Werecreature: Difference between revisions

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(Created page with "__NOAUTOLINKS__ The billowing clouds in the night sky overhead are outlined in light. As they part, the five glowing moons of Ancerra become visible, drawing forth a chorus of howls from the creatures below. On an abandoned stretch of forested road, a merchant seeks cover as his companion doubles over. With thickening muscles, sharp claws, and a suddenly panther-like face, his companion whirls on the merchant with a red vengeance. Miles away, in the wine cellar undern...")
 
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|''Class Entry, Werecreature''
|''Class Entry, Werecreature''
|}
|}
[[File:Moon.png|thumb|250x250px]]


==== <big>The Five Moons</big> ====
==== <big>The Five Moons</big> ====
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|2
|2
|14 days
|14 days
|}
|}'''<big>Diminus Track</big>'''
 
==== <big>Species</big> ====
'''<big>Diminus Track</big>'''


You are linked to the small ice moon of Diminus.   
You are linked to the small ice moon of Diminus.   
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|''Werecreature, Moon, Sylvin''
|''Werecreature, Moon, Sylvin''
|}
|}
[[File:Species.png|thumb|250x250px]]


=== Species Tracks ===
=== Species Tracks ===
When you take the Werecreature Entry talent, you also take the entry talent of one of the following tracks.
When you take the Werecreature Entry talent, you also take the entry talent of one of the following tracks.


==== Canine Track ====
'''<big>Canine Track</big>'''
 
You are a werewolf. Your features look vaguely wolfish even when you are not turned. When you are turned, you are covered in coarse, bristling fur, grow long ears and a snout full of sharp teeth, a bushy tail, and gain rending claws.   
You are a werewolf. Your features look vaguely wolfish even when you are not turned. When you are turned, you are covered in coarse, bristling fur, grow long ears and a snout full of sharp teeth, a bushy tail, and gain rending claws.   
{| class="wikitable"
{| class="wikitable"
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|Werecreature Entry
|Werecreature Entry
Incompatible: Talents with Feline, Porcine, Pteranimalia, Rodentia, Ungulate, or Ursine tags
Incompatible: Talents with Feline, Porcine, Pteranimalia, Rodentia, Ungulate, or Ursine tags
|When making a melee attack against a hostile creature, gain Focused if you have an ally within 5 ft of that creature.
|When making a melee attack against a hostile creature, gain Focused if you have an ally within 5 ft of that creature.  
Gain a natural weapon attack, choosing between bite or claws when you take this talent.
Gain a natural weapon attack, choosing between bite or claws when you take this talent.


'''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX sharp damage.
* '''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX sharp damage.
|''Werecreature, Species, Canine''
|''Werecreature, Species, Canine''
|-
|-
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|''Werecreature, Species, Canine''
|''Werecreature, Species, Canine''
|}
|}
'''<big>Feline Track</big>'''


==== Feline Track ====
You are a weretiger, wereleopard, or some other type of werecat. Your eyes glow very faintly in the dark, even when you are not turned. When you are turned, your head transforms to look like that of a cat, sleek fur sprouts across your body, you grow a twitching tail, and you have huge, padded hands with sharp claws.
You are a weretiger, wereleopard, or some other type of werecat. Your eyes glow very faintly in the dark, even when you are not turned. When you are turned, your head transforms to look like that of a cat, sleek fur sprouts across your body, you grow a twitching tail, and you have huge, padded hands with sharp claws.
{| class="wikitable"
{| class="wikitable"
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|Werecreature Entry
|Werecreature Entry
Incompatible: Talents with Canine, Porcine, Pteranimalia, Rodentia, Ungulate, or Ursine tags
Incompatible: Talents with Canine, Porcine, Pteranimalia, Rodentia, Ungulate, or Ursine tags
|Gain +2 to Initiative rolls. If you go first, you may start your first turn by moving up to your speed for free.  
|Gain +2 to Initiative rolls. If you go first, you may start your first turn by moving up to your speed for free.
Gain a natural weapon attack, choosing between bite or claws when you take this talent.
Gain a natural weapon attack, choosing between bite or claws when you take this talent.


