Weapons: Difference between revisions

1,539 bytes added ,  9 February 2025
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!Tags
!Tags
!Cost
!Cost
!Source
|-
|-
|Boomerang*  
|Boomerang*  
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|''One-Handed, Special''
|''One-Handed, Special''
|15
|15
|CRB
|-
|-
|Cat-o-Nines*  
|Cat-o-Nines*  
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|''One-Handed, Special''
|''One-Handed, Special''
|40
|40
|CRB
|-
|-
|Net*
|Net*
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|''Two-Handed, Special''
|''Two-Handed, Special''
|25
|25
|CRB
|-
|-
|Pickaxe  
|Pickaxe  
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|''Hand-and-a-Half (1d10)''
|''Hand-and-a-Half (1d10)''
|15
|15
|CRB
|-
|-
|Trident  
|Trident  
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|''Hand-and-a-Half (1d8)''
|''Hand-and-a-Half (1d8)''
|50
|50
|CRB
|-
|-
|War Pick  
|War Pick  
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|''Two-Handed, Unwieldy''
|''Two-Handed, Unwieldy''
|25
|25
|CRB
|-
|-
|War Scythe  
|War Scythe  
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|''Two-Handed, Unwieldy''
|''Two-Handed, Unwieldy''
|50
|50
|CRB
|-
|-
|Whip*  
|Whip*  
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|''One-Handed, Light, Special''
|''One-Handed, Light, Special''
|25
|25
|CRB
|-
|Chain Whip*
|1d8 blunt
|DEX
|6-STR, min 3
|Reach 10 ft
|''Hand-and-a-Half (reduce APC by 1, min 2), Special''
|40
|Harker's
|-
|Extended Chain Whip*
|1d6 blunt
|DEX
|8-STR, min 3
|Reach 15 ft
|''Hand-and-a-Half (reduce APC by 1, min 2), Special''
|60
|Harker's
|-
|Extended Whip*
|1d4 sharp
|DEX
|8-DEX, min 3
|Reach 15 ft
|''Hand-and-a-Half (reduce APC by 1, min 2), Special''
|35
|Harker's
|-
|Heavy Chain Whip*
|1d10 blunt
|STR
|8-STR, min 3
|Reach 10 ft
|''Hand-and-a-Half (reduce APC by 1, min 2), Special''
|50
|Harker's
|-
|Spiked Whip*
|2d4 sharp
|DEX
|6-DEX, min 3
|Reach 10 ft
|''One-Handed, Special''
|40
|Harker's
|-
|Oak Stake*
|1d6 sharp
|STR
|2
|Thrown 20 ft
|''One-Handed, Light, Special''
|5
|Harker's
|-
|Pine Stake*
|1d4 sharp
|DEX
|2
|Thrown 40 ft
|''One-Handed, Light, Special''
|5
|Harker's
|-
|Silver Tooth*
| -
| -
| -
|Melee
|''Concealed, Special''
|30
|Harker's
|}
|}
<blockquote>'''*Boomerang'''
<blockquote>'''*Boomerang'''
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On a hit, the target takes no damage, but is Restrained (Escape DC 15). Nets have 15 HP, 10 AR, REF, and FORT, and Immune Blunt.
On a hit, the target takes no damage, but is Restrained (Escape DC 15). Nets have 15 HP, 10 AR, REF, and FORT, and Immune Blunt.


'''*Whip'''
'''*Whips'''
 
When you attack with a whip, if you hit, you may spend 2 AP to make a secondary attack against a target’s REF. On a hit, if the target is Large or smaller, it falls Prone.
 
'''*Stakes'''
 
Stakes have a +2 crit range against vampires. When you crit with a stake, if the target creature has the fiend or undead tag, it takes +1d10 radiant damage. When you crit fail on an attack with a stake, it breaks.
 
'''*Silver Tooth'''
 
This is a set of silver caps you can place on your incisors. It grants you a natural weapon attack. '''Bite:''' (2 AP) ''Reach 5 ft Natural Weapon''. +STR or DEX vs REF. '''Hit:''' 1d4+STR or DEX sharp damage that counts as silver.


When you attack with your whip, if you hit, you can spend 2 additional AP to make a second attack against a target’s REF; on a hit, if the target is Large or smaller, it falls prone.</blockquote>
If you you already had a bite natural weapon, this increases its damage by one die size (e.g., from 1d6 to 1d8, max 1d12). </blockquote>


== Siege Weapons ==
== Siege Weapons ==
See [[Siege Weapons]].
See [[Siege Weapons]].