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Graveyards are meant to be a final resting place, but all too often, undead blaspheme against the natural order. As a Grave Digger, you are devoted to keeping the dead in the ground where they belong. You have learned to master the elements of earth and spirit, bending them to your will. You are motivated by your connection to death and undeath. Perhaps you worked as a graveyard keeper, witnessed a loved one become undead, or put people into an early grave by your own hands. Whatever the reason may be, you believe necromancy is a vile kind of magic that disrupts the peace of the departed, and have spent years of your life learning how to fight back against it. | Graveyards are meant to be a final resting place, but all too often, undead blaspheme against the natural order. As a Grave Digger, you are devoted to keeping the dead in the ground where they belong. You have learned to master the elements of earth and spirit, bending them to your will. You are motivated by your connection to death and undeath. Perhaps you worked as a graveyard keeper, witnessed a loved one become undead, or put people into an early grave by your own hands. Whatever the reason may be, you believe necromancy is a vile kind of magic that disrupts the peace of the departed, and have spent years of your life learning how to fight back against it. | ||
{| class="wikitable" | |||
!Talent | |||
!PreReq | |||
!Description | |||
!Tags | |||
|- | |||
|'''Necrotic Ward''' | |||
|Pugilist Entry | |||
|Gain the Necrotic Ward ability. | |||
* '''Necrotic Ward (1/Recoup).''' You may spend 1 AP to give yourself or a creature you touch Resist Necrotic +3 for up to 1 minute. Alternatively, you can spend 10 minutes to perform a sanctifying rite and give up to three creatures Resist Necrotic +3 for 30 minutes. | |||
|''Pugilist, Grave Digger'' | |||
|- | |||
|'''Undead Hunter''' | |||
|Necrotic Ward | |||
|You gain a +2 to rolls made to track or recall knowledge about creatures with the undead tag. In addition, whenever you make an attack against a creature with the undead tag, you gain +1 TA and deal +1d4 damage on a hit. | |||
|''Pugilist, Grave Digger'' | |||
|- | |||
|'''Burial Shovel''' | |||
|Undead Hunter | |||
|You gain a large shovel that you can use as a weapon. Pick any polearm that does not have a thrown reach to represent this weapon. In addition, gain the Go For The Knees Pugilist Maneuver. You may use any of your Pugilist Maneuvers with this weapon. | |||
|''Pugilist, Grave Digger'' | |||
|- | |||
|'''Dirt Throw''' | |||
|Burial Shovel | |||
|You attempt to whip up dirt straight into an enemy’s eyes. Spend 1 AP and make a STR or DEX attack against a creature’s ANT. On a hit, they are Blinded until the end of their next turn. While they are Blinded, you deal +1d4 blunt damage when you hit them with a melee attack. There must be some type of soil around to use this feature. | |||
|''Pugilist, Grave Digger'' | |||
|- | |||
|'''Dirt Shield''' | |||
|Dirt Throw | |||
|You spend 1 Reactive AP to pull up a shield of dirt, halving the damage you just took up to 10 HP. There must be some type of soil around to use this feature. | |||
|''Pugilist, Grave Digger'' | |||
|- | |||
|'''Spirit Communication''' | |||
|Burial Shovel | |||
|When you take 30 minutes to meditate, you can form a connection with a spirit that has been deceased for less than one year. | |||
If you personally knew the person in life, you can ask up to three questions. If you don’t know the spirit, you can ask two questions. Either way, your questions can only be answered with yes or no. The spirit’s knowledge is limited by what knowledge it had in life, and what it has witnessed as a spirit. | |||
|''Pugilist, Grave Digger'' | |||
|- | |||
|'''Spirit Aura''' | |||
|Spirit Communication | |||
|Spend 2 AP to draw forth a shifting spirit aura around you that confuses the enemy. A creature making an attack against you must make an INT check against your ANT. On a failure, they suffer 3 TD on their next attack against you. Your aura ends when you are hit by an attack, and creatures who succeed on their INT check can no longer be fooled by your aura for the next minute. | |||
