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== BOP == | == BOP == | ||
BOP stands for the Background, Occupation, and Profession system in MythCraft. [[Background, Occupations, and Professions]] explains all backgrounds and professions in detail. Every background allows you gain a profession, except for the urchin background. | BOP stands for the Background, Occupation, and Profession system in MythCraft. [[Background, Occupations, and Professions]] explains all backgrounds and professions in detail. Every background allows you to gain a profession, except for the urchin background. | ||
Backgrounds also specify that if you pick a profession with a certain occupation tag, then you gain additional Skill Points.<blockquote>'''What’s a Tag?''' | Backgrounds also specify that if you pick a profession with a certain occupation tag, then you gain additional Skill Points.<blockquote>'''What’s a Tag?''' Tags are referenced frequently in spells, lineage features, talents, and the like. They help to categorize them for ease of reference. See the Tags subsection for more information on tags.</blockquote>Each BOP will give you Skill Points. You can read more about how skills work in [[Skills]]. Furthermore, your BOP will give you your [[Backgrounds#Starting Gear|starting equipment]]. | ||
Tags are referenced frequently in spells, lineage | |||
== Talents == | == Talents == | ||
Finally, now that you have picked a lineage, assigned your attributes, and chosen a background (and profession if relevant), | Finally, now that you have picked a lineage, assigned your attributes, and chosen a background (and profession if relevant), it is time to pick a talent. | ||
Talents are unique abilities that your character gains. Some of them are passive, such as a permanent bonus to a defense; others are active, such as the ability to charm someone once per day by speaking with them. | Talents are unique abilities that your character gains. Some of them are passive, such as a permanent bonus to a defense; others are active, such as the ability to charm someone once per day by speaking with them. | ||
At level 1 you | At level 1, you may pick a [[Specialization Talents|Specialization Talent]] or [[Magic Talents|Magic Entry Talent]]. Note that some talents have prerequisites that you must meet before being able to gain that talent. For example, all class talents have the prerequisite of Character Level 2.<blockquote>'''Example: Hanniah Sharptooth''' | ||
Grant and Jake are creating Hanniah Sharptooth, and they give her the “Basic Dual Wield” talent | Grant and Jake are creating Hanniah Sharptooth, and they give her the “Basic Dual Wield” talent so that she can use her handaxes more effectively.</blockquote> | ||
== Other Important Info == | == Other Important Info == | ||
=== Prerequisites and Incompatibilities === | |||
'''Prerequisites.''' If a feature or talent has prerequisites, then there will be certain prerequisites that you must meet (such as having another lineage option, or having a certain number in one of your attributes) prior to taking that option. | |||
'''Incompatibilities.''' If a feature or talent has incompatibilities, then you can only take that option if you do not have any of its listed incompatibilities. | |||
=== Tags === | === Tags === | ||
Spells, talents | Spells, talents, items, and the like might have one or more specific categorizations, or tags. These can be found in italics under the name of the talent, feature, magical ability, item, etc. Other abilities might reference these tags. “Repeatable,” “Entry,” and “Capstone” are three of the most common tags. | ||
'''Entry.''' If a talent has an Entry tag, that means you must take that talent before taking any other talent in that stack. | |||
''' | '''Capstone.''' Classes also have several talents with the capstone tag. Capstone talents are especially powerful ways to define your character’s greatest powers at the height of their adventuring career. | ||
''' | '''Repeatable.''' If something has the repeatable tag, then that means that you can select the same feature multiple times, gaining its benefit each time. | ||
=== Skills | === Skills, Conditions, and Attack/Damage Interactions === | ||
Like tags, many features and abilities will reference skills and conditions. | Like tags, many features and abilities will reference skills and conditions. | ||
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'''Skills.''' Many features allow you to gain Skill Points. See [[Skills]] for detailed information on how skills work. | '''Skills.''' Many features allow you to gain Skill Points. See [[Skills]] for detailed information on how skills work. | ||
'''Conditions.''' | '''Conditions.''' Many features, talents, and abilities interact with various conditions.. A full list of conditions and their details can be found [[Conditions|here]]. | ||
'''Attack/Damage Interactions.''' Several features, talents, and abilities interact with resisting damage, becoming more vulnerable to damage, or adjusting your chances to hit. Information on Resist, Vulnerable, and Immune, as well as, abbreviations such as DR and DT can be found [[Damage|here]]. Information on TA/TD can be found [[Tactical Advantages|here]]. | |||
=== Leveling Up === | === Leveling Up === | ||
Each time you level up, you receive three benefits: | Each time you level up, you receive three benefits: | ||
''' | # '''Talent.''' Each time you level up, you gain one new talent of your choice. Note that some talents have prerequisites that you must meet before qualifying for that talent. | ||
# '''Attribute Point.''' Increase one attribute of your choice by +1. Each time you level up, you may also reduce one of your attributes by 1 to gain another Attribute Point, potentially allowing you to increase an attribute by +2. Be sure to observe your level’s Attribute Point cap. | |||
# '''Hit Points.''' Finally, each time you level up, you gain additional Hit Points (HP). | |||
<blockquote>'''Example: Marcus Luxxor''' | |||
Nathan and Andi are leveling Marcus Luxxor up from level 2 to level 3 and each picking different options for him. Nathan assigns 1 point to Marcus’s CHA. Andi gives Marcus 1 point in STR. | |||
