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|When you take this entry talent, you gain the following benefits. | |When you take this entry talent, you gain the following benefits. | ||
'''Blood Rage'''. Gain one special Rage AP that can only be used to make attacks on your turn or to make reactive attacks if you have the ability to do so. You regain this AP at the start of each of your turns, but it cannot carry over like normal AP. | '''Blood Rage'''. Gain one special Rage AP that can only be used to make attacks on your turn or to make reactive attacks if you have the ability to do so. You regain this AP at the start of each of your turns, but it cannot carry over like normal AP. | ||
You can only have one source of special AP. If you gain a second source of special AP, choose whether you keep this source or your new source. | You can only have one source of special AP. If you gain a second source of special AP, choose whether you keep this source or your new source. | ||
| Line 43: | Line 44: | ||
=== Exile Track === | === Exile Track === | ||
Your life is a cruel joke. Through some misdeed or overzealous act, you have become an exile, and you seek to make your own way in an uncaring world. | Your life is a cruel joke. Through some misdeed or overzealous act, you have become an exile, and you seek to make your own way in an uncaring world. | ||
[[File: | [[File:ExileTrack.png|alt=Exile Track Progression|frameless|895x895px|center]] | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
| Line 97: | Line 98: | ||
|Gain +1 Sneak Attack die and the Sneak Attack ability, if you did not already have it. Your Sneak Attack die is 1d6. | |Gain +1 Sneak Attack die and the Sneak Attack ability, if you did not already have it. Your Sneak Attack die is 1d6. | ||
* '''Sneak Attack (1/Turn).''' When you hit a creature with a melee attack with a light weapon, if you had TA against the target and no TD, add your Sneak Attack dice. | * '''Sneak Attack (1/Turn).''' When you hit a creature with a melee attack with a light weapon, if you had TA against the target and no TD, add your Sneak Attack dice. | ||
You may still use Sneak Attack if Drunken Fighter is your only source of TD. | |||
|''Berzerker, Exile'' | |''Berzerker, Exile'' | ||
|- | |- | ||
| Line 173: | Line 174: | ||
|Beast Companion | |Beast Companion | ||
<u>Incompatible</u>: Regain Honor | <u>Incompatible</u>: Regain Honor | ||
|Your Drunken Fighter | |Your Drunken Fighter talent deals +2 damage. | ||
|''Berzerker, Exile'' | |''Berzerker, Exile'' | ||
|- | |- | ||
| Line 183: | Line 184: | ||
|'''Hidden Dagger II''' | |'''Hidden Dagger II''' | ||
|Hidden Dagger, Exile 7 | |Hidden Dagger, Exile 7 | ||
| | |Gain +1 Sneak Attack die. | ||
|''Berzerker, Exile'' | |''Berzerker, Exile'' | ||
|- | |- | ||
|'''Drunken Ferocity''' | |'''Drunken Ferocity''' | ||
|Exile 7 | |Exile 7 | ||
| | |Ferocious is no longer 2/Rest. Instead, whenever you have imbibed in the past hour, you are under the effects of Ferocious. | ||
|''Berzerker, Exile'' | |''Berzerker, Exile'' | ||
|- | |- | ||
| Line 197: | Line 198: | ||
|- | |- | ||
|'''Drag''' | |'''Drag''' | ||
| | |Beast Companion | ||
|Your companion gains a special maneuver: Drag | |Your companion gains a special maneuver: Drag. | ||
* '''Drag | * '''''Drag:''''' Forgoing all other actions this turn, your companion can move 1⁄2 its speed and drag a Prone target with it. This movement can provoke reactive actions. | ||
|''Berzerker, Exile'' | |''Berzerker, Exile'' | ||
|- | |- | ||
| Line 211: | Line 212: | ||
|Exile 14, Defiance | |Exile 14, Defiance | ||
