Berzerker: Difference between revisions

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'''Ferocious.''' Gain the Ferocious ability.  
'''Ferocious.''' Gain the Ferocious ability.  


* '''Ferocious (2/Rest).''' Gain one special Rage AP that can only be used to make attacks on your turn or to make reactive attacks if you have the ability to do so. You regain this AP at the start of each of your turns, but it cannot carry over like normal AP. You can only have one source of special AP. If you gain a second source of special AP, choose whether you keep this source or your new source.
* '''Ferocious (2/Rest).''' If an effect would cause you to become Frightened, you may become determined and ferocious. You ignore that effect and gain Immune Frightened for a number of minutes equal to your amount of Berzerker talents + 1.
|''Class Entry, Berzerker''
|''Class Entry, Berzerker''
|}
|}
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=== Exile Track ===
=== Exile Track ===
Your life is a cruel joke. Through some misdeed or overzealous act, you have become an exile, and you seek to make your own way in an uncaring world.
Your life is a cruel joke. Through some misdeed or overzealous act, you have become an exile, and you seek to make your own way in an uncaring world.
[[File:Exile_Track.png|alt=Exile Track Progression|thumb]]
[[File:ExileTrack.png|alt=Exile Track Progression|frameless|895x895px|center]]
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
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=== Fearless Track ===
=== Fearless Track ===
You are made of sterner stuff than the average soldier and do not frighten easily. You can stare down any horror without flinching.
You are made of sterner stuff than the average soldier and do not frighten easily. You can stare down any horror without flinching.
[[File:Fearless_Track.png|thumb|518x518px]]
[[File:FerociousTrack.png|center|frameless|544x544px]]
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
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=== Juggernaut Track ===
=== Juggernaut Track ===
[[File:Juggernaut Track.png|thumb|510x510px|Juggernaut Track Progression]]Capable of withstanding more punishment than your companions, you assume the responsibility of the front-line fighter where you can absorb the brunt of enemy attacks.
Capable of withstanding more punishment than your companions, you assume the responsibility of the front-line fighter where you can absorb the brunt of enemy attacks.
[[File:JuggernautTrack.png|center|frameless|472x472px|Juggernaut Track Progression]]
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
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|Gain the Juggernaut ability.
|Gain the Juggernaut ability.


* '''Juggernaut.''' (2/Rest) By spending 1 AP, you may enter a combative focus that allows you to tune out injury. For the next 10 minutes, whenever you take physical damage, if you have any Reactive AP, gain DR 3.
* '''Juggernaut (2/Rest).''' Spend 1 AP to enter a combative focus that allows you to tune out injury. For the next minute, whenever you take physical damage, if you have any Reactive AP, gain Absorb Physical +3.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
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|Hardy
|Hardy
<u>Incompatible</u>: Staunch Resistance
<u>Incompatible</u>: Staunch Resistance
|While your Juggernaut ability is active, reduce elemental damage as well as physical.
|Juggernaut now also gives you Absorb Elemental +3.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
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|Hardy
|Hardy
<u>Incompatible</u>: Elemental Inurement
<u>Incompatible</u>: Elemental Inurement
|While your Juggernaut ability is active, increase DR by 2.
|While your Juggernaut ability is active, increase your Absorb values by +2.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
|'''Shrug It Off'''
|'''Shrug It Off'''
|Staunch Resistance
|Staunch Resistance
|(1/Recoup) By spending 1 Reactive AP, gain Shield HP equal to the amount of physical damage that you just took. You may use Rage AP on this feature.
|Gain the Shrug it Off ability.
 
* '''Shrug it Off (1/Recoup).''' By spending 1 Reactive AP, gain Shield HP equal to the amount of physical damage that you just took. You may use Rage AP on this feature.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
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|Gain the Endure ability.
|Gain the Endure ability.


