Berzerker: Difference between revisions

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'''Rage.''' By unleashing your inner demons, you can fuel your attacks with mighty rage. This allows you to do significantly more damage, but also makes you easier to hit in your blind fury.
'''Rage.''' By unleashing your inner demons, you can fuel your attacks with mighty rage. This allows you to do significantly more damage, but also makes you easier to hit in your blind fury.


== '''Berzerker Entry Talent''' ==
'''Branded.''' ''Harker's Guide to Vampire Hunting.'' You have a magic brand on your body that rejects any attempts to heal or remove it, even through magic. This brand has given you strange abilities, such as the ability to see into the spiritual world or to witness ghosts that others might not notice. Furthermore, your brand occasionally bursts forth into ghostly light, filling you with otherworldly power.
 
== Core Subclass Tracks ==
 
=== '''Berzerker Entry Talent''' ===
After gaining the Berzerker Entry Talent, you can take talents from any of the Berzerker tracks.  After gaining the Berzerker Entry Talent, you can also gain [[Specialization Talents|Primal Aspect Talents]]
After gaining the Berzerker Entry Talent, you can take talents from any of the Berzerker tracks.  After gaining the Berzerker Entry Talent, you can also gain [[Specialization Talents|Primal Aspect Talents]]
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== '''Exile Track''' ==
=== '''Exile Track''' ===
[[File:Exile Track.png|1058x1058px|Exile Track Progression|left|frameless]]
[[File:Exile Track.png|Exile Track Progression|alt=Exile Track Progression|thumb]]
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!Talent
!Talent
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|''Berzerker, Exile, '''Capstone'''''
|''Berzerker, Exile, '''Capstone'''''
|}
|}
== '''Fearless Track''' ==
 