|Your exile has led you to a life of fierce and complete independence from all others. Urban legends might follow you as you face down grave threats on your own. | |Your exile has led you to a life of fierce and complete independence from all others. Urban legends might follow you as you face down grave threats on your own. | ||
You | You gain Immune Charmed and Immune Enthralled. | ||
* '''Independence.''' Whenever a creature | * '''Independence.''' Whenever a creature targets your WILL or attempts to Charm or Enthrall you, your next attack using Drunken Fist against that target does not consume a use of Drunken Fist. With this attack, you may target their WILL instead of their AR. | ||
* | |||
* '''''Level 30:''''' Independence also activates with attacks targeting your ANT and LOG. | |||
|''Berzerker, Exile, '''Capstone''''' | |''Berzerker, Exile, '''Capstone''''' | ||
|} | |} | ||
| Line 220: | Line 222: | ||
=== Fearless Track === | === Fearless Track === | ||
You are made of sterner stuff than the average soldier and do not frighten easily. You can stare down any horror without flinching. | You are made of sterner stuff than the average soldier and do not frighten easily. You can stare down any horror without flinching. | ||
[[File: | [[File:FerociousTrack.png|center|frameless|544x544px]] | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
| Line 242: | Line 244: | ||
|'''Blood Will Flow''' | |'''Blood Will Flow''' | ||
|Seeing Red | |Seeing Red | ||
|While you are Bloodied, deal | |While you are Bloodied, deal +1d12 damage on a crit. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
|- | |- | ||
| Line 254: | Line 256: | ||
|'''Unflappable''' | |'''Unflappable''' | ||
|Stoic | |Stoic | ||
|You can trigger your Ferocious ability when you would gain the Shaken condition, granting you | |You can trigger your Ferocious ability when you would gain the Shaken condition, granting you Immune Frightened and Immune Shaken for the duration. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
|- | |- | ||
| Line 265: | Line 267: | ||
|'''Seeing Red II''' | |'''Seeing Red II''' | ||
|Ferocious III, Blood Will Flow | |Ferocious III, Blood Will Flow | ||
|If your Ferocious ability is active and you are Bloodied, deal +2 damage on | |If your Ferocious ability is active and you are Bloodied, deal +2 damage on your attacks. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
|- | |- | ||
|'''Blood Will Flow II''' | |'''Blood Will Flow II''' | ||
|Seeing Red II | |Seeing Red II | ||
|While you are Bloodied, your crit range increases by 1. | |While you are Bloodied, your crit range increases by +1. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
|- | |- | ||
|'''Frenzy''' | |'''Frenzy''' | ||
|Blood Will Flow II | |Blood Will Flow II | ||
| | |Gain the Frenzy ability. | ||
* '''Frenzy | * '''Frenzy (2/Rest).''' For the duration of your Ferocious ability, when you crit on an attack that cost 1 or more AP, you may immediately make that same attack again for 0 AP. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
|- | |- | ||
| Line 287: | Line 289: | ||
|'''Unflappable II''' | |'''Unflappable II''' | ||
|Stoic II | |Stoic II | ||
|You can trigger your Ferocious ability when you would become Demoralized, granting you | |You can trigger your Ferocious ability when you would become Demoralized, granting you Immune Frightened, Immune Shaken, and Immune Demoralized for the duration. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
|- | |- | ||
|'''Never Retreat''' | |'''Never Retreat''' | ||
|Unflappable II | |Unflappable II | ||
|When you are | |When you are not Bloodied, you are Grounded and cannot be knocked Prone or moved against your will. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
|- | |- | ||
| Line 298: | Line 300: | ||
|Fearless 7 | |Fearless 7 | ||
