Character Creation: Difference between revisions

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== BOP ==
== BOP ==
BOP stands for the Background, Occupation, and Profession system in MythCraft. [[Background, Occupations, and Professions]] explains all backgrounds and professions in detail. Every background allows you gain a profession, except for the urchin background.
BOP stands for the Background, Occupation, and Profession system in MythCraft. [[Background, Occupations, and Professions]] explains all backgrounds and professions in detail. Every background allows you to gain a profession, except for the urchin background.


Backgrounds also specify that if you pick a profession with a certain occupation tag, then you gain additional Skill Points.<blockquote>'''What’s a Tag?'''
Backgrounds also specify that if you pick a profession with a certain occupation tag, then you gain additional Skill Points.<blockquote>'''What’s a Tag?''' Tags are referenced frequently in spells, lineage features, talents, and the like. They help to categorize them for ease of reference. See the Tags subsection for more information on tags.</blockquote>Each BOP will give you Skill Points. You can read more about how skills work in [[Skills]]. Furthermore, your BOP will give you your [[Backgrounds#Starting Gear|starting equipment]].
 
Tags are referenced frequently in spells, lineage abilities, talents, and the like. See the Tags subsection for more information on tags.</blockquote>Each BOP will give you Skill Points. You can read more about how skills work in [[Skills]]. Furthermore, your BOP will give you your [[Backgrounds#Starting Gear|starting equipment]].


== Talents ==
== Talents ==
Finally, now that you have picked a lineage, assigned your attributes, and chosen a background (and profession if relevant), it’s time to pick a talent.  
Finally, now that you have picked a lineage, assigned your attributes, and chosen a background (and profession if relevant), it is time to pick a talent.  


Talents are unique abilities that your character gains. Some of them are passive, such as a permanent bonus to a defense; others are active, such as the ability to charm someone once per day by speaking with them.
Talents are unique abilities that your character gains. Some of them are passive, such as a permanent bonus to a defense; others are active, such as the ability to charm someone once per day by speaking with them.


At level 1 you can pick a [[Specialization Talents|Specialization Talent]] or [[Magic Talents|Magic Entry Talent]]. Note that some talents have prerequisites that you must meet before being able to gain that talent. For example, all class talents have the Prerequisite of Character Level 2.<blockquote>'''Example: Hanniah Sharptooth'''
At level 1, you may pick a [[Specialization Talents|Specialization Talent]] or [[Magic Talents|Magic Entry Talent]]. Note that some talents have prerequisites that you must meet before being able to gain that talent. For example, all class talents have the prerequisite of Character Level 2.<blockquote>'''Example: Hanniah Sharptooth'''


Grant and Jake are creating Hanniah Sharptooth, and they give her the “Basic Dual Wield” talent at level 1 so that she can use her handaxes more effectively.</blockquote>
Grant and Jake are creating Hanniah Sharptooth, and they give her the “Basic Dual Wield” talent so that she can use her handaxes more effectively.</blockquote>


== Other Important Info ==
== Other Important Info ==
=== Prerequisites and Incompatibilities ===
'''Prerequisites.''' If a feature or talent has prerequisites, then there will be certain prerequisites that you must meet (such as having another lineage option, or having a certain number in one of your attributes) prior to taking that option.
'''Incompatibilities.''' If a feature or talent has incompatibilities, then you can only take that option if you do not have any of its listed incompatibilities.


=== Tags ===
=== Tags ===
Spells, talents, class features, items, and the like might have one or more specific categorizations, or tags. These can be found in italics under the name of the ability, item, etc. Other abilities might reference these tags. “Repeatable” and “Prerequisites” are some of the most common tags.  
Spells, talents, items, and the like might have one or more specific categorizations, or tags. These can be found in italics under the name of the talent, feature, magical ability, item, etc. Other abilities might reference these tags. “Repeatable,” “Entry,” and “Capstone” are three of the most common tags.
 
'''Entry.''' If a talent has an Entry tag, that means you must take that talent before taking any other talent in that stack.  


'''Repeatable.''' If a feature has the Repeatable tag, then that means that you can select the same feature multiple times, gaining its benefit each time.
'''Capstone.''' Classes also have several talents with the capstone tag. Capstone talents are especially powerful ways to define your character’s greatest powers at the height of their adventuring career.  


