Character Creation: Difference between revisions

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'''Dexterity (DEX):''' Nimbleness, good reflexes, maintaining balance, and motor function under duress. This is the attribute that allows you to be lighter on your feet.
'''Dexterity (DEX):''' Nimbleness, good reflexes, maintaining balance, and motor function under duress. This is the attribute that allows you to be lighter on your feet.


'''Endurance (END)''': Withstanding harsh external conditions and enduring long-term physical strain. This attribute also directly affects how many HP you get (see Hit Points).
'''Endurance (END)''': Withstanding harsh external conditions and enduring long-term physical strain. This attribute also directly affects how many Hit Points (HP) you get.


=== Mental Attributes ===
=== Mental Attributes ===
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=== Metaphysical Attributes ===
=== Metaphysical Attributes ===
'''Luck (LUCK):''' Having things go your way even when they shouldn’t. This attribute sways fate in your favor and grants you a special ability: You may reroll 1d20 that you rolled if you are unsatisfied with the result. You may use this ability once for every 2 points of LUCK that you have, regaining all expended uses upon Taking a Rest. If your LUCK is lower than 0, you can never crit, and you subtract your LUCK from every d20 roll that you make.
'''Luck (LUCK):''' Having things go your way even when they should not. This attribute sways fate in your favor and grants you a special ability, Luck Points.<blockquote>          '''Luck Points.''' You may reroll 1d20 that you rolled if you are unsatisfied with the result. You may use this ability once for every 2 points of LUCK that you have, regaining all expended uses upon Taking a Rest. </blockquote>If your LUCK is lower than 0, you can never Critically Hit (crit), and you subtract your LUCK from every d20 roll that you make.


If you have 1 or more LUCK, your crits become stronger. Add your LUCK score to critical damage that you deal. Furthermore, if you have 6 or more LUCK, your crit range increases by 1 (e.g., from 20 to 19-20), and if you have 12 LUCK, your crit range increases by 1 more. Your crit range can never exceed 16-20.
If you have 1 or more LUCK, your crits become stronger. Add your LUCK score to critical damage that you deal.


'''Coordination (COR):''' Your overall ability, both physically and mentally, to process information and act upon it. This is neither DEX (physical) nor AWR (mental), but a separate mechanism by which the game tracks your capacity to act.
Furthermore, once you have 6 LUCK, your crit range increases by +1 (e.g., from 20 to 19-20, max 16-20), and if you have 12 LUCK, your crit range increases by an additional +1.


For every 2 points of COR that you have, you gain 1 additional AP at the beginning of your turn .If you have -1 or -2 COR, you lose 1 AP at the beginning of your turn. If you have -3 COR, you lose 2 AP at the beginning of your turn.
'''Coordination (COR):''' Your overall ability, both physically and mentally, to process information and act upon it. This is neither DEX (physical) nor AWR (mental), but a separate mechanism by which the game tracks your capacity to act. All characters start with 3 Action Points (AP). For every 2 points of COR that you have, you gain +1 AP at the beginning of your turn. If you have -1 or -2 COR, you lose 1 AP at the beginning of your turn. If you have -3 COR, you lose 2 AP at the beginning of your turn.


== Note Your Stats ==
== Note Your Stats ==
Your DEX, END, AWR, INT, and CHA will affect some of your passive stats, including five of your six defenses and Hit Points (HP). Note these on your character sheet as directed.
Your DEX, END, AWR, INT, and CHA will affect some of your passive stats, including five of your six defenses and HP.


