Mage: Difference between revisions

142 bytes added ,  23 April 2025
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|'''Mage Entry'''
|'''Mage Entry'''
|Character Level 2
|Character Level 2
|When you take this entry talent, you gain the following abilities.
|When you take this entry talent, you gain the following benefits.


* <u>Learned</u>: Gain +6 Skill Points that you can spend on any skills with the INT tag.
* '''Learned.''' Gain +6 Skill Points that you can spend on any skills with the INT tag.
* <u>Student of the Arcane</u>: Gain the Student of the Arcane Talent from the Arcane Magic stack if you did not already have it. If you already have it, gain +5 SP and +1 Arcane Power instead. INT is your Magic Attribute.
* '''Student of the Arcane.''' Gain the Student of the Arcane talent if you did not already have it. If you already have it, gain +5 SP and +1 Arcane Power instead. INT is your magicattribute.
* <u>Arcane Power</u>:  Each time you level up and spend your Talent Point on a mage talent, gain +5 SP and +1 Arcane Power
* '''Arcane Power.''' Each time you level up and spend your Talent Point on a Mage talent, gain +5 SP and +1 Arcane Power.
* <u>Focus</u>: Choose one of the nine functions of magic from the chart below. This choice grants you a special bonus when you cast magic of that function
* '''Focus.''' Choose one of the nine functions of magic. This choice grants you a special bonus when you cast magic of that function.
|''Class Entry, Mage''
|''Class Entry, Mage''
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|'''Alchemy'''
|'''Alchemy'''
|You can spend 10 minutes changing and simply shaping 1 ft<sup>3</sup> of a raw material to your needs. This could be making a branch into a crowbar, or a crowbar into a long wire, or a long wire into a bundle of tinder, but cannot create complex objects or machines. The material can be refined (such as smelted ore or cut timber), but cannot be crafted (such as a sword or a door). Even the most talented alchemists have not discovered how to transmute silver, gold, or diamond, and thus those materials are unavailable for this ability.
|You can spend 10 minutes changing and simply shaping raw materials to your needs. Your creation cannot exceed 1 ft x 1 ft x 2 ft. This could be making a branch into a crowbar, or a crowbar into a long wire, or a long wire into a bundle of tinder, but cannot create complex objects or machines. The material can be refined (such as smelted ore or cut timber), but cannot be crafted (such as a sword or a door).
Even the most talented alchemists have not discovered how to transmute silver, gold, or diamond, and thus those materials are unavailable for this ability.
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|-
|'''Altering'''
|'''Altering'''
|Altering Spells cost you 1 fewer AP (min 1).  
|Altering spells cost you 1 fewer AP (min 1).  
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|'''Divining'''
|'''Divining'''
|You can now spend 10 minutes meditating, after which you can see, hear, and smell from one of your arcane Signatures as if you were present in a vacant space within 5 ft of its location for 1 minute. This magic consumes and dispels the Signature after it is used.
|Gain the Signature Scry ability.
 
* '''Signature Scry.''' Spend 10 minutes meditating, after which you can see, hear, and smell from one of your arcane Signatures as if you were present in a vacant space within 5 ft of its location for 1 minute. This magic consumes and dispels the Signature after it is used.
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|'''Enchanting'''
|'''Enchanting'''
|When you cast a spell that has the Enchanting function and Charms or Frightens a creature, multiply the duration of the effects by 1.5.
|When you cast an enchanting spell that Charms or Frightens a creature, multiply the duration of the effects by x1.5.
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|'''Evoking'''
|'''Evoking'''
|(END/Rest) When you deal damage with Evoking magic, add additional damage equal to ½ your level.  
|Gain the Devastating Blast ability.
 
* '''Devastating Blast (END/Rest).''' When you deal damage with evoking magic, add damage equal to 1⁄2 your character level.
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|'''Illusory'''
|'''Illusory'''
|Creatures attempting to identify your illusions have a -2 to their die rolls.
|Creatures attempting to identify your illusions have a -2 to their checks.
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|'''Necromancy'''
|'''Necromancy'''
|When you would be reduced to 0 HP, you can sacrifice an undead under your control to instead have 1 HP. The undead in question is immediately destroyed.
|Gain the Lifetime Warranty ability.
 
* '''Lifetime Warranty.''' When you would be reduced to 0 HP, you can sacrifice a creature with the undead tag under your control for 0 Reactive AP to immediately gain 1 HP. The undead in question is destroyed.
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|'''Summoning'''
|'''Summoning'''
|Creatures that you summon gain additional maximum HP equal to your Arcane Power Level.  
|Creatures that you summon gain additional max HP equal to your Arcane Power level.  
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|'''Warding'''
|'''Warding'''
|When you cast Warding magic that increases any of a creature’s Defenses, that creature’s AR increases by an additional +1.
|When you cast warding magic that increases any of a creature’s defenses, that creature’s AR increases by +1.
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