'''Prerequisites.''' If a feature has the Prerequisites tag, then there will be certain prerequisites that you must meet (such as having another lineage option, or having a certain number in one of your attributes) prior to taking that option.
'''Repeatable.''' If something has the repeatable tag, then that means that you can select the same feature multiple times, gaining its benefit each time.


=== Skills & Conditions ===
=== Skills, Conditions, and Attack/Damage Interactions ===


Like tags, many features and abilities will reference skills and conditions.  
Like tags, many features and abilities will reference skills and conditions.  
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'''Skills.''' Many features allow you to gain Skill Points. See [[Skills]] for detailed information on how skills work.
'''Skills.''' Many features allow you to gain Skill Points. See [[Skills]] for detailed information on how skills work.


'''Conditions.''' Several features interact with conditions and with resisting or becoming immune to damage. Information on Resist, Vulnerable, and Immune,  as well as, abbreviations such as DR and DT can be found [[Damage|here]]. Information on TA/TD can be found [[Tactical Advantages|here]]. A full list of conditions and their details can be found [[Conditions|here]].
'''Conditions.''' Many features, talents, and abilities interact with various conditions.. A full list of conditions and their details can be found [[Conditions|here]].
 
'''Attack/Damage Interactions.''' Several features, talents, and abilities interact with resisting damage, becoming more vulnerable to damage, or adjusting your chances to hit. Information on Resist, Vulnerable, and Immune,  as well as, abbreviations such as DR and DT can be found [[Damage|here]]. Information on TA/TD can be found [[Tactical Advantages|here]].


=== Leveling Up ===
=== Leveling Up ===
Each time you level up, you receive three benefits:
Each time you level up, you receive three benefits:


'''1. Attribute Point.''': Increase one attribute of your choice by +1. Each time you level up, you may also reduce one of your attributes by 1 to gain another Attribute Point, potentially allowing you to increase an attribute by +2.
# '''Talent.''' Each time you level up, you gain one new talent of your choice. Note that some talents have prerequisites that you must meet before qualifying for that talent.
 
# '''Attribute Point.''' Increase one attribute of your choice by +1. Each time you level up, you may also reduce one of your attributes by 1 to gain another Attribute Point, potentially allowing you to increase an attribute by +2. Be sure to observe your level’s Attribute Point cap.
Be sure to observe your level’s Attribute Point cap, explained in the Attributes section.
# '''Hit Points.''' Finally, each time you level up, you gain additional Hit Points (HP).
 
<blockquote>'''Example: Marcus Luxxor'''
'''2. Hit Points:''' Each time you level up, you gain additional Hit Points (HP). The amount of additional HP you gain is determined by your END attribute, explained in the Hit Points section above.
 
'''3. Talent.:''' Finally, each time you level up, you gain one new talent of your choice. Note that some talents have prerequisites that you must meet before qualifying for that talent.<blockquote>'''Example: Marcus Luxxor'''


Nathan and Andi are leveling Marcus Luxxor up from level 2 to level 3 and each picking different options for him. Nathan assigns 1 point to Marcus’s CHA. Andi gives Marcus 1 point in STR.
Nathan and Andi are leveling Marcus Luxxor up from level 2 to level 3 and each picking different options for him. Nathan assigns 1 point to Marcus’s CHA. Andi gives Marcus 1 point in STR.
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Marcus has 1 point in END, so Nathan takes the set HP bonus, gaining 3 more HP. Andi rolls, gaining 1d4+1 HP.
Marcus has 1 point in END, so Nathan takes the set HP bonus, gaining 3 more HP. Andi rolls, gaining 1d4+1 HP.


At level 2, Marcus became a Cleric, so Nathan and Andi have access to cleric talents. Nathan chooses for Marcus to learn the “Wellspring of Health 1” talent, but Andi chooses for Marcus to learn the “Divine Ward 2” talent.</blockquote>
At level 2, Marcus became a Cleric, so Nathan and Andi have access to Cleric subclass tracks. Nathan chooses for Marcus to learn the “Healing Hands” talent from the Piety track, but Andi chooses for Marcus to learn the “Sense Planar” talent from the Exorcist track.</blockquote>


=== Lineage & Profession Leveling ===
=== Lineage & Profession Leveling ===