=== Defenses ===
=== Defenses ===
Your character has six defenses that they might use when being attacked. Five of the six defenses are linked to specific attributes, as shown on the table below. You can improve any defense by equipping [[armor]], using a shield, or gaining special talents or other abilities. When attacked, you are hit if the attack roll equals or exceeds your relevant defense.
Your character has six defenses that they might use when being attacked. Five of the six defenses are linked to specific attributes, as shown on the following table. You can improve your defenses by equipping armor, using a shield, or gaining special talents or other abilities. When attacked, you are hit if the attack roll equals or exceeds your relevant defense.
{| class="wikitable"
{| class="wikitable"
!Defense
!Defense
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|Armor Rating  
|Armor Rating  
|(AR) 10
|(AR) 10
|-
!Physical Defenses
!Score
|-
|-
|Reflexes (REF)  
|Reflexes (REF)  
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|Fortitude (FORT)  
|Fortitude (FORT)  
|10+END
|10+END
|-
!Mental Defenses
!Score
|-
|-
|Anticipation (ANT)  
|Anticipation (ANT)  
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|10+CHA
|10+CHA
|}
|}
'''AR''' represents your physical capacity to block or avoid direct hits using armor, mastery over weapon fighting styles, and the like.
'''Armor Rating (AR)''' represents your physical capacity to block or avoid direct hits using armor, mastery over weapon fighting styles, and the like.


'''REF''' represents your nimbleness and ability to dodge out of the way of some attacks, like a stream of acid.
'''Reflexes (REF)''' represents your nimbleness and ability to dodge out of the way of some attacks, like a stream of acid.


'''FORT''' demonstrates how good you are at enduring punishing environments and effects, such as the intense heat of a [[fireball]].
'''Fortitude (FORT)''' demonstrates how good you are at enduring punishing environments and effects, such as the intense heat of a fireball.


'''ANT''' reflects your skill at instinctively intuiting a threat before it hits you. Unlike REF, this defense would be used when you are unaware of an incoming attack, such as being ambushed or triggering a tripwire.
'''Anticipation (ANT)''' reflects your skill at instinctively intuiting a threat before it hits you. Unlike REF, this defense would be used when you are unaware of an incoming attack, such as being ambushed or triggering a tripwire.


'''LOG''' demonstrates your skill at thinking clearly under duress and might be used when a creature attacks you with enchanting magic that might charm or frighten you.
'''Logic (LOG)''' demonstrates your skill at thinking clearly under duress and might be used when a creature attacks you with enchanting magic that might charm or frighten you.


'''WILL''' represents your determination to stay true to yourself. Depending upon the nature of the attack, enchanting magic might target your WILL instead of your LOG.
'''Willpower (WILL)''' represents your determination to stay true to yourself. Depending upon the nature of the attack, enchanting magic might target your WILL instead of your LOG.


== Hit Points ==
== Hit Points ==
No matter what level you are, your HP is always 10+(level) d(X)+(level) where X is a die size determined by your END.
No matter what level you are, your HP is always 10+(level)d(X)+(level) where X is a die size determined by your END.


For example, a level 1 character with 0 to 2 points in END will have 10+1d4+1 HP, and a level 1 character with 3 points in END would have 10+1d6+1 HP. You can always choose to take a set HP amount instead of rolling, as shown on the table below.
For example, a level 3 character with 0 to 2 points in END will have 10+3d4+3 HP, and a level 3 character with 3 points in END would have 10+3d6+3 HP. You can always choose to take a set HP amount instead of rolling, as shown on the following table.
{| class="wikitable"
{| class="wikitable"
!
!
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==== Endurance Thresholds ====
==== Endurance Thresholds ====
When you reach an END threshold on the above chart, you are permitted to completely reroll or recalculate your HP using either of the above methods. Your HP should still equal 10+(Level)d(X)+Level.<blockquote>'''Want to double check?'''
When you reach an END threshold on the Threshold chart, you are permitted to completely reroll or recalculate your HP by rolling or taking the flat bonuses. Your HP should still equal 10+(Level)d(X)+Level.<blockquote>'''Want to double check?'''


Use this [https://docs.google.com/spreadsheets/d/1HvOirChwoRIN2Dtd9JTZTMZ6lelT_r7HMhC4-kibICQ/edit?usp=sharing HP Calculator]! Just make a copy and enter your characters information.</blockquote>
Use this [https://docs.google.com/spreadsheets/d/1HvOirChwoRIN2Dtd9JTZTMZ6lelT_r7HMhC4-kibICQ/edit?usp=sharing HP Calculator]! Just make a copy and enter your characters information.</blockquote>