|''Pugilist, Grave Digger'' | |||
|- | |||
|'''Prevent Undead''' | |||
|Dirt Throw or Spirit Communication | |||
|You touch a creature that has died within the last 24 hours and then you may spend 15 minutes meditating. This creature then becomes Immune to becoming undead for the next week. | |||
|''Pugilist, Grave Digger'' | |||
|- | |||
|'''Burial Shovel II''' | |||
|Prevent Undead | |||
|Learn two Pugilist Maneuvers, one of which must be Shove or Uppercut. In addition, when you hit a creature with your shovel, you deal +1d4 radiant damage. | |||
|''Pugilist, Grave Digger'' | |||
|- | |||
|'''Funeral Rite''' | |||
|Burial Shovel II | |||
|You start reciting a funeral rite to prevent corpses within a 60 ft radius from becoming undead. | |||
Gain the Funeral Rite spell. | |||
* '''(1⁄2 AWR/Rest)''' You may cast it without spending SP, and you cannot upcharge it. | |||
|''Pugilist, Grave Digger'' | |||
|- | |||
|'''Bury Undead''' | |||
|Funeral Rite | |||
|Gain the Bury Undead ability. | |||
* '''Bury Undead (1/Rest).''' Spend 3 AP to connect to the soil around you, bending it to your will. Choose a point within 60 ft of you and make an AWR attack against the REF of each creature with the undead tag that is Huge or smaller within a 30 ft radius of that point. On a hit, the ground swallows them whole and buries them. While buried in this way, an undead is Restrained and has Total Cover. An undead may escape the Restrained condition by making a STR check against a DC of 10 + your AWR. When they escape the Restrained condition, they lose Total Cover and are Prone. | |||
|''Pugilist, Grave Digger'' | |||
|- | |||
|'''Dirt Travel''' | |||
|Bury Undead, Dirt Shield | |||
|Gain the Mole Pugilist Maneuver. | |||
* '''''Mole:''''' Spend 2 AP to sink into the ground and reappear elsewhere within 25 ft of you. This does not trigger reactive attacks. The ground must be some type of soil. | |||
|''Pugilist, Grave Digger'' | |||
|- | |||
|'''Dirt Form''' | |||
|Dirt Travel | |||
|Gain the Morph Pugilist Maneuver. | |||
* '''''Morph'':''' You spend 3 AP to turn yourself into dirt, keeping your shape and abilities. Attacks against you that deal physical damage suffer 1 TD and deal 1⁄2 damage while you are in this form, which lasts until the end of your next turn. In addition, you can use the Mole Pugilist Maneuver for 1 less AP while in this form. | |||
|''Pugilist, Grave Digger'' | |||
|- | |||
|'''Spirit Summoner''' | |||
|Bury Undead, Spirit Aura | |||
|Gain the Spirit Summoner ability. | |||
* '''Spirit Summoner (2/Rest).''' Spend 4 AP to summon a spirit who acts as an ally ally in an unoccupied space within 10 ft of you. The spirit has its own Initiative. It uses the stats of a [[Soldier (NPC)|Soldier]] and remains for 10 minutes or until killed. You must tell the spirit what to do, or else it will spend its turns defending itself. | |||
|''Pugilist, Grave Digger'' | |||
|- | |||
|'''Spirit Guide''' | |||
|Spirit Summoner | |||
|When in the presence of creatures with the undead tag, you can spend 10 minutes to connect to the spirits of up to three bodies whose death was defiled by necromancy and put them to rest, destroying the undead if they became undead unwillingly. You can destroy one extra undead that became undead unwillingly for every +5 minutes you spend. | |||
|''Pugilist, Grave Digger'' | |||
|- | |||
|'''Death Resistant''' | |||
|Dirt Form or Spirit Guide | |||
|Gain the Death Resistant ability. | |||
* '''Death Resistant (1/Rest).''' When you reach enough Death Points to die, make a DC 14 END check. On a success, you do not die and instead remove 2 Death Points. In addition, when succeeding on this check, you gain Immunity to becoming undead if you die within the next 24 hours. | |||
|''Pugilist, Grave Digger'' | |||
|- | |||
|'''Necromancer's Foe''' | |||
|Death Resistant, Grave Digger 14 | |||
|You are a force to be reckoned with when it comes to dealing with the undead and are a thorn in the side of every necromancer. People from all over the world come to you for aid when dealing with an undead problem and you are praised by those who share your viewpoints. | |||
Bury Undead becomes 1/Recoup. Gain the Undo Undead ability. | |||