'''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX sharp damage.
* '''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX sharp damage.
|''Werecreature, Species, Feline''
|''Werecreature, Species, Feline''
|-
|-
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|''Werecreature, Species, Feline''
|''Werecreature, Species, Feline''
|}
|}
'''<big>Porcine Track</big>'''


==== Porcine Track ====
You are a wereboar. Even when you are not turned, your build becomes bulkier and your lower teeth might elongate into small tusks. When you turn, your head transforms into that of a savage boar, and coarse, spiny hair sprouts across your body.
You are a wereboar. Even when you are not turned, your build becomes bulkier and your lower teeth might elongate into small tusks. When you turn, your head transforms into that of a savage boar, and coarse, spiny hair sprouts across your body.
{| class="wikitable"
{| class="wikitable"
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|Werecreature Entry
|Werecreature Entry
Incompatible: Talents with Canine, Feline, Pteranimalia, Rodentia, Ungulate, or Ursine tags
Incompatible: Talents with Canine, Feline, Pteranimalia, Rodentia, Ungulate, or Ursine tags
|When you have turned, deal +2 damage on melee natural weapon attacks and take +2 damage any time you are hit.  
|When you have turned, deal +2 damage on melee natural weapon attacks and take +2 damage any time you are hit.
Gain a natural weapon attack, sharp tusks that count as a bite attack.
Gain a natural weapon attack, sharp tusks that count as a bite attack.


'''''Bite:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX physical (choose sharp or blunt each time) damage
* '''''Bite:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX physical damage (choose sharp or blunt each time)  
|''Werecreature, Species, Porcine''
|''Werecreature, Species, Porcine''
|-
|-
|'''Cleaving Tusks'''
|'''Cleaving Tusks'''
|Porcine Entry
|Porcine Entry
|When you kill a creature with a natural weapon, you may deal any excess damage to another creature within 5 ft of you. 
|When you kill a creature with a natural weapon, you may deal any excess damage to another creature within 5 ft of you.  
|''Werecreature, Species, Porcine''
|''Werecreature, Species, Porcine''
|-
|-
|'''Reckless'''
|'''Reckless'''
|Cleaving Tusks
|Cleaving Tusks
|When you have turned, your crit range increases by +1, but you gain Vulnerable Damage 1.  
|When you have turned, your crit range increases by +1, but you gain Vulnerable Damage +1.  
|''Werecreature, Species, Porcine''
|''Werecreature, Species, Porcine''
|-
|-
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|''Werecreature, Species, Porcine''
|''Werecreature, Species, Porcine''
|}
|}
'''<big>Pteranimalia Track</big>'''


==== Pteranimalia Track ====
You are a werebat or werebird of some kind. Even when you are not turned, your ears and nose might physically resemble those of bats, or your hair might look like feathers akin to the kind of bird you are related to. When you turn, your hands transform into sharp talons and your face transforms to have sleek feathers, keen eyes and a savage beak.
You are a werebat or werebird of some kind. Even when you are not turned, your ears and nose might physically resemble those of bats, or your hair might look like feathers akin to the kind of bird you are related to. When you turn, your hands transform into sharp talons and your face transforms to have sleek feathers, keen eyes and a savage beak.
{| class="wikitable"
{| class="wikitable"
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|Werecreature Entry
|Werecreature Entry
Incompatible: Talents with Canine, Feline, Porcine, Rodentia, Ungulate, or Ursine tags
Incompatible: Talents with Canine, Feline, Porcine, Rodentia, Ungulate, or Ursine tags
|While turned, when you fall, for every 10 ft you fall vertically, you may move 10 ft horizontally. You do not take falling damage unless you have fallen over 40 ft, in which case you take 1/2 damage.  
|While turned, when you fall, for every 10 ft you fall vertically, you may move 10 ft horizontally. You do not take falling damage unless you have fallen over 40 ft, in which case you take 1⁄2 damage.
Gain a natural weapon attack, choosing between beak or talons when you take this talent.
Gain a natural weapon attack, choosing between beak or talons when you take this talent.


