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'''<u>Designing your character’s mechanics involves six steps:</u>''' | '''<u>Designing your character’s mechanics involves six steps:</u>''' | ||
[[File:Character | [[File:Create a Character.png|none|thumb|711x711px]] | ||
== Lineage == | == Lineage == | ||
First, what is your character’s lineage? Pick from well- known fantasy lineages like [[dwarf]] or [[elf]], or play a unique lineage like a squirrelly [[kleppin]] or a biotechnical [[raedeen]]. | First, what is your character’s lineage? Pick from well-known fantasy lineages like [[dwarf]] or [[elf]], or play a unique lineage like a squirrelly [[kleppin]] or a biotechnical [[raedeen]]. | ||
This wiki provides an in-depth description of all lineages. Each lineage allows you to make a choice when you first create your character as no lineage is a monolith. You will either pick a sublineage, or you will pick from a list of lineage abilities to make yourself unique. Some lineage options give you Skill Points. You can read more about how skills work in [[Skills]]. | This wiki provides an in-depth description of all lineages. Each lineage allows you to make a choice when you first create your character as no lineage is a monolith. You will either pick a sublineage, or you will pick from a list of lineage abilities to make yourself unique. Some lineage options give you Skill Points. You can read more about how skills work in [[Skills]]. | ||
At 1st level, you gain your lineage’s base features. You gain one additional lineage feature of your choice at certain character levels: 5, 10, 15, 20, 25, and 29. This is based on your overall character level, not on how many levels you might have in a particular class.<blockquote>'''Example: Marcus and Hanniah''' | At 1st level, you gain your lineage’s base features. You gain one additional lineage feature of your choice at certain character levels: 5, 10, 15, 20, 25, and 29. This is based on your overall character level, not on how many levels you might have in a particular class.<blockquote>'''Example: Marcus and Hanniah''' | ||
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Nathan and Andi are creating Marcus, and Grant and Jake are creating Hanniah. | Nathan and Andi are creating Marcus, and Grant and Jake are creating Hanniah. | ||
Marcus is a | Marcus is a human, so he gains the “Tenacious” feature, which gives him +1 Attribute Point. Nathan and Andi assign it to Charisma (CHA). Humans also get one unique feature from a list of human options, so Nathan and Andi pick the “Fast Friends” feature, granting Marcus Skill Points in Leadership and Persuading. | ||
Hanniah is a kleppin, so she gets the “Scurry” | Hanniah is a kleppin, so she gets the “Scurry” feature, making her more difficult to hit by reactive attacks. Kleppin also get two unique features of their choice from the list of kleppin features, so Grant and Jake choose “Climber” and “Claws,” giving her a climb speed and a special attack.</blockquote> | ||
== Assign Attributes == | == Assign Attributes == | ||
PCs in MythCraft have eight [[attributes]], which determine how good you are at various activities. There are three physical attributes, three mental, and two metaphysical. Each attribute has a number ascribed to it, which reflects how good you are at using that attribute. This ranges from a -3 (terrible) to a +12 (legendary). An average untrained human has a 0 in a given attribute. | Player Characters (PCs) in MythCraft have eight [[attributes]], which determine how good you are at various activities. There are three physical attributes, three mental, and two metaphysical. | ||
Each attribute has a number ascribed to it, which reflects how good you are at using that attribute. This ranges from a -3 (terrible) to a +12 (legendary). An average untrained human has a 0 in a given attribute. | |||
=== Assigning Attributes === | === Assigning Attributes === | ||
When creating a character, you have 5 Attribute Points that you can assign to your eight attributes. You may choose to give yourself a -1, -2, or even a -3 in one or more attributes to grant yourself additional Attribute Points (for each -1 penalty you take, you get +1 Attribute Point). However, note that you must still observe the attribute cap.. | |||
'''Attribute Cap''' | |||
Each time you level up, you can increase one of your attributes by +1. However, your attributes are always limited based on your level: you can never have an attribute that exceeds 1⁄2 your level+1. | |||
This means that at levels 1 and 2, your attributes cannot be higher than a +2. At levels 3 and 4, they cannot exceed a +3, and so on. | |||
Note that there are talents, features, and abilities that allow you to boost your attributes. These must still follow the attribute cap unless otherwise specified. | |||
'''Optional Rule: Rolling for Stats''' | '''Optional Rule: Rolling for Stats''' | ||
Optionally, if you would prefer to roll for your attributes and if your MC allows it, roll 2d4 and subtract the second from the first, resulting in a number between -3 and +3. Do this 8 times. You can assign these numbers to any of your | Optionally, if you would prefer to roll for your attributes and if your MythCrafter (MC) allows it, roll 2d4 and subtract the second from the first, resulting in a number between -3 and +3. Do this 8 times. You can assign these numbers to any of your eight attributes. Note that even though this can break the attribute cap rule; you must observe the attribute cap rule when leveling up, so you cannot increase a +3 to a +4 until you are at least level 5. | ||
''DISCLAIMER:'' This optional rule will cause imbalance in your character as the abilities, talents, spells, and monsters are designed with standard attributes in mind rather than rolled attributes. MCs that allow rolled attributes might impose additional restrictions, such as only allowing one +3 bonus.<blockquote>'''Example: Marcus Luxxor''' | ''DISCLAIMER:'' This optional rule will cause imbalance in your character as the abilities, talents, spells, and monsters are designed with standard attributes in mind rather than rolled attributes. MCs that allow rolled attributes might impose additional restrictions, such as only allowing one +3 bonus.<blockquote>'''Example: Marcus Luxxor''' | ||
Nathan and Andi are both creating Marcus Luxxor, a human | Nathan and Andi are both creating Marcus Luxxor, a human cleric. Nathan gives Marcus 2 points in Strength (STR), 1 point in Endurance (END), and 2 points in Awareness (AWR). He gives Marcus a -1 penalty to Dexterity (DEX) to give him 1 point in Charisma (CHA). | ||
Andi rolls for her attributes, so she rolls 2d4 and subtracts the second die from the first. She does this 8 times, resulting in 3, 2, 1, 1, 0, 0, 0, and -1. Andi puts 3 points in STR, 2 in AWR, 1 in END, and 1 in CHA. She assigns her -1 to DEX.</blockquote> | Andi rolls for her attributes, so she rolls 2d4 and subtracts the second die from the first. She does this 8 times, resulting in 3, 2, 1, 1, 0, 0, 0, and -1. Andi puts 3 points in STR, 2 in AWR, 1 in END, and 1 in CHA. She assigns her -1 to DEX.</blockquote> | ||
== The Eight Attributes == | == The Eight Attributes == | ||
Each of the attributes, and what they represent, are explained | Each of the attributes, and what they represent, are explained in this section. Each attribute is referred to with an abbreviation, listed in parentheses after the attribute. | ||
=== Physical Attributes === | === Physical Attributes === | ||