* '''Undo Undead (1/Rest).''' When you have used the Bury Undead feature, you can spend 3 AP on your next turn to immediately destroy the undead that are buried from this feature. Creatures with the undead tag with ML greater than 1⁄2 your character level, along with undead that are no longer buried but were affected by your currently active Bury Undead ability, instead take 3d8 radiant damage. | |||
* '''''Level 30:''''' Undo Undead becomes 1/Recoup. | |||
|''Pugilist, Grave Digger, '''Capstone''''' | |||
|} | |||
=== Penitent Track === | === Penitent Track === | ||
| Line 698: | Line 810: | ||
All are fallible, and you are the first to admit your many shortcomings. You view your moral scruples with grave serenity, scourging yourself when you transgress. By disciplining the body, you may sharpen the mind. You view your flesh as a crucible for your spirit, and you will draw out the dross at any cost. | All are fallible, and you are the first to admit your many shortcomings. You view your moral scruples with grave serenity, scourging yourself when you transgress. By disciplining the body, you may sharpen the mind. You view your flesh as a crucible for your spirit, and you will draw out the dross at any cost. | ||
{| class="wikitable" | |||
!Talent | |||
!PreReq | |||
!Description | |||
!Tags | |||
|- | |||
|'''Flagellation''' | |||
|Pugilist Entry | |||
|Gain the Flagellation ability. | |||
* '''Flagellation.''' When you Take a Rest, you may ignore X Fear when determining if you are above your Threshold. At the end of the Rest, take Xd10 sharp damage. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Strength of Habit''' | |||
|Flagellation | |||
|Your Flagellation ability damage becomes Xd8 sharp damage. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Strength of Habit II''' | |||
|Strength of Habit | |||
|Your Flagellation ability damage becomes Xd6 sharp damage. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Godfearing''' | |||
|Flagellation | |||
| | |||
* '''(2/Rest)''' When you would gain Death Points, you may spend 1 AP to instead gain Fear equal to double the Death Points you would have gained and regain 1d10+END HP. You cannot use this to ignore Death Points from Massive Damage. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Righteous Retribution''' | |||
|Flagellation | |||
| | |||
* '''(2/Rest)''' When you would gain Death Points, you may spend 1 AP to instead gain Fear equal to double the Death Points you would have gained and regain 1 HP. Increase your crit range by +1 for the next minute. You cannot use this to ignore Death Points from Massive Damage. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Sanctity of Blood''' | |||
|Flagellation | |||
|Your mental defenses increase by +1 when you are Bloodied. You are Bloodied at 3⁄4 your max HP. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Sanctity of Blood II''' | |||
|Sanctity of Blood | |||
|Your AR, physical defenses, and mental defenses increase by +1 when you are Bloodied. Gain +4 Skill Points that you can spend on any skills with the stamina tag. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Sanctity of Blood III''' | |||
|Sanctity of Blood II | |||
|Your AR, physical defenses, and mental defenses each increase by +1 when you are Bloodied. Gain +4 Skill Points that you can spend on any skills with the stamina tag. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Confessional''' | |||
|Flagellation | |||
|When you Take a Rest, an allied creature may confide their sins and fears. They may ignore 1 Fear during the Rest. At the end of the Rest they take 1dX damage, where X is the damage die your Flagellant ability inflicts. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Scourge''' | |||
|Flagellation | |||
|You have a special weapon, a scourge. This weapon uses the stats of a cat-o’-nines, but you can use STR or DEX with it. You can also use Pugilist Maneuvers with your scourge. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Cleansing Rebuke''' | |||
|Scourge | |||
|Gain a new Pugilist's Maneuver: Cleansing Rebuke. | |||
* '''''Cleansing Rebuke:''''' You may hit yourself or a willing ally with your scourge, dealing damage as normal. Cleanse the target of a condition of your choice: Charmed, Demoralized, Frightened, or Shaken. The target is Immune to this condition for the next minute. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Penitent Litany''' | |||