'''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX sharp damage.
* '''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX sharp damage.
|''Werecreature, Species, Pteranimalia''
|''Werecreature, Species, Pteranimalia''
|-
|-
|'''Vampiric Bite'''
|'''Vampiric Bite'''
|Pteranimalia Entry
|Pteranimalia Entry
|When you crit with your natural weapon, regain HP equal to 1/2 the damage you dealt.  
|When you crit with your natural weapon, regain HP equal to 1⁄2 the damage you dealt.  
|''Werecreature, Species, Pteranimalia''
|''Werecreature, Species, Pteranimalia''
|-
|-
|'''Glide'''
|'''Glide'''
|Vampiric Bite
|Vampiric Bite
|Pteranimalia Entry becomes: While turned, when you fall, for every 10 ft you fall vertically, you may move 20 ft horizontally. You do not take falling damage unless you have fallen over 60 ft, in which case you take 1/2 damage.  
|Pteranimalia Entry becomes: While turned, when you fall, for every 10 ft you fall vertically, you may move 20 ft horizontally. You do not take falling damage unless you have fallen over 60 ft, in which case you take 1⁄2 damage.  
|''Werecreature, Species, Pteranimalia''
|''Werecreature, Species, Pteranimalia''
|-
|-
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|''Werecreature, Species, Pteranimalia''
|''Werecreature, Species, Pteranimalia''
|}
|}
'''<big>Rodentia Track</big>'''


==== Rodentia Track ====
You are a wererodent of some kind, such as a wererat or a wereporcupine. Your front upper teeth grow more pronounced. When you turn, your face transforms to resemble that of a rodent, you sprout a tail relevant to the type of rodent you are linked to, and you actually diminish in size, making you more agile.
You are a wererodent of some kind, such as a wererat or a wereporcupine. Your front upper teeth grow more pronounced. When you turn, your face transforms to resemble that of a rodent, you sprout a tail relevant to the type of rodent you are linked to, and you actually diminish in size, making you more agile.
{| class="wikitable"
{| class="wikitable"
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|Werecreature Entry
|Werecreature Entry
Incompatible: Talents with Canine, Feline, Porcine, Pteranimalia, Ungulate, or Ursine tags
Incompatible: Talents with Canine, Feline, Porcine, Pteranimalia, Ungulate, or Ursine tags
|When you turn, your Size decreases by 1 (min Tiny).  
|When you turn, your Size decreases by 1 (min Tiny).
Gain a natural weapon attack, choosing between bite or claws when you take this talent.
Gain a natural weapon attack, choosing between bite or claws when you take this talent.


'''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX sharp damage.
* '''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX sharp damage.
|''Werecreature, Species, Rodentia''
|''Werecreature, Species, Rodentia''
|-
|-
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|''Werecreature, Species, Rodentia''
|''Werecreature, Species, Rodentia''
|}
|}
'''<big>Ungulate Track</big>'''


==== Ungulate Track ====
You are a wereungulate of some kind, such as a werebull or a weremoose. You have broad, blunt features even when you are not turned. When you are turned, you sprout matted fur, your features broaden even more, you grow a tail, and tremendous horns sprout from your bovine head.
You are a wereungulate of some kind, such as a werebull or a weremoose. You have broad, blunt features even when you are not turned. When you are turned, you sprout matted fur, your features broaden even more, you grow a tail, and tremendous antlers or horns sprout from your bovine head.
{| class="wikitable"
{| class="wikitable"
|+Ungulate Track
|+Ungulate Track
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Incompatible: Talents with Canine, Feline, Porcine, Pteranimalia, Rodentia, or Ursine tags
Incompatible: Talents with Canine, Feline, Porcine, Pteranimalia, Rodentia, or Ursine tags
|Gain a natural weapon attack, which is antlers or horns. You make this attack with your head.
|Gain a natural weapon attack, which is antlers or horns. You make this attack with your head.
'''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX physical (choose sharp or blunt each time) damage, and make a secondary attack vs FORT. '''Hit:''' The creature falls Prone.
 