|Gain +4 Skill Points that you can spend on any skills with the END or AWR tag. | |Gain +4 Skill Points that you can spend on any skills with the END or AWR tag. | ||
If you | If you have no uses of Ferocious remaining, you now regain one use on a Recoup. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
|- | |- | ||
| Line 304: | Line 306: | ||
|Ferocious IV, Frenzy | |Ferocious IV, Frenzy | ||
|Gain +2 Skill Points that you can spend on any skills with the DEX or END tag. | |Gain +2 Skill Points that you can spend on any skills with the DEX or END tag. | ||
While Ferocious, | While Ferocious, you may use your FORT in place of your LOG. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
|- | |- | ||
|'''Blood Will Flow III''' | |'''Blood Will Flow III''' | ||
|Seeing Red III | |Seeing Red III | ||
|While you are Bloodied your crit range increases by | |Blood Will Flow II becomes: While you are Bloodied, your crit range increases by +2. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
|- | |- | ||
| Line 321: | Line 323: | ||
|Ferocious IV, Never Retreat | |Ferocious IV, Never Retreat | ||
|Gain +2 Skill Points that you can spend on any skills with the AWR or CHA tag. | |Gain +2 Skill Points that you can spend on any skills with the AWR or CHA tag. | ||
Stoic II becomes +3 to your WILL and chosen defense. | |||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
|- | |- | ||
|'''Unflappable III''' | |'''Unflappable III''' | ||
|Stoic III | |Stoic III | ||
|You can trigger your Ferocious ability when you would become Charmed, granting you | |You can trigger your Ferocious ability when you would become Charmed, granting you Immune Frightened, Immune Shaken, and Immune Demoralized, and Immune Charmed for the duration | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
|- | |- | ||
|'''Never Retreat II''' | |'''Never Retreat II''' | ||
|Unflappable III | |Unflappable III | ||
|Gain the Iron Advance ability. | |Gain the Iron Advance ability. | ||
* '''Iron Advance.''' | * '''Iron Advance.''' While you are not Bloodied, if a creature attempts to move you against your will, you may spend 1 Reactive AP to instead move up to your speed in a direction of your choice. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
|- | |- | ||
| Line 339: | Line 341: | ||
|Fearless 11 | |Fearless 11 | ||
|Gain +4 Skill Points that you can spend on any skills with the END or AWR tag. | |Gain +4 Skill Points that you can spend on any skills with the END or AWR tag. | ||
If you | If you have no uses of Ferocious remaining, you now regain one use when you Catch your Breath. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
|- | |- | ||
|'''Horrifying Frenzy''' | |'''Horrifying Frenzy''' | ||
|Ferocious V, Frenzy II | |Ferocious V, Frenzy II | ||
|(1/ | |Gain the Horrifying Frenzy ability. | ||
* '''Horrifying Frenzy (1/Catch Breath).''' When you use Frenzy and you are Bloodied, you can make it horrifying. Your Frenzy ability works when you hit, instead of only when you crit. | |||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
|- | |- | ||
| Line 351: | Line 355: | ||
|Gain the Savage Frenzy ability. | |Gain the Savage Frenzy ability. | ||
* '''Savage Frenzy | * '''Savage Frenzy (2/Rest).''' When you make an attack that costs 0 AP, you may choose to instead make two attacks if you are Bloodied. These attacks both have +1 TA and the crit range increases by +1. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
|- | |- | ||
| Line 361: | Line 365: | ||
|'''Never Retreat III''' | |'''Never Retreat III''' | ||
|Stoic IV | |Stoic IV | ||
|Gain the Iron Reave ability. | |Gain the Iron Reave ability. | ||