* '''Endure.''' (2/Rest) When a creature makes an attack against your AR, you may use your FORT instead.
* '''Endure (2/Rest).''' When a creature makes an attack against your AR, you may use your FORT instead.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
|'''Juggernaut II'''
|'''Juggernaut II'''
|Endure
|Endure
|Gain +4 Skill Points that you can spend on any skills with the END tag.  
|Gain +4 Skill Points that you can spend on any skills with the END tag.
Juggernaut becomes 1/2 END/Rest.
Juggernaut becomes 1⁄2 END/Rest.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
|'''Juggernaut III'''
|'''Juggernaut III'''
|Juggernaut II
|Juggernaut II
|While your Juggernaut ability is active, increase DR by 2.
|While your Juggernaut ability is active, increase your Absorb values by +2.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
|'''Energy Inurement'''  
|'''Energy Inurement'''  
|Juggernaut III, Ardent Assault
|Juggernaut III, Ardent Assault
|While your Juggernaut ability is active, reduce energy damage as well as physical and elemental.
|Juggernaut now also gives you Absorb Energy +3.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
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|'''Staunch Resistance II'''
|'''Staunch Resistance II'''
|Juggernaut III, Shrug It Off
|Juggernaut III, Shrug It Off
|While your Juggernaut ability is active, increase DR by 3.
|While your Juggernaut ability is active, increase your Absorb values by +2.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
|'''Battle Ready'''
|'''Battle-Ready'''
|Staunch Resistance II
|Staunch Resistance II
|When you Recoup, you may remove +1 Death Point.
|When you Recoup, you may remove +1 Death Point.
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|'''Endure II'''
|'''Endure II'''
|Juggernaut 9
|Juggernaut 9
|Gain +4 Skill Points that you can spend on any skill with the END tag.  
|Gain +4 Skill Points that you can spend on any skills with the END tag.
Endure becomes 3/Rest.
Endure becomes 3/Rest.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
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|'''Hardy II'''
|'''Hardy II'''
|Endure II
|Endure II
|Gain +1 HP per character level, and +1 HP each time you level up.
|Gain the Hardy II [[Specialization Talents|specialization talent]].
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
|'''Ardent Assault II'''
|'''Ardent Assault II'''
|Hardy II, Citadel of Stamina
|Hardy II, Citadel of Stamina
|Gain +2 Skill Points that you can spend on any skill with the STR tag.  
|Gain +2 Skill Points that you can spend on any skills with the STR tag.
When you are not Bloodied, gain +1 to FORT.
When you are not Bloodied, gain +1 to FORT.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
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|'''Shrug It Off II'''
|'''Shrug It Off II'''
|Hardy II, Battle-Ready  
|Hardy II, Battle-Ready  
|Shrug it Off becomes 2/Recoup.
|Shrug It Off becomes 2/Recoup.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
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|Juggernaut 12
|Juggernaut 12
|Gain +4 Skill Points that you can spend on any skills with the END tag.
|Gain +4 Skill Points that you can spend on any skills with the END tag.
If you have no uses of Endure remaining and you Recoup, regain one use.
If you have no uses of Endure remaining, you now regain one use on a Recoup.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
|'''Juggernaut IV'''
|'''Juggernaut IV'''
|Endure III
|Endure III
|You no longer need leftover AP to gain the benefits of Juggernaut. Juggernaut becomes END/Rest.
|You no longer need Reactive AP to gain the benefits of Juggernaut. Juggernaut becomes END/Rest.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
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|Juggernaut 14
|Juggernaut 14
|You have a reputation of being impossible to kill. People challenge you to nonlethal combat just to witness your unending stamina.
|You have a reputation of being impossible to kill. People challenge you to nonlethal combat just to witness your unending stamina.
The final cap for your END increases from 12 to 14. When your END is 14, gain +1 additional HP per character level.
The final attribute cap for your END increases from 12 to 14. When your END is 14, gain +1 max HP per character level.


Gain the Back in the Fight ability.
Gain the Back in the Fight ability.
 
* '''Back in the Fight''' '''(1/Rest).''' When you start your turn with 0 HP, you may spend X AP to remove Death Points equal to 1⁄2 X.
* '''Back in the Fight.''' (1/Rest) When you start your turn with 0 HP, you may spend X AP. Remove Death Points equal to 1⁄2 X.  
* '''''Level 30:''''' Back in the Fight becomes: Remove Death Points equal to X.
** '''Level 30:''' Back in the Fight becomes: Remove Death Points equal to X.
|''Berzerker, Juggernaut, '''Capstone'''''
|''Berzerker, Juggernaut, '''Capstone'''''
|}
|}


=== Rage Track ===
=== Rage Track ===
[[File:Rage Track.png|thumb|560x560px|Rage Track Progression]]By unleashing your inner demons, you can fuel your attacks with mighty rage. This allows you to do significantly more damage, but also makes you easier to hit in your blind fury.
By unleashing your inner demons, you can fuel your attacks with mighty rage. This allows you to do significantly more damage, but also makes you easier to hit in your blind fury.
[[File:RageTrack.png|center|frameless|493x493px|Rage Track Progression]]
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
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|Gain the Fury ability.
|Gain the Fury ability.


* '''Fury.''' When you make a melee attack, you may gain +2 to your attack rolls, but all attacks against you have TA and your mental defenses reduce by 2. This lasts until the start of your next turn.
* '''Fury.''' When you make a melee attack, you may gain +2 to your attack rolls, but all attacks against you have +1 TA and your mental defenses are reduced by 2. This lasts until the start of your next turn.
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
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|'''Furious Blows II'''
|'''Furious Blows II'''
|Furious Blows
|Furious Blows
|Deal +2 additional damage if you attack with Fury and are Bloodied.
|While Bloodied, attacks made with Fury deal +2 damage.
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
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|Gain the Death Drop ability.
|Gain the Death Drop ability.