Marcus has 1 point in END, so Nathan takes the set HP bonus, gaining 3 more HP. Andi rolls, gaining 1d4+1 HP. | |||
At level 2, Marcus became a Cleric, so Nathan and Andi have access to Cleric subclass tracks. Nathan chooses for Marcus to learn the “Healing Hands” talent from the Piety track, but Andi chooses for Marcus to learn the “Sense Planar” talent from the Exorcist track.</blockquote> | |||
===== Order of Operations for Leveling ===== | |||
When leveling up, use the following order of operations. | |||
* You level up. | |||
* You take a talent. It cannot be its own prerequisite or trigger itself. | |||
* You gain the effects of that talent. | |||
* You increase one of your Attributes by +1. | |||
* You may decrease one of your Attributes by 1 to increase another Attribute by +1. | |||
* You gain HP. | |||
=== Lineage & Profession Leveling === | === Lineage & Profession Leveling === | ||
Your lineage and your profession both progress slowly, reflecting your life experience and career outside of adventuring. | Your lineage and your profession both progress slowly, reflecting your life experience and career outside of adventuring. | ||
At levels 5, 10, 15, 20, 25, and 29, you gain one additional lineage feature. | At levels 5, 10, 15, 20, 25, and 29, you gain one additional lineage feature. | ||
Your profession ranks up slowly and does not do so at a set rate. Your MC will award you additional levels in your profession when they feel that it is appropriate for the story, often as a notable quest reward. On average, you can expect to gain an additional profession rank once every six | Your profession ranks up slowly and does not do so at a set rate. Your MC will award you additional levels in your profession when they feel that it is appropriate for the story, often as a notable quest reward. On average, you can expect to gain an additional profession rank once every six character levels. | ||
== Tips for Character Creation == | == Tips for Character Creation == | ||
'''<big><u>Flesh out your Personality</u></big>''' | '''<big><u>Flesh out your Personality</u></big>''' | ||
Now that you have picked your lineage, as you consider your BOP (Background, Occupation, and Profession), it is a good idea to think about your character’s personality as well. Here are a few optional tools that you can use if you need some guidance brainstorming your character’s personality traits. | |||
'''<big>Values</big>''' | '''<big>Values</big>''' | ||
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People have nuanced and complex beliefs, and at times have beliefs that are at odds with one another. To represent this in your character, you can choose between two and six values that your character believes in or wrestles with. | People have nuanced and complex beliefs, and at times have beliefs that are at odds with one another. To represent this in your character, you can choose between two and six values that your character believes in or wrestles with. | ||
Many TTRPGs have made use of the law/chaos and good/evil values systems, allowing characters to range from lawful good to chaotic evil. You might find it helpful to think of your values in the same way, but remember that your character’s values might change over time, especially when multiple values conflict. | Many TTRPGs have made use of the law/chaos and good/ evil values systems, allowing characters to range from lawful good to chaotic evil. You might find it helpful to think of your values in the same way, but remember that your character’s values might change over time, especially when multiple values conflict. | ||
If you are Logical and Traditional, but are presented with an evidence-based logical argument about why a traditional practice may need to be amended, you will have to decide which value holds greater import in your character’s eyes. | If you are Logical and Traditional, but are presented with an evidence-based logical argument about why a traditional practice may need to be amended, you will have to decide which value holds greater import in your character’s eyes. | ||
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'''Value Systems''' | '''Value Systems''' | ||
* '''Cautious/Risky'''. Do you like to play it safe, or are you more prone to risk-taking? Why do you approach life in this way? | * '''Cautious/Risky'''. Do you like to play it safe, or are you more prone to risk-taking? Why do you approach life in this way? | ||
*'''Greater Good/Personal Gain'''. Are you primarily motivated to go on adventures knowing that it will help others, or knowing that it comes with great reward for yourself? | |||
* '''Greater Good/Personal Gain'''. Are you primarily motivated to go on adventures knowing that it will help others, or knowing that it comes with great reward for yourself? | |||
* '''Honor/Pragmatism.''' When making important decisions, do you pursue the most optimized solution, or the solution that treats other concerned individuals with the greatest respect? Do you strictly adhere to a personal code, or are your morals fungible based on what the situation calls for? | * '''Honor/Pragmatism.''' When making important decisions, do you pursue the most optimized solution, or the solution that treats other concerned individuals with the greatest respect? Do you strictly adhere to a personal code, or are your morals fungible based on what the situation calls for? | ||
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'''<big>Drives</big>''' | '''<big>Drives</big>''' | ||
Virtually every hero has some kind of goal. This drive will inform how you behave in various situations and might nudge you to prioritize certain values over others when some of your values align more closely with your drive. You can roll 1d20 or choose from the table | Virtually every hero has some kind of goal. This drive will inform how you behave in various situations and might nudge you to prioritize certain values over others when some of your values align more closely with your drive. You can roll 1d20 or choose from the following table if you want help brainstorming your drive, although of course you can come up with your own drives too. | ||
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