* '''Iron Reave | * '''Iron Reave (END/Rest).''' When you use Iron Advance, if you end your movement adjacent to an enemy, you can make one melee attack against it for 0 AP. | ||
|''Berserker, Fearless'' | |''Berserker, Fearless'' | ||
|- | |- | ||
| Line 369: | Line 373: | ||
|Fearless 14 | |Fearless 14 | ||
|Having stared down the jaws of death myriad times, you finally reach your snapping point. | |Having stared down the jaws of death myriad times, you finally reach your snapping point. | ||
When you reach 0 HP, you may activate Unstoppable Ferocity | Gain Unstoppable Ferocity and Undying Ferocity. When you reach 0 HP, you may activate Unstoppable Ferocity for 0 Reactive AP. | ||
* '''Unstoppable Ferocity.''' | * '''Unstoppable Ferocity (1/Week).''' While you have 0 HP, gain +3 to all defenses and gain +1 TA on all attacks. If you die while Unstoppable Ferocity is active and while you are Ferocious, you remain living until the end of the duration of Ferocious. During such time, you cannot regain HP, and you die at the end of that duration, whereupon you can be resurrected. | ||
* | If you are Ferocious while Unstoppable Ferocity is active, you may activate Undying Ferocity. After you use Undying Ferocity, you permanently lose all of your talents in the Fearless track and lose Ferocious. You do not gain replacement talents. | ||
* '''Undying Ferocity.''' Roll 2d20 and take the higher on all attacks. Also, whenever you hit a creature that has imposed an active condition of Broken, Demoralized, Frightened, or Shaken against you, the hit counts as a crit. Whenever you hit a creature that would have imposed such a condition against you but did not because of your Ferocious ability, that hit counts as a crit. | |||
* '''''Level 30:''''' If you used Undying Ferocity before reaching level 30, you regain all of your lost talents except for Undying Ferocity. If you did not use Undying Ferocity before reaching level 30, then whenever a creature attempts to inflict Broken, Demoralized, Frightened, or Shaken against you, your next attack against that creature is considered a crit. | |||
|''Berserker, Fearless, '''Capstone''''' | |''Berserker, Fearless, '''Capstone''''' | ||
|} | |} | ||
=== Juggernaut Track === | === Juggernaut Track === | ||
Capable of withstanding more punishment than your companions, you assume the responsibility of the front-line fighter where you can absorb the brunt of enemy attacks. | |||
[[File:JuggernautTrack.png|center|frameless|472x472px|Juggernaut Track Progression]] | |||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
| Line 387: | Line 396: | ||
|Gain the Juggernaut ability. | |Gain the Juggernaut ability. | ||
* '''Juggernaut | * '''Juggernaut (2/Rest).''' Spend 1 AP to enter a combative focus that allows you to tune out injury. For the next minute, whenever you take physical damage, if you have any Reactive AP, gain Absorb Physical +3. | ||
|''Berzerker, Juggernaut'' | |''Berzerker, Juggernaut'' | ||
|- | |- | ||
| Line 398: | Line 407: | ||
|Hardy | |Hardy | ||
<u>Incompatible</u>: Staunch Resistance | <u>Incompatible</u>: Staunch Resistance | ||
| | |Juggernaut now also gives you Absorb Elemental +3. | ||
|''Berzerker, Juggernaut'' | |''Berzerker, Juggernaut'' | ||
|- | |- | ||
| Line 409: | Line 418: | ||
|Hardy | |Hardy | ||
<u>Incompatible</u>: Elemental Inurement | <u>Incompatible</u>: Elemental Inurement | ||
|While your Juggernaut ability is active, increase | |While your Juggernaut ability is active, increase your Absorb values by +2. | ||
|''Berzerker, Juggernaut'' | |''Berzerker, Juggernaut'' | ||
|- | |- | ||
|'''Shrug It Off''' | |'''Shrug It Off''' | ||
|Staunch Resistance | |Staunch Resistance | ||