* '''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX physical damage (choose sharp or blunt each time), and make a secondary attack vs FORT. '''Hit:''' The creature falls Prone.
|''Werecreature, Species, Ungulate''
|''Werecreature, Species, Ungulate''
|-
|-
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|Grazer
|Grazer
|When you would fall Prone, you may first make an END check. The DC is 10 + the STR of the creature that attempted to knock you prone, or a DC determined by the MC if this is not the result of a creature. On a success, you do not fall Prone.
|When you would fall Prone, you may first make an END check. The DC is 10 + the STR of the creature that attempted to knock you prone, or a DC determined by the MC if this is not the result of a creature. On a success, you do not fall Prone.
Provided that you begin and end 1 AP's worth of movement on a flat surface, you have a climb speed equal to your walking speed.
Provided that you begin and end 1 AP’s worth of movement on a flat surface, you have a climb speed equal to your walking speed.
|''Werecreature, Species, Ungulate''
|''Werecreature, Species, Ungulate''
|-
|-
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|''Werecreature, Species, Ungulate''
|''Werecreature, Species, Ungulate''
|}
|}
'''<big>Ursine Track</big>'''


==== Ursine Track ====
You are a werebear. You have large, strong features even when you are not turned. When you are turned, you sprout coarse, shaggy fur, your face transforms to resemble that of a bear, and your arms and hands thicken and support powerful, devastating claws.
You are a werebear. You have large, strong features even when you are not turned. When you are turned, you sprout coarse, shaggy fur, your face transforms to resemble that of a bear, and your arms and hands thicken and support powerful, devastating claws.
{| class="wikitable"
{| class="wikitable"
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|Werecreature Entry
|Werecreature Entry
Incompatible: Talents with Canine, Feline, Porcine, Pteranimalia, Rodentia, or Ungulate tags
Incompatible: Talents with Canine, Feline, Porcine, Pteranimalia, Rodentia, or Ungulate tags
|Gain +2 FORT.  
|Gain +2 FORT.
Gain a natural weapon attack, choosing between bite or claws when you take this talent.
Gain a natural weapon attack, choosing between bite or claws when you take this talent.


'''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX physical (choose sharp or blunt each time) damage.
* '''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX physical damage (choose sharp or blunt each time).
|''Werecreature, Species, Ursine''
|''Werecreature, Species, Ursine''
|-
|-
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You may turn up to a max of 2/Rest. Turning lasts for 15 minutes.
You may turn up to a max of 2/Rest. Turning lasts for 15 minutes.


When you take damage in excess of your character level, make an END check. The DC is 10 or 1/2 the damage you took (whichever is greater). If you fail, you turn if you have any remaining uses of this ability. When you turn in this way, you are Dazed until the end of your next turn as you transform. During a new moon, you may roll 2d20 and take the higher on this END check.
When you take damage in excess of your character level, make an END check. The DC is 10 or 1⁄2 the damage you took (whichever is greater). If you fail, you turn if you have any remaining uses of this ability. When you turn in this way, you are Dazed until the end of your next turn as you transform. During a new moon, you may roll 2d20 and take the higher on this END check.


When you crit on a natural weapon attack or start your turn Bloodied, you may choose to turn by spending 1 AP.
When you crit on a natural weapon attack or start your turn Bloodied, you may choose to turn by spending 1 AP.
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When you turn, gain +1 to your AR, +2 to your physical defenses, and -2 mental defenses.
When you turn, gain +1 to your AR, +2 to your physical defenses, and -2 mental defenses.


You can turn by spending 3 AP 2/Rest. Turning lasts for 20 minutes.
You can turn by spending 3 AP. Turning lasts for 20 minutes. (2/Rest)


You can turn 4/Rest when your moon is full.
You can turn 4/Rest when your moon is full.
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When you turn, gain +1 to your AR, +3 to your physical defenses, and -2 mental defenses.
When you turn, gain +1 to your AR, +3 to your physical defenses, and -2 mental defenses.


