damage Abilities table. When you are hit with the corresponding type of damage, you can activate that ability for 1 Reactive AP. You can use any abilities with a Repurpose Damage tag that you know 2/Rest collectively.
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
|'''Siphon Damage'''
|'''Siphon Damage'''
|Repurpose Damage
|Repurpose Damage
|''Repeatable.'' Gain another Repurpose Damage ability from those you have access to.
|''Repeatable.'' Gain another Repurpose Damage ability with a tag that you have access to.
|''Oracle, Elementalist, Repeatable''
|''Oracle, Elementalist, Repeatable''
|-
|-
|'''Elemental Affinity II'''
|'''Elemental Affinity II'''
|Elemental Affinity, Elementalist 4
|Elemental Affinity, Elementalist 4
|You can use Elemental Affinity on allies within 15 ft of you when they take a type of damage that your Elemental Affinity can interact with. Elemental Affinity becomes ½ LUCK/Rest.
|You can use Elemental Affinity on allies within 15 ft of you. Elemental Affinity becomes 1⁄2 LUCK/Rest.
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
|'''Repurpose Damage II'''
|'''Repurpose Damage II'''
|Elemental Affinity II, Repurpose Damage  
|Elemental Affinity II, Repurpose Damage  
|Gain another Repurpose Damage ability from the old list or from talents with the Repurpose Damage II tag. You can learn abilities from the new list with Siphon Damage.  
|Gain another Repurpose Damage ability with a tag that you have access to. You may now choose any with the Repurpose Damage II tag.  
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
|'''Elemental Affinity III'''
|'''Elemental Affinity III'''
|Elemental Affinity II
|Elemental Affinity II
|A creature benefitting from Elemental Affinity can gain the Elemental Strikes ability.
|Gain the Elemental Strikes ability.


* '''Elemental Strikes.''' (2/Rest) +1d6 damage of the Affinity type for the duration.
* '''Elemental Strikes (2/Rest).''' While Elemental Affinity is active, deal +1d6 damage of the Affinity type for the duration of your Affinity.
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
|'''Protective Elementalist'''
|'''Protective Elementalist'''
|Elemental Affinity III, Repurpose Damage II
|Elemental Affinity III, Repurpose Damage II
|Repurpose Damage becomes ½ LUCK/Rest. You can expend your Repurpose Damage on an ally within 15 ft of you when they take that type of damage.
|Repurpose Damage becomes 1⁄2 LUCK/Rest. You can expend your Repurpose Damage on an ally within 15 ft of you when they take the corresponding type of damage.
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
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|'''Elemental Affinity IV'''
|'''Elemental Affinity IV'''
|Elemental Affinity III, Elementalist 9
|Elemental Affinity III, Elementalist 9
|Regain one use of Elemental Affinity upon Recouping.  
|Regain one use of Elemental Affinity upon Recouping.
Affinity can work on energy damage as well.
Your Elemental Affinity can work on energy damage as well.
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
|'''Absorb Explosion'''
|'''Absorb Explosion'''
|Elemental Affinity IV
|Elemental Affinity IV
|(1/Rest) When you take elemental damage that damaged other creatures, you can cause all other creatures to halve the damage that they took from the blast. On your next turn, you can spend 3 AP to make a special attack in a 60 ft line. +LUCK vs REF of each creature in the line, dealing 3d6 damage of that elemental type and ½ damage on a miss.  
|Gain the Absorb Explosion ability.
 
* '''Absorb Explosion (1/Rest).''' When you take elemental damage that also damages other creatures, you can cause all other creatures to halve the damage that they took from the blast. On your next turn, you can spend 3 AP to make a special attack in a 60 ft line. Make a LUCK attack against the REF of each creature in the line, dealing 3d6 damage of that elemental type on a hit and 1⁄2 damage on a miss.
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
|'''Repurpose Damage III'''
|'''Repurpose Damage III'''
|Elemental Affinity IV, Repurpose Damage II
|Elemental Affinity IV, Repurpose Damage II
|Gain an additional Repurpose Damage power, choosing from the old lists or from talents with the Repurpose Damage III tag. Siphon Damage can let you gain abilities from the new list.  
|Gain another Repurpose Damage ability with a tag that you have access to. You may now choose any with the Repurpose Damage III tag.  
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
|'''Elemental Affinity V'''
|'''Elemental Affinity V'''
|Elemental Affinity IV, Elementalist 13
|Elemental Affinity IV, Elementalist 13
|(2/Rest) Elemental Strikes also apply to spells that deal damage. Spells that deal damage can be of that damage type or the normal damage type (the creature with Elemental Strikes chooses each time).  
|Gain the Elemental Conflation ability.
 
* '''Elemental Conflation (2/Rest).''' You may now deal your +1d6 damage from Elemental Affinity with a magical ability that deals damage. This additional damage can be of your Affinity damage type or the normal damage type for that spell.
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
|'''Elemental Mastery'''
|'''Elemental Mastery'''
|Elemental Affinity V
|Elemental Affinity V
|You are a master of all elements, and can blend them together with impeccable ease. The archfae from Ashyidir Conclave itself look upon you as skillful in their arts.  
|You are a master of all elements, and can blend them together with impeccable ease. The archfae from Ashyidir Conclave itself looks upon you as skillful in their arts.
Regain one use of Elemental Affinity each time you Recoup.  
Regain one use of Elemental Affinity each time you Recoup. Choose one of your Repurpose Damage abilities. It can be used indefinitely and does not expend uses of your Repurpose Damage ability.
 
Finally, gain the Superior Affinity ability.


Choose one of your Repurpose Damage abilities. It can be used indefinitely and does not expend your Repurpose Damage usages.  
* '''Superior Affinity (1/Rest).''' Affinity negates all damage of that type and heals you for 1⁄2 the total damage instead.


Finally, gain the Superior Affinity ability
* '''''Level 30:''''' Superior Affinity becomes 1/Recoup.
* '''Superior Affinity.''' (1/Rest) Affinity negates all damage of that type and heals the recipient for ½ the total damage instead.
** '''Level 30:''' Superior Affinity becomes 1/Recoup.
|''Oracle, Elementalist, '''Capstone'''''
|''Oracle, Elementalist, '''Capstone'''''
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