Mage: Difference between revisions

598 bytes added ,  8 October 2025
no edit summary
No edit summary
No edit summary
 
(8 intermediate revisions by 2 users not shown)
Line 33: Line 33:
|Character Level 2
|Character Level 2
|When you take this entry talent, you gain the following benefits.
|When you take this entry talent, you gain the following benefits.
'''Learned.''' Gain +6 Skill Points that you can spend on any skills with the INT tag.


* '''Learned.''' Gain +6 Skill Points that you can spend on any skills with the INT tag.
'''Student of the Arcane.''' Gain the Student of the Arcane talent if you did not already have it. If you already have it, gain +5 SP and +1 Arcane Power instead. INT is your magic attribute.
* '''Student of the Arcane.''' Gain the Student of the Arcane talent if you did not already have it. If you already have it, gain +5 SP and +1 Arcane Power instead. INT is your magicattribute.
 
* '''Arcane Power.''' Each time you level up and spend your Talent Point on a Mage talent, gain +5 SP and +1 Arcane Power.
'''Arcane Power.''' Each time you level up and spend your Talent Point on a Mage talent, gain +5 SP and +1 Arcane Power.
* '''Focus.''' Choose one of the nine functions of magic. This choice grants you a special bonus when you cast magic of that function.
 
'''Focus.''' Choose one of the nine functions of magic. This choice grants you a special bonus when you cast magic of that function.
|''Class Entry, Mage''
|''Class Entry, Mage''
|}
|}
Line 81: Line 83:


=== Arcane Weaving Track ===
=== Arcane Weaving Track ===
[[File:Arcane Weaving Track.png|thumb|325x325px|Arcane Weaving Track Progression]]
[[File:ArcaneWeavingTrack.png|center|frameless|450x450px|Arcane Weaving Track Progression]]
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
Line 221: Line 223:


=== Archmage Track ===
=== Archmage Track ===
[[File:Archmage Track.png|thumb|260x260px|Archmage Track Progression]]
[[File:ArchmageTrack.png|center|frameless|1028x1028px|Archmage Track Progression]]
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
Line 481: Line 483:


=== Sorcery Track ===
=== Sorcery Track ===
[[File:Sorcery Track.png|thumb|526x526px|Sorcery Track Progression]]
[[File:SorceryTrack.png|center|frameless|535x535px|Sorcery Track Progression]]
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
Line 490: Line 492:
|'''Sorcery Focus'''
|'''Sorcery Focus'''
|Mage Entry
|Mage Entry
|You can no longer take backlash damage that is higher than your current Character Level while you have your focus on your person. You take damage equal to the Spell’s SPC (min 1) or equal to your level, whichever is lower.
|You can no longer take backlash damage that is higher than your current character level while you have your focus on your person. You take damage equal to the arcane spell or cantrip’s SPC (min 1) or equal to your character level, whichever is lower.
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-
Line 496: Line 498:
|Sorcery Focus
|Sorcery Focus
<u>Incompatible</u>: Wellspring Tap
<u>Incompatible</u>: Wellspring Tap
|By acting more carefully, you trigger backlash less frequently. When you would trigger backlash, you can now roll a 1d20, and on a 10 or higher, the backlash does not occur. However, your critical casts now only reduce the SPC by 5, instead of 10.
|By acting more carefully, you trigger backlash less frequently with spells. When you would trigger backlash, you can now roll a 1d20, and on a 10 or higher, the backlash does not occur. However, your critical casts now only reduce the SPC by 5, instead of 10.
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-
|'''Careful Casting II'''
|'''Careful Casting II'''
|Careful Casting
|Careful Casting
|You can no longer trigger backlash, and your critical casts do not cost fewer SP or restore SP
|You can no longer trigger backlash with spells, and your critical casts cannot reduce SPC or restore SP.
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-
|'''Careful Casting III'''
|'''Careful Casting III'''
|Careful Casting II
|Careful Casting II
|You may now choose if you are carefully casting spells or not. When you use Careful Cast, you cannot trigger backlash and your critical casts do not cost fewer SP. You must declare this before rolling.
|You may now choose if you are carefully casting spells or not. When you use Careful Cast on spells, you cannot trigger backlash and your critical casts cannot reduce SPC. You must declare this before rolling.
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-
Line 517: Line 519:
|'''Wellspring Tap II'''
|'''Wellspring Tap II'''
|Wellspring Tap
|Wellspring Tap
|If you critically cast on a spell that costs fewer than 10 SP, you regain that amount of SP.
|Wellspring Tap now applies to spells that cost 10 SP or fewer.
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-
Line 532: Line 534:
|'''Inertia'''
|'''Inertia'''
|Careful Casting - Cantrips
|Careful Casting - Cantrips
|When you are the victim of a critical hit or critical cast, you regain 1d10 SP
|When you are the victim of a critical hit or critical cast, you regain 1d10 SP.
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-
|'''Cantrip Focus'''
|'''Cantrip Focus'''
|Inertia
|Inertia
|When you are carefully casting a cantrip, you gain TA.
|When you are carefully casting a cantrip, you gain +1 TA.
|''Mage, Sorcery''  
|''Mage, Sorcery''  
|-
|-
|'''Cantrip Focus II'''
|'''Cantrip Focus II'''
|Cantrip Focus
|Cantrip Focus
|When you are carefully casting a cantrip, you gain another TA (2 total from this feature).
|Cantrip Focus becomes +2 TA.
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-
|'''Cantrip Focus III'''
|'''Cantrip Focus III'''
|Cantrip Focus II
|Cantrip Focus II
|When you are carefully casting a cantrip, you gain another TA (3 total from this feature).
|Cantrip Focus becomes +3 TA.
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-
|'''Cantrip Focus IV'''
|'''Cantrip Focus IV'''
|Cantrip Focus III
|Cantrip Focus III
|You can now add half your INT to your cantrip damage.
|You can now add your 1⁄2 your INT to your cantrip damage.
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-
|'''Cantrip Focus V'''
|'''Cantrip Focus V'''
|Cantrip Focus IV
|Cantrip Focus IV
|You can now critically cast on cantrips, but cannot trigger backlash on cantrips.
|You can now critically cast on cantrip and you can no longer trigger backlash on cantrips.
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-
Line 582: Line 584:
|'''Unstable Casting V'''
|'''Unstable Casting V'''
|Unstable Casting IV
|Unstable Casting IV
|Unstable Cast becomes an ability and you can declare if you are casting normally or using Unstable Cast. If you are casting normally, you crit on a 20 and backlash on a 1, unless you are carefully casting.
|When casting, you may now declare if you are casting the spell normally or using Unstable Casingt. If you are casting normally, you crit on a 20 and backlash on a 1, unless you are carefully casting.
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-
|'''Explosive Critical'''
|'''Explosive Critical'''
|Sorcery 11
|Cantrip Focus V or Unstable Casting V
|Your cantrip crits deal critical damage as if they were a physical attack.
|Your cantrip crits deal critical damage as if they were a weapon attack.
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-
|'''Explosive Critical II'''
|'''Explosive Critical II'''
|Explosive Critical
|Explosive Critical
|Your cantrip crits may also deal the same damage to one additional target that is within 5 ft of your target.
|When you crit on a cantrip, you may also apply the damage to one additional target that is within 5 ft of your target.
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-
|'''Explosive Critical III'''
|'''Explosive Critical III'''
|Explosive Critical II
|Explosive Critical II
|Your cantrip crits cause your damage dice to explode. You may indefinitely reroll any damage dice that landed on their maximum possible damage (such as a 6 on a d6) and add that to the total damage.
|Your cantrip crits cause your damage dice to explode. When you crit and roll max damage on a damage die, set that die aside and roll another die of the same type. Repeat this process until there are no new maximum dice, then add the sum of all of those damage dice together.
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-
Line 607: Line 609:
|'''Inertia III'''
|'''Inertia III'''
|Inertia II
|Inertia II
|When you are the victim of a critical hit, you explode with your choice of fire, cold, or necrotic damage. Deal 1d10+INT damage of that type to all creatures within 5 ft of you, including friendly creatures.
|When you are the victim of a critical hit, you explode with your choice of fire, cold, or necrotic damage. Deal 1d10+INT damage of that type to all creatures within 5 ft of you.
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-
|'''Grand Sorcerer'''
|'''Grand Sorcerer'''
|Sorcery 14
|Explosive Critical III or Inertia III
|You are a battle hardened sorcerer of great renown, capable of harnessing the destructive power of the Fundamental Wellspring to turn the tide of a battle. Generals and monarchs would pay high sums or large favors to earn your support in a conflict.  
|You are a battle hardened sorcerer of great renown, capable of harnessing the destructive power of the Fundamental Wellspring to turn the tide of a battle. Generals and monarchs would pay high sums or large favors to earn your support in a conflict.
Backlash no longer ends your turn, and you now regain 1 AP when you critically cast.
Backlash no longer ends your turn, and you now regain 1 AP when you critically cast.
* '''Level 30.''' You can spend 1 LUCK point to reroll all of your damage dice.
* '''''Level 30:''''' You can spend 1 Luck Point to reroll all of your damage dice.
|''Mage, Sorcery, '''Capstone'''''
|''Mage, Sorcery, '''Capstone'''''
|}
|}