=== '''Fearless Track''' ===
[[File:Fearless Track.png|536x536px|thumb|Fearless Track Progression]]
[[File:Fearless Track.png|536x536px|thumb|Fearless Track Progression]]
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== '''Juggernaut Track''' ==
=== '''Juggernaut Track''' ===
[[File:Juggernaut Track.png|thumb|510x510px|Juggernaut Track Progression]]
[[File:Juggernaut Track.png|thumb|510x510px|Juggernaut Track Progression]]
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== '''Rage Track''' ==
=== '''Rage Track''' ===
[[File:Rage Track.png|thumb|560x560px|Rage Track Progression]]
[[File:Rage Track.png|thumb|560x560px|Rage Track Progression]]
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** '''Level 30:''' Blood Rampage becomes 1/Rest.
** '''Level 30:''' Blood Rampage becomes 1/Rest.
|''Berzerker, Rage, '''Capstone'''''
|''Berzerker, Rage, '''Capstone'''''
|}
== Additional Subclass Tracks ==
=== Branded ===
''Source: Harker's Guide to Vampire Hunting''
You have a magic brand on your body that rejects any attempts to heal or remove it, even through magic. This brand has given you strange abilities, such as the ability to see into the spiritual world or to witness ghosts that others might not notice. Furthermore, your brand occasionally bursts forth into ghostly light, filling you with otherworldly power.
The exact nature of how and why you have this brand is up to you and your MC. If you are playing ''Soliloquy of Annihilation'' or ''Daughter of the Shadows'', the campaign includes specific lore justifications for your brand. Your MC will give you some information about your brand at the beginning of the campaign, and you will learn more as you play.
{| class="wikitable"
!Talent
!PreReq
!Description
!Tags
|-
|'''Blood Rage II'''<small>**This is the same as Blood Rage II in the Rage Track</small>
|Berzerker Entry
|You have a brand on your body that magically reappears whenever you magically heal it, cut it off, or otherwise try to remove it.
Gain the Fury ability. Whenever you use Fury, your brand bursts into flames that cause no mechanical harm to you or any other creature or object. This results in searing psychic pain, but your resolve allows you to make this mechanically negligible.
'''Fury.''' When you make a melee attack, you may gain +2 to your attack rolls, but all attacks against you have +1 TA and your mental defenses are reduced by 2. This lasts until the start of your next turn.
|''Berzerker, Branded, Rage''
|-
|'''Eternal Mark'''
|Blood Rage II
|You are harder than ever to kill. The number of Death Points it takes to kill you increases by +2. Whenever you receive any kind of healing aside from Catching your Breath, Recouping, or Taking a Rest, make a DC 12 LUCK check. On a fail, you do not gain any HP from the healing, but gain any secondary benefits.
|''Berzerker, Branded''
|-
|'''Soul Brand'''
|Eternal Mark
|Your soul is permanently scarred.
You can never be resurrected.
Gain the Branded Retaliation ability.
'''Branded Retaliation.''' When a creature crits against you with a melee attack, you may make a 0 AP reactive attack with a weapon you are holding, or with a natural or unarmed attack. (2/Rest)
|''Berzerker, Branded''
|-
|'''Soul Brand II'''
|Soul Brand
|When you use Branded Retaliation, if you have any Death Points, then your crit range increases by +2 for your reactive attack.
|''Berzerker, Branded''
|-
|'''Spirit Sight'''
|Eternal Mark
|You are haunted by ephemeral sightings of ghosts and demons. While your Ferocious or Fury abilities are active, you gain Spirit Sight.
'''Spirit Sight.''' You can see Unseen and Ethereal creatures within 60 ft of you. You can also see areas where planar travel is particularly easy or common, such as permanent gateways, even if they are not typically visible to the naked eye.
|''Berzerker, Branded''
|-
|'''Spirit Sight II'''
|Spirit Sight
|You also gain Spirit Sight whenever you are Bloodied.
|''Berzerker, Branded''
|-
|'''Shademarked'''
|Branded 4
|Gain the Shademarked ability.
'''Shademarked.''' When you attack with Fury, you may increase your crit range by +2. If you do, make a LUCK check. The DC is 10 + your number of Branded talents. If you fail, you gain +2 Fear as your brand scalds your psyche. If you fail by 10 or more, or if you crit fail, then you gain no Fear; instead, you summon a shade in an unoccupied space within 60 ft of you, an inverse echo of your Essence bent on destruction of all that you hold dear. It has the stats of a [[Slaugh]], rolls its own Initiative, and is violently hostile to your allies. Whenever you deal damage to your shade, you also take that damage.
|''Berzerker, Branded''
|-
|'''Blood Circle'''
|Shademarked
|When using a melee weapon, you may make a special attack: Blood Circle.
'''''Blood Circle:''''' (4 AP) Roll one attack with your weapon against the AR of each creature within 5 ft of you. Deal normal weapon damage to each creature you hit.
|''Berzerker, Branded''
|-
|'''Burning Brand'''
|Branded 6