|(1/Recoup) By spending 1 Reactive AP, gain Shield HP equal to the amount of physical damage that you just took. You may use Rage AP on this feature. | |Gain the Shrug it Off ability. | ||
* '''Shrug it Off (1/Recoup).''' By spending 1 Reactive AP, gain Shield HP equal to the amount of physical damage that you just took. You may use Rage AP on this feature. | |||
|''Berzerker, Juggernaut'' | |''Berzerker, Juggernaut'' | ||
|- | |- | ||
| Line 421: | Line 432: | ||
|Gain the Endure ability. | |Gain the Endure ability. | ||
* '''Endure | * '''Endure (2/Rest).''' When a creature makes an attack against your AR, you may use your FORT instead. | ||
|''Berzerker, Juggernaut'' | |''Berzerker, Juggernaut'' | ||
|- | |- | ||
|'''Juggernaut II''' | |'''Juggernaut II''' | ||
|Endure | |Endure | ||
|Gain +4 Skill Points that you can spend on any skills with the END tag. | |Gain +4 Skill Points that you can spend on any skills with the END tag. | ||
Juggernaut becomes | Juggernaut becomes 1⁄2 END/Rest. | ||
|''Berzerker, Juggernaut'' | |''Berzerker, Juggernaut'' | ||
|- | |- | ||
|'''Juggernaut III''' | |'''Juggernaut III''' | ||
|Juggernaut II | |Juggernaut II | ||
|While your Juggernaut ability is active, increase | |While your Juggernaut ability is active, increase your Absorb values by +2. | ||
|''Berzerker, Juggernaut'' | |''Berzerker, Juggernaut'' | ||
|- | |- | ||
|'''Energy Inurement''' | |'''Energy Inurement''' | ||
|Juggernaut III, Ardent Assault | |Juggernaut III, Ardent Assault | ||
| | |Juggernaut now also gives you Absorb Energy +3. | ||
|''Berzerker, Juggernaut'' | |''Berzerker, Juggernaut'' | ||
|- | |- | ||
| Line 447: | Line 458: | ||
|'''Staunch Resistance II''' | |'''Staunch Resistance II''' | ||
|Juggernaut III, Shrug It Off | |Juggernaut III, Shrug It Off | ||
|While your Juggernaut ability is active, increase | |While your Juggernaut ability is active, increase your Absorb values by +2. | ||
|''Berzerker, Juggernaut'' | |''Berzerker, Juggernaut'' | ||
|- | |- | ||
|'''Battle Ready''' | |'''Battle-Ready''' | ||
|Staunch Resistance II | |Staunch Resistance II | ||
|When you Recoup, you may remove +1 Death Point. | |When you Recoup, you may remove +1 Death Point. | ||
| Line 457: | Line 468: | ||
|'''Endure II''' | |'''Endure II''' | ||
|Juggernaut 9 | |Juggernaut 9 | ||
|Gain +4 Skill Points that you can spend on any | |Gain +4 Skill Points that you can spend on any skills with the END tag. | ||
Endure becomes 3/Rest. | Endure becomes 3/Rest. | ||
|''Berzerker, Juggernaut'' | |''Berzerker, Juggernaut'' | ||
| Line 463: | Line 474: | ||
|'''Hardy II''' | |'''Hardy II''' | ||
|Endure II | |Endure II | ||
|Gain | |Gain the Hardy II [[Specialization Talents|specialization talent]]. | ||
|''Berzerker, Juggernaut'' | |''Berzerker, Juggernaut'' | ||
|- | |- | ||
|'''Ardent Assault II''' | |'''Ardent Assault II''' | ||
|Hardy II, Citadel of Stamina | |Hardy II, Citadel of Stamina | ||
|Gain +2 Skill Points that you can spend on any | |Gain +2 Skill Points that you can spend on any skills with the STR tag. | ||
When you are not Bloodied, gain +1 to FORT. | When you are not Bloodied, gain +1 to FORT. | ||
|''Berzerker, Juggernaut'' | |''Berzerker, Juggernaut'' | ||
| Line 474: | Line 485: | ||
|'''Shrug It Off II''' | |'''Shrug It Off II''' | ||
|Hardy II, Battle-Ready | |Hardy II, Battle-Ready | ||
|Shrug | |Shrug It Off becomes 2/Recoup. | ||
|''Berzerker, Juggernaut'' | |''Berzerker, Juggernaut'' | ||
|- | |- | ||
| Line 480: | Line 491: | ||
|Juggernaut 12 | |Juggernaut 12 | ||
|Gain +4 Skill Points that you can spend on any skills with the END tag. | |Gain +4 Skill Points that you can spend on any skills with the END tag. | ||
If you have no uses of Endure remaining | If you have no uses of Endure remaining, you now regain one use on a Recoup. | ||