=== Tome Wizard Track ===
=== Tome Wizard Track ===
[[File:Tome Wizard Track.png|thumb|578x578px|Tome Wizard Track Progression]]
[[File:TomeWizardTrack.png|center|frameless|573x573px|Tome Wizard Track Progression]]
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
!'''PreReq'''
!PreReq
!Description
!Description
!Tags
!Tags
Line 628: Line 630:
|'''Awakened Spellbook'''
|'''Awakened Spellbook'''
|Mage Entry
|Mage Entry
|Learn a new spell with the arcane ritual tag whose SPC does not exceed your total SP.  
|Learn a new spell with the arcane ritual tag whose SPC does not exceed your total SP.
You can no longer be separated from your Spellbook as it becomes partially ethereal, gains limited sentience, and has the ability to hover nearby. In this form, the Awakened Spellbook cannot be targeted and occupies the same space as you.  
You can no longer be separated from your Spellbook as it becomes partially ethereal, gains limited sentience, and has the ability to hover nearby. In this form, the Awakened Spellbook cannot be targeted and occupies the same space as you.
You gain +1 to all your mental defenses
 
Gain +1 to your mental defenses.
|''Mage, Tome Wizard''
|''Mage, Tome Wizard''
|-
|-
|'''Spell Scribe'''
|'''Spell Scribe'''
|Awakened Spellbook
|Awakened Spellbook
|Your Spellbook can produce an enchanted vellum. You can cast a spell you know on this vellum, which causes it to become a spell scroll. While there is an active scroll, you can not cast that spell normally. Any creature can use this spell scroll to cast the spell using the required AP without expending SP. When cast, the vellum dissolves and you can cast the spell normally again.  
|Gain the Spell Scribe ability.
If the SPC of the spell is over 16, the user of the scroll must make an INT/Arcana check after spending the required AP. The creature must beat a DC of 10+(the spell’s SPC/2). On a fail, the spell fizzles and the vellum dissolves.  
 
Your Spellbook can only produce one enchanted vellum a day, regaining the ability to do so after Taking a Rest. It cannot produce an enchanted vellum while there is another enchanted vellum or spell scroll available.
* '''Spell Scribe (1/Rest).''' Your Spellbook can produce an enchanted vellum. You can cast a spell you know on this vellum, which causes it to become a spell scroll. While there is an active scroll, you can not cast that spell normally. Any creature can use this spell scroll to cast the spell using the required AP without expending SP. They use their own spellcasting attribute when applicable. If they do not have one, they use INT. When cast, the spell scroll dissolves and you can cast the spell normally again. If the SPC of the spell is over 16, the user of the scroll must make an INT/Arcana check after spending the required AP. The creature must beat a DC of 10+(1⁄2 the spell’s SPC). On a failure, the spell fizzles and the spell scroll dissolves. You may only produce one spell scroll at a time in this way. If you would create a new one and your previous one is unused, the previous one disintegrates.
|''Mage, Tome Wizard''
|''Mage, Tome Wizard''
|-
|-
|'''Awakened Spellbook II'''
|'''Awakened Spellbook II'''
|Spell Scribe
|Spell Scribe
|Learn a new spell with the arcane ritual tag whose SPC does not exceed your total SP.  
|Learn a new spell with the arcane ritual tag whose SPC does not exceed your total SP.
Your Awakened Spellbook can now occupy any space within 15 ft of you, and any spells that you cast can originate from you or the Awakened Spellbook. If you move more than 15 ft away, the book hovers back to occupy the same space as the caster automatically. It can move 15 ft per turn and moves at the end of your turn if you so desire.  
Your Awakened Spellbook can now occupy any space within 15 ft of you, and any spells that you cast can originate from you or the Awakened Spellbook. If you move more than 15 ft away, the book hovers back to occupy the same space as you automatically. It can move 15 ft per turn and moves at the end of your turn if you so desire.
You gain another +1 to your mental defenses.
 