* '''Death Drop.''' (2/Rest) For 0 AP, If you start your turn with fewer than 10 HP, you may choose to lose all remaining HP. If you do, then your first hit this turn that was not a crit becomes a crit.
* '''Death Drop''' '''(2/Rest).''' If you start your turn with fewer than 10 HP, you may choose to lose all remaining HP to make your first hit this turn that was not a crit becomes a crit.
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
|'''Blood Rage III'''
|'''Blood Rage III'''
|Rage 3
|Rage 3
|Your attacks made with Fury gain +1 to their crit range.
|While using Fury, your crit range increases by +1.
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
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|'''Bloodlust'''
|'''Bloodlust'''
|Blood Rage IV, Furious Blows II
|Blood Rage IV, Furious Blows II
|When you start your turn, if you have both taken damage and dealt damage since the start of your last turn, you may use Bloodlust.
|When you start your turn, if you have both taken damage and dealt damage since the start of your last turn, you may use the Bloodlust ability.


* '''Bloodlust.''' Move up to your speed for 0 AP. Any creature that attacks you reactively takes 1d6 sharp damage..
* '''Bloodlust.''' Move up to your speed for 0 AP. Any creature that attacks you reactively takes 1d6 sharp damage.
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
|'''Furious Smash'''
|'''Furious Smash'''
|Bloodlust
|Bloodlust
|When you attack with Fury and hit, you may use Berzerk Smash.
|Gain the Berzerk Smash ability.


* '''Berzerk Smash.''' Roll 1d6 and 1d12. Add the d12 to the damage you dealt and take damage equal to the 1d6.
* '''Berzerk Smash.''' When you attack with Fury, you may take 1d6 damage to deal +1d12 damage on your hit.
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
|'''Death Drop II'''
|'''Death Drop II'''
|Blood Rage IV, Death Drop
|Blood Rage IV, Death Drop
|Death Drop works when you are Bloodied (instead of having to be 10 HP or fewer).
|You may now use Death Drop when you start your turn Bloodied.
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
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|'''Blood Rage V'''
|'''Blood Rage V'''
|Rage 7
|Rage 7
|When you crit with Fury, if you are Bloodied, regain 1d6 HP.
|When Bloodied, when you crit with Fury regain 1d6 HP.
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
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|'''Bloodlust II'''
|'''Bloodlust II'''
|Blood Rage VI, Furious Smash  
|Blood Rage VI, Furious Smash  
|When you use Bloodlust, you may also use Rend.
|Gain a special attack against creatures damaged by your Bloodlust ability.


* '''Rend.''' (2/Recoup) Spend 1 AP to attack a creature that took damage from your Bloodlust ability. Use STR or DEX (your choice) vs. their FORT. If you hit, the creature gains Bleeding (1d4) for 30 seconds.
* '''''Rend:''''' (1 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs FORT. '''Hit:''' The creature gains Bleeding (1d4) for 30 seconds.
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
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|Gain the Furious Smash ability.
|Gain the Furious Smash ability.


* '''Furious Smash.''' (1/Rest) When you hit with Frenzy and are Bloodied, turn it into a crit.  
* '''Furious Smash (1/Rest).''' When you hit with Fury and are Bloodied, turn your attack into a crit.
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
|'''Bloodlust III'''
|'''Bloodlust III'''
|Furious Smash II
|Furious Smash II
|If you crit with Fury and are Bloodied, gain 1 AP.
|If you are Blooded, when you crit with Fury gain +1 AP.
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
|'''Death Defier III'''
|'''Death Defier III'''
|Blood Rage VI, Death Defier II
|Blood Rage VI, Death Defier II
|When you finish Taking a Rest, you may gain 1 Death Point.
|When you finish Taking a Rest, you may gain +1 Death Point.
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
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|'''Death Drop III'''
|'''Death Drop III'''
|Death Defier IV
|Death Defier IV
|Gain +4 Skill Points that you can spend on any skills with the STR tag.  
|Gain +4 Skill Points that you can spend on any skills with the STR tag.
Death Drop becomes 2/Recoup.
Death Drop becomes 2/Recoup.
|''Berzerker, Rage''
|''Berzerker, Rage''
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|'''Blood Rage VII'''
|'''Blood Rage VII'''
|Rage 12
|Rage 12
|Your attacks made with Fury gain +1 to their crit range.
|While using Fury, your crit range increases by +1.
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
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|'''Blood Rampage'''
|'''Blood Rampage'''
|Blood Rage VIII
|Blood Rage VIII
|You are feared the world over as a warrior of legend, and none wish to cross steel with you..
|You are feared the world over as a warrior of legend, and none wish to cross steel with you. Gain the Blood Rampage ability.
Gain the Blood Rampage ability.  
* '''Blood Rampage (1/Week).''' When you roll Initiative, all enemies that can see or hear you within 300 ft gain the Shaken condition for the duration of the fight. When you are Bloodied, you gain double your Rage AP at the start of each round.
 
* '''''Level 30:''''' Blood Rampage becomes 1/Rest.
* '''Blood Rampage.''' (1/Week) When you roll Initiative, all enemies gain the Shaken condition for the duration of the fight. When you are Bloodied, you gain double your Rage AP at the start of each round. This can cause you to exceed 12 AP/round.
** '''Level 30:''' Blood Rampage becomes 1/Rest.
|''Berzerker, Rage, '''Capstone'''''
|''Berzerker, Rage, '''Capstone'''''
|}
|}
''*Updated to v1.2''


== Additional Subclass Tracks ==
== Additional Subclass Tracks ==
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