|Flagellation | |||
|Gain the Disciple of the Divine talent if you did not already know it. If you did already know it, gain +5 SP and +1 Divine Power instead. Talents with the penitent tag grant you +1 Divine Power (this works retroactively). END is your magic attribute. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Penitent Chorus''' | |||
|Penitent Litany | |||
| | |||
* '''(2/Rest)''' When you would gain Death Points, you may instead gain Fear equal to double the Death Points you would have gained and regain 1 HP. Also regain 1d10+END SP. You cannot use this to ignore Death Points from Massive Damage. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Flagellation II''' | |||
|Penitent 5 | |||
|When you use your Flagellation ability, after you complete your Rest and take damage accordingly, you may remove a number of Fear equal to 1⁄2 the Fear that you ignored. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Strength of Habit III''' | |||
|Flagellation II | |||
|Your Flagellation ability damage becomes Xd4 sharp damage. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Godfearing II''' | |||
|Flagellation II, Godfearing | |||
| | |||
* '''(2/Rest)''' Godfearing becomes: When you would gain Death Points, you may instead spend 1 AP to gain Fear equal to quadruple the Death Points you would have gained and regain 2d10+END HP. You cannot use this to ignore Death Points from Massive Damage. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Scar Tissue''' | |||
|Flagellation II | |||
|Whenever you take sharp damage, decrease it by 2 (min 1). | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Sanctity of Blood IV''' | |||
|Flagellation II, Sanctity of Blood III | |||
|Your AR, physical defenses, and mental defenses each increase by +1 when you are Bloodied. Gain +4 Skill Points that you can spend on any skills with the stamina tag. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Penitentiary''' | |||
|Flagellation II, Confessional | |||
|When you Recoup, you may create a temporary Shrine that lasts for 1 hour. | |||
Other creatures may use this Shrine to use your Flagellation ability. | |||
* '''(1/Year)''' If you create a Shrine in the same place at least once per day for a month, it becomes permanent. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Penitentiary II''' | |||
|Penitentiary | |||
| | |||
* '''(1/Week)''' When you Take a Rest, you may create a temporary Haven that has a Shrine in it. This lasts for 8 hours. The Shrine follows the same rules as your Penitentiary Shrine. In order for anyone to gain the benefit of this Haven, they must use the Shrine. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Flay''' | |||
|Flagellation II, Scourge | |||
|Gain the Flay ability. | |||
* '''Flay (1/Recoup).''' Declare that you intend to Flay a target within reach of your scourge. Make an attack; on a hit, it counts as a crit. On a miss, it counts as a crit that hits you. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Scouring Scourge''' | |||
|Flagellation II, Scourge | |||
|Your scourge has +1 crit range when you are Bloodied. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Flagellation III''' | |||
|Penitent 13 | |||
|When you use your Flagellation ability, after you complete your Rest and take damage accordingly, you may remove all Fear that you ignored. | |||
|''Pugilist, Penitent'' | |||
|- | |||
|'''Forgiven Soul''' | |||
|Flagellation III | |||
|When you use your Flagellation ability, you may act as though you are removing 4 additional Fear. If you do, you may remove one Psyche talent that does not have the soul scar tag. | |||
* '''(1/Week)''' When you finish Taking a Rest, you may reselect which Penitent talents you have. You may not reassign your Flagellation talents. If you have Penitent Litany, you may not reassign it. | |||
* '''''Level 30:''''' Immediately remove all Psyche talents, including those with the soul scar tag, and undo all of their effects. You are immune to Psyche talents and Fear. | |||
|''Pugilist, Penitent, '''Capstone''''' | |||
|} | |||