|You may burn away your fear. Gain the Burning Brand ability.
'''Burning Brand.''' By gaining +1 Death Point and removing no Death Points during your current Recoup or Take a Rest, you may remove 2 Fear. (1/Recoup)
|''Berzerker, Branded''
|-
|'''Greatweapon'''
|Shademarked
|You may channel the mystical power of your brand into a specific weapon. That weapon must have the two-handed or unwieldy tag.
When you Take a Rest, you may imbue this weapon with the power of your brand. It becomes your Greatweapon. You may make a weapon that is already magical your Greatweapon, provided that it has the two-handed or unwieldy tag.
Your Greatweapon is unbelievably large, gaining +5 ft reach and becoming unusable in combat by anyone other than you. It also has runic detailing on the blade that closely resembles your brand.
You may only have one such weapon at a time. If you imbue your brand to create a new Greatweapon, your first one magically reverts to its normal, mundane form.
Deal +2 damage on all hits with your Greatweapon. Your Greatweapon counts as magical and costs 5 Essence (plus its normal Essence, if you turned a magical weapon into your Greatweapon).
|''Berzerker, Branded''
|-
|'''Scourging Resolve'''
|Branded 6
|Gain the Scourging Resolve ability.
'''Scourging Resolve.''' You may sear away your fear. By taking 1d10 psychic damage that you cannot reduce in any way, you may remove 2 Fear. (1/Recoup)
|''Berzerker, Branded''
|-
|'''Supernatural Brand'''
|Burning Brand or Scourging Resolve
|Gain the [[Specialization Talents|Marked, Ferocious II, or Juggernaut]] talent. Your brand bursts into flame when you use any ability that you gained from this selection.
|''Berzerker, Branded''
|-
|'''Shademarked II'''
|Blood Rage II
|Gain the Shadesummoner ability.
'''Shadesummoner.''' By spending 10 minutes in a trance, you can draw forth a shade willing to serve you for a short time. It will serve you unquestioningly, to the point of death, for a number of hours equal to 1 + 1/2 your CHA (min 1). At the end of this time, it dissipates. For the duration, you can cause the spirit to appear anywhere within 60 ft of you by spending 1 AP. When it appears, and on each of your turns while the spirit is there, you may spend 1 AP to allow the spirit to grant +1 TA or +1 AR to a creature that it is adjacent to until the start of your next turn. (1/Rest)
|''Berzerker, Branded''
|-
|'''Soul Brand III'''
|Shademarked II, Soul Brand II
|Gain +4 Skill Points that you may spend on any skills with the END tag.
When you Recoup, you may regain +1 use of your Branded Retaliation. (1/Rest)
|''Berzerker, Branded''
|-
|'''Blood Circle II'''
|Branded 10, Blood Circle
|When you attack with your Blood Circle ability, you may choose to take the damage yourself. If you do, then gain +1 TA, and even on a miss, a creature takes 1/2 damage.
|''Berzerker, Branded''
|-
|'''Spirit Sight III'''
|Shademarked II, Spirit Sight II
|Gain +4 Skill Points that you may spend on any skills with the AWR tag.
You also gain Spirit Sight whenever you have 1 or more Death Points.
|''Berzerker, Branded''
|-
|'''Greatweapon II'''
|Branded 10, Greatweapon
|Whenever you kill a creature with your Greatweapon, you may calculate any damage left over after you killed it. Apply that damage to another creature within your Greatweapon's reach.
|''Berzerker, Branded''
|-
|'''Essence Drink'''
|Blood Circle II or Greatweapon II
|Gain the Essence Drink ability.
'''Essence Drink.''' When you kill a creature, gain 1d10 Shield HP. (1/Turn)
Your brand glows whenever you have Shield HP in this way.
|''Berzerker, Branded''
|-
|'''Blood Circle III'''
|Essence Drink, Blood Circle II
|Blood Circle's radius increases from 5 ft to the reach of the weapon you use to make the attack.
|''Berzerker, Branded''
|-
|'''Greatweapon III'''
|Essence Drink, Greatweapon II
|Gain the Cleaving Swipe ability.
'''Cleaving Swipe.''' Whenever you kill a creature with your Greatweapon, you may calculate any damage left over after you killed it. Apply that damage to up to three other creatures within your Greatweapon's reach. (1/Recoup)
|''Berzerker, Branded''
|-
|'''Eternal Mark II'''
|Branded 13
|Increase the number of Death Points it takes to kill you by +½ your END. The LUCK DC to gain HP from healing abilities increases to 15.
|''Berzerker, Branded''
|-
|'''Scouring Shockwave'''
|Eternal Mark II
|You can slam your weapon into the ground, causing psychic fire to radiate out from you. Gain the following attack.
'''''Scouring Shockwave:''''' (5 AP) ''10 ft Radius or 30 ft Cone (your choice each time)''. +CHA vs FORT of each creature in the area. '''Hit:''' 2d6 fire, 2d6 psychic, and 2d6 blunt damage. '''Miss:''' 1/2 damage. '''Crit:''' Creatures are Blinded until the end of their next turn. '''Crit fail:''' The AOE switches to whichever one you did not choose. (2/Rest)
'''''Level 30:''''' Scouring Shockwave becomes 2/Recoup and no longer has a crit fail condition.
|''Berzerker, Branded, '''Capstone'''''
|}
|}