Vampire: Difference between revisions

30 bytes added ,  15 February 2025
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== Spirit Feast Track ==
=== Spirit Feast Track ===
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{| class="wikitable"
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|'''Dark Remembrance'''
|'''Dark Remembrance'''
|Lifedrink
|Lifedrink
|When you use Crimson Drink, you become aware of the surface level memories that the creature has gained over the past week. This does not reveal specifics about locations that they have visited or other creatures that they have seen, but offers general information, such as "I attended a secretive meeting in a forest" or "The food at the cozy tavern was wonderful."
|When you use Crimson Drink, you become aware of the surface level memories that the creature has gained over the past week. This does not reveal specifics about locations that they have visited or other creatures that they have seen, but offers general information, such as “I attended a secretive meeting in a forest” or “The food at the cozy tavern was wonderful.
|''Vampire, Spirit Feast''
|''Vampire, Spirit Feast''
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|'''Lifedrink II'''
|'''Lifedrink II'''
|Spirit Feast 4
|Spirit Feast 4
|Lifedrink becomes: For 1 week after you use Crimson Drink, whenever you must make an END check to avoid becoming diseased or poisoned, roll 2d20 and take the higher. For the first 24 hours after you use Crimson Drink, you are immune to disease and poisons.  
|Lifedrink becomes: For 1 week after you use Crimson Drink, whenever you must make an END check to avoid becoming diseased or poisoned, roll 2d20 and take the higher. For the first 24 hours after you use Crimson Drink, you are Immune to disease and poisons.  
|''Vampire, Spirit Feast''
|''Vampire, Spirit Feast''
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Incompatible: Sanguine Psyche
Incompatible: Sanguine Psyche
|Gain the Sanguine Expertise ability.
|Gain the Sanguine Expertise ability.
'''Sanguine Expertise.''' When you use Crimson Drink, you may make a secondary INT attack targeting their WILL. On a hit, you gain up to +4 in one skill that the creature knows. If the creature's skill bonus is less than +4, your bonus equals theirs. The bonus remains until you use this ability again. (1/Week)
 
* '''Sanguine Expertise (1/Week).''' When you use Crimson Drink, you may make a secondary INT attack targeting their WILL. On a hit, you gain up to +4 in one skill that the creature knows. If the creature’s skill bonus is less than +4, your bonus equals theirs. The bonus remains until you use this ability again.
|''Vampire, Spirit Feast''
|''Vampire, Spirit Feast''
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Incompatible: Sanguine Expertise  
Incompatible: Sanguine Expertise  
|Gain the Sanguine Psyche ability.
|Gain the Sanguine Psyche ability.
'''Sanguine Psyche.''' When you use Crimson Drink, you may make a secondary CHA targeting their WILL. On a hit, the target gains 1 Psyche talent from a Tripartite or Pentacle talent stack for which the target meets the prerequisites. (1/Week)
 
* '''Sanguine Psyche (1/Week).''' When you use Crimson Drink, you may make a secondary CHA targeting their WILL. On a hit, the target gains 1 Psyche talent from a Tripartite or Pentacle talent stack for which the target meets the prerequisites.  
|''Vampire, Spirit Feast''
|''Vampire, Spirit Feast''
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|'''Lifedrink III'''
|'''Lifedrink III'''
|Spirit Feast 8
|Spirit Feast 8
|Lifedrink becomes: For 1 week after you use Crimson Drink, you are immune to disease and poisons.  
|Lifedrink becomes: For 1 week after you use Crimson Drink, you are Immune to disease and poisons.  
|''Vampire, Spirit Feast''
|''Vampire, Spirit Feast''
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|'''Sanguine Expertise III'''
|'''Sanguine Expertise III'''
|Sanguine Expertise II, Spirit Feast 11
|Sanguine Expertise II, Spirit Feast 11
|When you use Sanguine Expertise, rather than gaining up to +4 Skill Points in one or both skills you choose, you may instead temporarily gain the skill's associated specialization talent from the Skill Stack. (e.g. taking the Athlete specialization talent instead of +4 in Athletics).
|When you use Sanguine Expertise, rather than gaining up to +4 Skill Points in one or both skills you choose, you may instead temporarily gain the skill’s associated specialization talent from the Skill Stack. (e.g. taking the Athlete specialization talent instead of +4 in Athletics).
|''Vampire, Spirit Feast''
|''Vampire, Spirit Feast''
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|'''Memento Mori'''
|'''Memento Mori'''
|Dark Remembrance III
|Dark Remembrance III
|You are permanently immune to disease and poisons. You no longer suffer the negative effects of going for a prolonged amount of time without using Crimson Drink.
|You are permanently Immune to disease and poisons. You no longer suffer the negative effects of going for a prolonged amount of time without using Crimson Drink.
When you use Dark Remembrance, you learn the details of a creature's past month of life, rather than their past week. When posing as that person or interacting with other creatures from that creature's memories, gain +4 to CHA checks.
When you use Dark Remembrance, you learn the details of a creature’s past month of life, rather than their past week. When posing as that person or interacting with other creatures from that creature’s memories, gain +4 to CHA checks.


'''''Level 30:''''' Dark Remembrance grants you the details of a creature's past year of life. Increase your CHA check bonus to +10 when relevant; this can exceed a skill's +20 cap.
* '''''Level 30:''''' Dark Remembrance grants you the details of a creature’s past year of life. Increase your CHA check bonus to +10 when relevant; this can exceed a skill’s +20 cap.
|''Vampire, Spirit Feast, '''Capstone'''''
|''Vampire, Spirit Feast, '''Capstone'''''
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