You can turn by spending 3 AP 3/Rest. Turning lasts for 10 minutes.
You can turn by spending 3 AP. (3/Rest)
 
Turning lasts for 10 minutes.
|''Werecreature, Lycanthropic Curse''
|''Werecreature, Lycanthropic Curse''
|}
|}
[[File:PackLeader-LoneSurvivor.png|thumb|292x292px]]


== Lone Survivor Track ==
=== Lone Survivor Track ===
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
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|'''Bristling Rage'''
|'''Bristling Rage'''
|Lone Wolf
|Lone Wolf
|When you start your turn and carried over no AP, gain +1 special Rage AP. You may only spend Rage AP to make attacks and it may not be carried over like normal AP.  
|When you start your turn and carried over no AP, gain +1 special Rage AP. You may only spend Rage AP to make attacks and it may not be carried over like normal AP.
You can only gain one source of special AP. If you gain a second source of special AP, choose whether you keep this source or your new source.
You can only gain one source of special AP. If you gain a second source of special AP, choose whether you keep this source or your new source.
|''Werecreature, Lone Survivor''
|''Werecreature, Lone Survivor''
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|'''Counterstrike'''
|'''Counterstrike'''
|Bristling Rage
|Bristling Rage
|Gain the Counterstrike ability.  
|Gain the Counterstrike ability.
'''Counterstike.''' When a creature makes a melee attack against you, you may spend 1 Reactive AP to make a natural weapon attack against them. If the creature hits you, you have +1 TA on your attack and deal +2 damage. (AWR/Rest)
 
* '''Counterstike (AWR/Rest).''' When a creature makes a melee attack against you, you may spend 1 Reactive AP to make a natural weapon attack against them. If the creature hits you, you have +1 TA on your attack and deal +2 damage.  
|''Werecreature, Lone Survivor''
|''Werecreature, Lone Survivor''
|-
|-
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|Counterstrike
|Counterstrike
|Gain the Savage Howl ability.
|Gain the Savage Howl ability.
'''Savage Howl.''' Spend 3 AP to unleash a savage howl, targeting a creature within 60 ft of you. You are Focused against that creature for the next 1 minute or until it dies. (1/Recoup)
 
* '''Savage Howl (1/Recoup).''' Spend 3 AP to unleash a savage howl, targeting a creature within 60 ft of you. You are Focused against that creature for the next 1 minute or until it dies.  
|''Werecreature, Lone Survivor''
|''Werecreature, Lone Survivor''
|-
|-
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|'''Bristling Rage III'''
|'''Bristling Rage III'''
|Savage Howl III
|Savage Howl III
|When you start your turn and carried over no AP, gain +3 Rage AP. 
|Bristling Rage becomes gain +3 Rage AP.  
|''Werecreature, Lone Survivor''
|''Werecreature, Lone Survivor''
|-
|-
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|'''Howling Commando'''
|'''Howling Commando'''
|Counterstrike IV
|Counterstrike IV
|Savage Howl becomes ½ AWR/Recoup. You may have multiple targets active at once and it now lasts for 10 minutes. Your bonus to skill checks made to interact with creatures that were targeted by your Savage Howl now remains for 8 hours.
|Savage Howl becomes 1⁄2 AWR/Recoup. You may have multiple targets active at once and it now lasts for 10 minutes. Your bonus to skill checks made to interact with creatures that were targeted by your Savage Howl now remains for 8 hours.
'''''Level 30:''''' Savage Howl becomes AWR/Recoup. When you Catch your Breath and have no uses left, regain +1 use.
 