Gain +1 to your mental defenses.
|''Mage, Tome Wizard''
|''Mage, Tome Wizard''
|-
|-
|'''Spell Scribe II'''
|'''Spell Scribe II'''
|Awakened Spellbook II
|Awakened Spellbook II
|You can now have two spell scrolls or enchanted vellums active at a time. Your Spellbook still only produces one per day
|You can now maintain two spell scrolls at a time using your Spell Scribe ability. If you would create a new one and your previous scrolls are unused, choose one to disintegrate. Your Spellbook still only produces one enchanted vellum per day.
|''Mage, Tome Wizard''
|''Mage, Tome Wizard''
|-
|-
|'''Tome Familiar'''
|'''Tome Familiar'''
|Spell Scribe II
|Spell Scribe II
|Your Awakened Spellbook can now be 30 ft from you without being recalled to the space you occupy. It can now fulfill the Line of Sight and Line of Effect requirements for spells that originate from it. You must still perform any gesture or verbal components.
|Your Awakened Spellbook can now be 30 ft from you without being recalled to the space you occupy. It can now fulfill Visual, Line of Sight and Line of Effect requirements for spells that originate from it. You must still perform any Gesture or Verbal requirements.
|''Mage, Tome Wizard''
|''Mage, Tome Wizard''
|-
|-
|'''Awakened Spellbook III'''
|'''Awakened Spellbook III'''
|Tome Familiar
|Tome Familiar
|Learn a new spell with the arcane ritual tag whose SPC does not exceed your total SP.  
|Learn a new spell with the arcane ritual tag whose SPC does not exceed your total SP.
You can imbue the mote of a spell that you captured through the Steal Spell spell into your spellbook, instead of casting it. When imbued in this way, that spell becomes an Arcane spell for you until you replace it with another stolen spell.
You can imbue the mote of a spell that you captured through the Steal Spell arcane spell into a slot in your spellbook, instead of casting it. When imbued in this way, that spell becomes an arcane spell for you until you replace it with another stolen spell. You have one slot for Stolen Spells.
|''Mage, Tome Wizard''
|''Mage, Tome Wizard''
|-
|-
Line 668: Line 672:
Gain the Joint Cast ability.
Gain the Joint Cast ability.


* '''Joint Cast.''' (3/Rest) When you are casting a cantrip, your Awakened Spellbook can duplicate that cantrip on a target of its own, or the same target, assuming all other conditions of the cantrip are met.
* '''Joint Cast (3/Rest).''' When you are casting a cantrip, your Awakened Spellbook can also cast that cantrip on a target of its own, or the same target, assuming all other conditions of the cantrip are met.
|''Mage, Tome Wizard''
|''Mage, Tome Wizard''
|-
|-
|'''Spellstealing'''
|'''Spellstealing'''
|Tome Familiar II
|Tome Familiar II
|You gain an additional slot for stolen spells (Currently 2 total from this track).
|Gain +1 slot in your spellbook for stolen spells.
|''Mage, Tome Wizard''
|''Mage, Tome Wizard''
|-
|-
|'''Spell Thief'''
|'''Spell Thief'''
|Spellstealing
|Spellstealing
|You gain a +5 bonus to your Steal Spell rolls.
|Gain +5 to your Steal Spell rolls.
|''Mage, Tome Wizard''
|''Mage, Tome Wizard''
|-
|-
|'''Awakened Spellbook IV'''
|'''Awakened Spellbook IV'''
|Spell Thief
|Spell Thief
|Learn a new spell with the arcane ritual tag whose SPC does not exceed your total SP.  
|Learn a new spell with the arcane ritual tag whose SPC does not exceed your total SP.
You gain another +1 to your mental defenses.  
Gain +1 to your mental defenses.
You can now cast multiple Arcane Rituals: 2/Rest
 