|''Berzerker, Juggernaut'' | |''Berzerker, Juggernaut'' | ||
|- | |- | ||
|'''Juggernaut IV''' | |'''Juggernaut IV''' | ||
|Endure III | |Endure III | ||
|You no longer need | |You no longer need Reactive AP to gain the benefits of Juggernaut. Juggernaut becomes END/Rest. | ||
|''Berzerker, Juggernaut'' | |''Berzerker, Juggernaut'' | ||
|- | |- | ||
| Line 491: | Line 502: | ||
|Juggernaut 14 | |Juggernaut 14 | ||
|You have a reputation of being impossible to kill. People challenge you to nonlethal combat just to witness your unending stamina. | |You have a reputation of being impossible to kill. People challenge you to nonlethal combat just to witness your unending stamina. | ||
The final cap for your END increases from 12 to 14. When your END is 14, gain +1 | The final attribute cap for your END increases from 12 to 14. When your END is 14, gain +1 max HP per character level. | ||
Gain the Back in the Fight ability. | Gain the Back in the Fight ability. | ||
* '''Back in the Fight''' '''(1/Rest).''' When you start your turn with 0 HP, you may spend X AP to remove Death Points equal to 1⁄2 X. | |||
* '''Back in the Fight | * '''''Level 30:''''' Back in the Fight becomes: Remove Death Points equal to X. | ||
* | |||
|''Berzerker, Juggernaut, '''Capstone''''' | |''Berzerker, Juggernaut, '''Capstone''''' | ||
|} | |} | ||
=== Rage Track === | === Rage Track === | ||
By unleashing your inner demons, you can fuel your attacks with mighty rage. This allows you to do significantly more damage, but also makes you easier to hit in your blind fury. | |||
[[File:RageTrack.png|center|frameless|493x493px|Rage Track Progression]] | |||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
| Line 512: | Line 523: | ||
|Gain the Fury ability. | |Gain the Fury ability. | ||
* '''Fury.''' When you make a melee attack, you may gain +2 to your attack rolls, but all attacks against you have TA and your mental defenses | * '''Fury.''' When you make a melee attack, you may gain +2 to your attack rolls, but all attacks against you have +1 TA and your mental defenses are reduced by 2. This lasts until the start of your next turn. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
|- | |- | ||
| Line 523: | Line 534: | ||
|'''Furious Blows II''' | |'''Furious Blows II''' | ||
|Furious Blows | |Furious Blows | ||
| | |While Bloodied, attacks made with Fury deal +2 damage. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
|- | |- | ||
| Line 536: | Line 547: | ||
|Gain the Death Drop ability. | |Gain the Death Drop ability. | ||
* '''Death Drop | * '''Death Drop''' '''(2/Rest).''' If you start your turn with fewer than 10 HP, you may choose to lose all remaining HP to make your first hit this turn that was not a crit becomes a crit. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
|- | |- | ||
|'''Blood Rage III''' | |'''Blood Rage III''' | ||
|Rage 3 | |Rage 3 | ||
| | |While using Fury, your crit range increases by +1. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
|- | |- | ||
| Line 551: | Line 562: | ||
|'''Bloodlust''' | |'''Bloodlust''' | ||
|Blood Rage IV, Furious Blows II | |Blood Rage IV, Furious Blows II | ||
|When you start your turn, if you have both taken damage and dealt damage since the start of your last turn, you may use Bloodlust. | |When you start your turn, if you have both taken damage and dealt damage since the start of your last turn, you may use the Bloodlust ability. | ||
* '''Bloodlust.''' Move up to your speed for 0 AP. Any creature that attacks you reactively takes 1d6 sharp damage | * '''Bloodlust.''' Move up to your speed for 0 AP. Any creature that attacks you reactively takes 1d6 sharp damage. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