* '''''Level 30:''''' Savage Howl becomes AWR/Recoup. When you Catch your Breath and have no uses left, regain +1 use.
|''Werecreature, Lone Survivor, '''Capstone'''''
|''Werecreature, Lone Survivor, '''Capstone'''''
|}
|}
[[File:LunarTransformation.png|thumb|594x594px]]


== Lunar Transformation Track ==
=== Lunar Transformation Track ===
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
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|'''Lunar Transformation'''
|'''Lunar Transformation'''
|Werecreature Entry  
|Werecreature Entry  
|When you are turned, you have Resist Frightened 6, Resist Broken 6, Vulnerable Charmed 3, and Vulnerable Enthralled 3.  
|When you are turned, you have Resist Frightened +6, Resist Broken +6, Vulnerable Charmed +3, and Vulnerable Enthralled +3.  
|''Werecreature, Lunar Transformation''
|''Werecreature, Lunar Transformation''
|-
|-
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|Lunar Transformation
|Lunar Transformation
|Gain the Terrifying Transformation ability.
|Gain the Terrifying Transformation ability.
'''Terrifying Transformation.''' When you turn, you may become savage. You may spend 1 AP to deal +2 damage on all natural weapon attacks and gain 1d6 Shield HP at the start of each of your turns for 1 minute. (1/Transformation)
 
* '''Terrifying Transformation (1/Transformation).''' When you turn, you may become savage. You may spend 1 AP to deal +2 damage on all natural weapon attacks and gain 1d6 Shield HP at the start of each of your turns for 1 minute.


You cannot use this during your new moon.
You cannot use this during your new moon.
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|'''Lunar Tolerance'''
|'''Lunar Tolerance'''
|Terrifying Transformation II
|Terrifying Transformation II
|When you are turned, your Vulnerable Charmed, Vulnerable Enthralled and Vulnerable Silvered Weapons are 2.  
|When you are turned, your Vulnerable Charmed, Vulnerable Enthralled and Vulnerable Silvered Weapons are +2.  
|''Werecreature, Lunar Transformation''
|''Werecreature, Lunar Transformation''
|-
|-
|'''Savage Attacks'''
|'''Savage Attacks'''
|Lunar  Tolerance
|Lunar  Tolerance
|While you are turned, your crit range increases by +1, but you gain Vulnerable Damage 1.  
|While you are turned, your crit range increases by +1, but you gain Vulnerable Damage +1.  
|''Werecreature, Lunar Transformation''
|''Werecreature, Lunar Transformation''
|-
|-
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|'''Lunar Tolerance II'''
|'''Lunar Tolerance II'''
|Terrifying Transformation V
|Terrifying Transformation V
|When you are turned, your Vulnerable Charmed, Vulnerable Enthralled and Vulnerable Silvered Weapons are 1.  
|When you are turned, your Vulnerable Charmed, Vulnerable Enthralled and Vulnerable Silvered Weapons are +1.  
|''Werecreature, Lunar Transformation''
|''Werecreature, Lunar Transformation''
|-
|-
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* +1 TA per 2 Death Points you have
* +1 TA per 2 Death Points you have


'''''Level 30:''''' When you Take a Rest, even if you are Fatigued, you can remove your Death Points.
* '''''Level 30:''''' When you Take a Rest, even if you are Fatigued, you can remove your Death Points.
|''Werecreature, Lunar Transformation, '''Capstone'''''
|''Werecreature, Lunar Transformation, '''Capstone'''''
|}
|}
[[File:PackLeader-LoneSurvivor.png|thumb|292x292px]]


== Pack Leader Track ==
=== Pack Leader Track ===
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
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|Werecreature Entry
|Werecreature Entry
Incompatible: Lone Wolf  
Incompatible: Lone Wolf  
|Gain the Alpha Howl ability.  
|Gain the Alpha Howl ability.
'''Alpha Howl.''' While turned, spend 3 AP to howl encouragement to your allies. Choose a number of creatures within 30 ft of you equal to or less than your CHA. Those allies have +1 TA on all of their attacks until the end of their next turn.  
 