You can now cast two arcane rituals per Rest.
|''Mage, Tome Wizard''
|''Mage, Tome Wizard''
|-
|-
|'''Spellstealing II'''
|'''Spellstealing II'''
|Awakened Spellbook IV
|Awakened Spellbook IV
|You gain an additional slot for Stolen Spells (Currently three total from this track).
|Gain +1 slot in your spellbook for stolen spells.
|''Mage, Tome Wizard''
|''Mage, Tome Wizard''
|-
|-
|'''Spell Scribe III'''
|'''Spell Scribe III'''
|Spellstealing II
|Spellstealing II
|The roll others must make to use your scroll can no longer be higher than 15.
|The DC of the INT/Arcana check for others to use your spell scroll is 10+(1⁄2 the spell’s SPC) or 15, whichever is lower.
|''Mage, Tome Wizard''
|''Mage, Tome Wizard''
|-
|-
|'''Spellstealing III'''
|'''Spellstealing III'''
|Spell Scribe III
|Spell Scribe III
|You learn one of the following of your choice:  
|You learn one of the following of your choice:
Divine ritual


Occult ritual
* Divine ritual
* Occult ritual
* Primal invocation
* Psionic invocation
* Psionic manifestation


Primal invocation
If your choice has a tier or power requirement, roll an INT/Arcana check, the DC of which is 10+ double the Tier if Primal or Psionic, or 10+ the Divine or Occult Power requirement if Divine or Occult. If you fail this check, you may never attempt to cast it again, and must make a new selection in its place.
 
Psionic invocation
 
Psionic meditation
 
If your choice has a tier or power requirement, roll an INT/Arcana check, the DC of which is 10+ double the Tier if Primal or Psionic, or 10+ the Divine or Occult Power requirement if Divine or Occult. If you fail this check, you may never attempt to cast it again, and must make a new selection in its place.  


This spot in your spellbook does not count towards your three Stolen Spell slots.
This spot in your spellbook does not count towards your three Stolen Spell slots.
Line 718: Line 720:
|'''Awakened Spellbook V'''
|'''Awakened Spellbook V'''
|Spellstealing III
|Spellstealing III
|Learn a new spell with the arcane ritual tag whose SPC does not exceed your total SP.  
|Learn a new spell with the arcane ritual tag whose SPC does not exceed your total SP.
You gain another +1 to your mental defenses.  
Gain +1 to your mental defenses.
You can now cast more Arcane Rituals: 3/Rest.  
 
You can now cast three arcane rituals per Rest.
|''Mage, Tome Wizard''
|''Mage, Tome Wizard''
|-
|-
|'''Tome Wizard'''
|'''Tome Wizard'''
|Awakened Spellbook V
|Awakened Spellbook V
|Your spellbook fully awakens, gaining its own personality. It is intensely loyal to you while you treat it well. You can use your Grimoire spell on it freely for the purposes of storing information, targeting a page instead, and you can choose whether or not you forget the information stored inside.  
|Your spellbook fully awakens, gaining its own personality. It is intensely loyal to you while you treat it well. You can use your Grimoire arcane spell on it freely for the purposes of storing information, targeting a single page rather than the whole book, and you can choose whether or not you forget the information stored inside.
Additionally, you gain another slot for Stolen Spells (four total) and an additional enchanted vellum (three total).
Additionally, you gain +1 slot in your spellbook for stolen spells.


* '''Level 30.''' If you die, your book will live on and pass the knowledge scribed inside to whomever it deems worthy.
Also, you can now maintain three spell scrolls at a time using your Spell Scribe ability. If you would create a new one and your previous scrolls are unused, choose one to disintegrate. Your Spellbook still only produces one enchanted vellum per day.
* '''''Level 30:''''' If you die, your book will live on and pass the knowledge scribed inside to whomever it deems worthy.
|''Mage, Tome Wizard, '''Capstone'''''
|''Mage, Tome Wizard, '''Capstone'''''
|}
|}
''*Updated to v1.2''


== Other Subclass Tracks ==
== Other Subclass Tracks ==
Line 747: Line 752:
|'''Occultist'''
|'''Occultist'''
|Mage Entry
|Mage Entry
|Gain the Initiate of the Occult talent if you did not already have it. If you already have it, gain +5 SP and +1 Occult Power instead. Mage talents with the occultism tag give you +1 to both Arcane and Occult Power instead of just to Arcane Power, including this talent.
|Gain the Initiate of the Occult talent if you did not already have it. Initiate of the Occult does not grant you additional SP when you gain it in this way. If you already have it, gain +1 Occult Power. Mage talents with the occultism tag give you +1 to both Arcane and Occult Power instead of just to Arcane Power, including this talent.
|''Mage, Occultism''
|''Mage, Occultism''
|-
|-