|- | |- | ||
|'''Furious Smash''' | |'''Furious Smash''' | ||
|Bloodlust | |Bloodlust | ||
| | |Gain the Berzerk Smash ability. | ||
* '''Berzerk Smash.''' | * '''Berzerk Smash.''' When you attack with Fury, you may take 1d6 damage to deal +1d12 damage on your hit. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
|- | |- | ||
|'''Death Drop II''' | |'''Death Drop II''' | ||
|Blood Rage IV, Death Drop | |Blood Rage IV, Death Drop | ||
|Death Drop | |You may now use Death Drop when you start your turn Bloodied. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
|- | |- | ||
| Line 577: | Line 588: | ||
|'''Blood Rage V''' | |'''Blood Rage V''' | ||
|Rage 7 | |Rage 7 | ||
|When you crit with Fury | |When Bloodied, when you crit with Fury regain 1d6 HP. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
|- | |- | ||
| Line 587: | Line 598: | ||
|'''Bloodlust II''' | |'''Bloodlust II''' | ||
|Blood Rage VI, Furious Smash | |Blood Rage VI, Furious Smash | ||
| | |Gain a special attack against creatures damaged by your Bloodlust ability. | ||
* '''Rend | * '''''Rend:''''' (1 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs FORT. '''Hit:''' The creature gains Bleeding (1d4) for 30 seconds. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
|- | |- | ||
| Line 596: | Line 607: | ||
|Gain the Furious Smash ability. | |Gain the Furious Smash ability. | ||
* '''Furious Smash | * '''Furious Smash (1/Rest).''' When you hit with Fury and are Bloodied, turn your attack into a crit. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
|- | |- | ||
|'''Bloodlust III''' | |'''Bloodlust III''' | ||
|Furious Smash II | |Furious Smash II | ||
|If you crit with Fury | |If you are Blooded, when you crit with Fury gain +1 AP. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
|- | |- | ||
|'''Death Defier III''' | |'''Death Defier III''' | ||
|Blood Rage VI, Death Defier II | |Blood Rage VI, Death Defier II | ||
|When you finish Taking a Rest, you may gain 1 Death Point. | |When you finish Taking a Rest, you may gain +1 Death Point. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
|- | |- | ||
| Line 616: | Line 627: | ||
|'''Death Drop III''' | |'''Death Drop III''' | ||
|Death Defier IV | |Death Defier IV | ||
|Gain +4 Skill Points that you can spend on any skills with the STR tag. | |Gain +4 Skill Points that you can spend on any skills with the STR tag. | ||
Death Drop becomes 2/Recoup. | Death Drop becomes 2/Recoup. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
| Line 622: | Line 633: | ||
|'''Blood Rage VII''' | |'''Blood Rage VII''' | ||
|Rage 12 | |Rage 12 | ||
| | |While using Fury, your crit range increases by +1. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
|- | |- | ||
| Line 633: | Line 644: | ||
|'''Blood Rampage''' | |'''Blood Rampage''' | ||
|Blood Rage VIII | |Blood Rage VIII | ||
|You are feared the world over as a warrior of legend, and none wish to cross steel with you. | |You are feared the world over as a warrior of legend, and none wish to cross steel with you. Gain the Blood Rampage ability. | ||
Gain the Blood Rampage ability. | * '''Blood Rampage (1/Week).''' When you roll Initiative, all enemies that can see or hear you within 300 ft gain the Shaken condition for the duration of the fight. When you are Bloodied, you gain double your Rage AP at the start of each round. | ||
* '''''Level 30:''''' Blood Rampage becomes 1/Rest. | |||
* '''Blood Rampage | |||
* | |||
|''Berzerker, Rage, '''Capstone''''' | |''Berzerker, Rage, '''Capstone''''' | ||
|} | |} | ||
''*Updated to v1.2'' | |||
== Additional Subclass Tracks == | == Additional Subclass Tracks == | ||
edits