* '''Alpha Howl.''' While turned, spend 3 AP to howl encouragement to your allies. Choose a number of creatures within 30 ft of you equal to or less than your CHA. Those allies have +1 TA on all of their attacks until the end of their next turn.  
|''Werecreature, Pack Leader''
|''Werecreature, Pack Leader''
|-
|-
|'''Bristling Protector'''
|'''Bristling Protector'''
|Alpha Howl
|Alpha Howl
|When you end your turn with 0 AP, gain +1 special Pack Support AP that acts as Reactive AP. You lose this AP at the start of your next turn.
|When you end your turn with 0 AP, gain +1 special Pack Support AP that acts as Reactive AP. You lose this AP at the start of your next turn.  
You can only gain one source of special AP. If you gain a second source of special AP, choose whether you keep this source or your new source.
You can only gain one source of special AP. If you gain a second source of special AP, choose whether you keep this source or your new source.


Gain the Bristling Protector ability.  
Gain the Bristling Protector ability.


'''Bristling Protector.''' You may use Alpha Howl by spending 1 Reactive AP. (1/Recoup)
* '''Bristling Protector (1/Recoup).''' You may use Alpha Howl by spending 1 Reactive AP.
|''Werecreature, Pack Leader''
|''Werecreature, Pack Leader''
|-
|-
|'''Barked Orders'''
|'''Barked Orders'''
|Bristling Protector
|Bristling Protector
|You have a pool of "Barked Orders" dice, which are d6s. When an allied creature within 30 ft of you hits with a weapon attack, you may spend 1 Reactive AP to give that ally a Barked Order die, which they add to the damage they roll. You have a number of these dice equal to your AWR, and regain them upon Taking a Rest.  
|You have a pool of “Barked Orders” dice, which are d6s. When an allied creature within 30 ft of you hits with a weapon attack, you may spend 1 Reactive AP to give that ally a Barked Order die, which they add to the damage they roll. You have a number of these dice equal to your AWR, and regain them upon Taking a Rest.  
|''Werecreature, Pack Leader''
|''Werecreature, Pack Leader''
|-
|-
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|'''Bristling Protector II'''
|'''Bristling Protector II'''
|Pack Leader
|Pack Leader
|Bristling Protector becomes gain +2 Reactive AP.  
|Bristling Protector becomes gain +2 Reactive AP.
Gain the Exploit advanced maneuver.
Gain the Exploit advanced maneuver.
|''Werecreature, Pack Leader''
|''Werecreature, Pack Leader''
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|'''Bristling Protector III'''
|'''Bristling Protector III'''
|Pack Leader II
|Pack Leader II
|Bristling Protector becomes gain +3 Reactive AP.  
|Bristling Protector becomes gain +3 Reactive AP.
When a hostile creature moves within 30 ft of you, you may spend Reactive AP to move.
When a hostile creature moves within 30 ft of you, you may spend Reactive AP to move.
|''Werecreature, Pack Leader''
|''Werecreature, Pack Leader''
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|Alpha Howl V
|Alpha Howl V
|When you Take a Rest, you may reselect which four effects Alpha Howl grants your allies.
|When you Take a Rest, you may reselect which four effects Alpha Howl grants your allies.
If any of your dire wolves have died, when you Recoup, regain one dire wolf.
If any of your dire wolves have died when you Recoup, regain one dire wolf.


'''''Level 30:''''' When you first become Bloodied after Taking a Rest, you may use Alpha Howl for 0 Reactive AP and regain +2 Barked Orders dice.
* '''''Level 30:''''' When you first become Bloodied after Taking a Rest, you may use Alpha Howl for 0 Reactive AP and regain +2 Barked Orders dice.
|''Werecreature, Pack Leader, '''Capstone'''''
|''Werecreature, Pack Leader, '''Capstone'''''
|}
|}
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|-
|-
|'''Enduring Howl'''
|'''Enduring Howl'''
|Any other Alpha Howl effect that you apply from this howl that would normally expire at the end of an ally's next turn instead expires at the start of your next turn.  
|Any other Alpha Howl effect that you apply from this howl that would normally expire at the end of an ally’s next turn instead expires at the start of your next turn.  
|-
|-
|'''Inspiring Howl'''
|'''Inspiring Howl'''