Psyche Talents: Difference between revisions

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|7 or less
|7 or less
|You are Demoralized. Enemy creatures attempting to Charm or Enthrall you can roll 2d20, using the higher.
|You are Demoralized. Enemy creatures attempting to Charm or Enthrall you can roll 2d20, using the higher.
Without doubt, you will not be able to keep your dark secret hidden forever. Your friends will find out eventually, and then they will leave you.
''Without doubt, you will not be able to keep your dark secret hidden forever. Your friends will find out eventually, and then they will leave you.''
|1 week
|1 week
|-
|-
|8-10
|8-10
|Whenever one of your allies becomes Bloodied or reaches 0 HP within 30 ft of you, you take 1d4 psychic [[damage]].
|Whenever one of your allies becomes Bloodied or reaches 0 HP within 30 ft of you, you take 1d4 psychic damage.
With resounding clarity, you know that you will live until you are old and gray, but all of your cherished friends will die in your arms, one after the other.
''With resounding clarity, you know that you will live until you are old and gray, but all of your cherished friends will die in your arms, one after the other.''
|1 week
|1 week
|-
|-
|11-13
|11-13
|You contemplate the futility of life. All your actions will amount to nothing in the end, so why bother?
|''You contemplate the futility of life. All your actions will amount to nothing in the end, so why bother?''
|1 day
|1 day
|-
|-
|14-16
|14-16
|Without doubt, you will not be able to keep your dark secret hidden forever. Your friends will find out eventually, and then they will leave you.
|''Without doubt, you will not be able to keep your dark secret hidden forever. Your friends will find out eventually, and then they will leave you.''
|1 day
|1 day
|-
|-
|17-20
|17-20
|With resounding clarity, you know that you will live until you are old and gray, but all of your cherished friends will die in your arms, one after the other.
|''With resounding clarity, you know that you will live until you are old and gray, but all of your cherished friends will die in your arms, one after the other.''
|1 day
|1 day
|-
|-
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|'''Abusive'''
|'''Abusive'''
|
|
|When you deal damage with any ability that involves verbal requirements or natural [[weapons]], deal +1d4 damage. When you use any ability that involves verbal requirements that would give a bonus to an ally, the ally is also Demoralized until the end of their next turn.
|When you deal damage with any ability that involves verbal requirements or natural weapons, deal +1d4 damage. When you use any ability that involves verbal requirements that would give a bonus to an ally, the ally is also Demoralized until the end of their next turn.
|''Psyche, Isolated, -1 Fear''
|''Psyche, Isolated, -1 Fear''
|-
|-
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|Lineage that eats, drinks, and sleeps
|Lineage that eats, drinks, and sleeps
Incompatibilities: Vampire Class
Incompatibilities: Vampire Class
|You violently die as your [[skeleton]] bursts from your meatsack. You become [[undead]]. Although you retain your memories, they do not feel like your own.
|You violently die as your skeleton bursts from your meatsack. You become undead. Although you retain your memories, they do not feel like your own.
You lose all lineage features that you had, instead gaining undead lineage features as appropriate based on your current character level.
You lose all lineage features that you had, instead gaining undead lineage features as appropriate based on your current character level.


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|''Psyche, Isolated, Soul Scar, -ALL Fear''
|''Psyche, Isolated, Soul Scar, -ALL Fear''
|-
|-
|'''[[Blight]]-Touched'''
|'''Blight-Touched'''
|
|
|You cause plant matter that is Medium or smaller to wither and wilt when you touch it. This has no mechanical effect on plant creatures with stats, but does affect their aesthetic appearance. You suffer a -2 to any skill check with the performance tag.
|You cause plant matter that is Medium or smaller to wither and wilt when you touch it. This has no mechanical effect on plant creatures with stats, but does affect their aesthetic appearance. You suffer a -2 to any skill check with the performance tag.
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|-
|-
|'''Fight'''
|'''Fight'''
|Incompatibilities: Flight and [[Freeze]] Psyche Talents
|Incompatibilities: Flight, Freeze Psyche Talents
|Gain Vulnerable Frightened 1.
|Gain Vulnerable Frightened +1.
When a creature causes you to become Frightened, gain +1 TA and deal +1d4 damage against that enemy for the duration of the condition.
When a creature causes you to become Frightened, gain +1 TA and deal +1d4 damage against that enemy for the duration of the condition.
|''Psyche, Isolated, -2 Fear''
|''Psyche, Isolated, -2 Fear''
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|'''Flagellant'''
|'''Flagellant'''
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|
|On your turn, you may spend all of your AP and take 1d8 sharp damage to remove all of your [[conditions]] of your choice (such as Broken, Frightened, Charmed, Enthralled etc.), with the exception of the Petrified and Phobic conditions.
|On your turn, you may spend all of your AP and take 1d8 sharp damage to remove all of your conditions of your choice (such as Broken, Frightened, Charmed, Enthralled etc.), with the exception of the Petrified and Phobic conditions.
|''Psyche, Isolated, -2 Fear''
|''Psyche, Isolated, -2 Fear''
|-
|-
|'''Flight'''
|'''Flight'''
|Incompatibilities: Fight and Freeze Psyche Talents
|Incompatibilities: Fight, Freeze Psyche Talents
|Gain Vulnerable Frightened 1.
|Gain Vulnerable Frightened +1.
When a creature causes you to become Frightened, your AR and physical defenses increase by +2 and you gain +5 walking speed for the duration of the condition.
When a creature causes you to become Frightened, your AR and physical defenses increase by +2 and you gain +5 ft walking speed for the duration of the condition.
|''Psyche, Isolated, -2 Fear''
|''Psyche, Isolated, -2 Fear''
|-
|-
|'''Freeze'''
|'''Freeze'''
|Incompatibilities: Fight and Flight Psyche Talents
|Incompatibilities: Fight and Flight Psyche Talents
|Gain Vulnerable Frightened 1.
|Gain Vulnerable Frightened +1.
When a creature causes you to become Frightened, all your defenses increase by +4 for the duration. However, you are also Chilled for the duration of the condition.
When a creature causes you to become Frightened, all your defenses increase by +4 for the duration of the condition. However, you are also Chilled for the duration of the condition.
|''Psyche, Isolated, -2 Fear''
|''Psyche, Isolated, -2 Fear''
|-
|-
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|'''Hopeless'''
|'''Hopeless'''
|
|
|You cannot benefit from any ally’s ability that involves verbal requirements. Gain Resist Charmed 3 and Resist Enthralled 3.
|You cannot benefit from any ally’s ability that involves verbal requirements. Gain Resist Charmed +3 and Resist Enthralled +3.
|''Psyche, Isolated, -4 Fear''
|''Psyche, Isolated, -4 Fear''
|-
|-
|'''Intrusive Thoughts'''
|'''Intrusive Thoughts'''
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|
|At the start of each of your turns in [[combat]], if you have not had an Intrusive Thought, roll 1d20. On a roll of 1 or 20, you have an Intrusive Thought. Roll on the ''Intrusive Thoughts'' table to determine the outcome.
|At the start of each of your turns in combat, if you have not had an Intrusive Thought, roll 1d20. On a roll of 1 or 20, you have an Intrusive Thought. Roll on the ''Intrusive Thoughts'' table to determine the outcome.
|''Psyche, Isolated, -4 Fear''
|''Psyche, Isolated, -4 Fear''
|}
|}
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|-
|-
|1
|1
|“[[Jump]]!” Spend 1 AP moving towards the nearest notable decrease in elevation and throwing yourself off the edge if possible. Then take the rest of your turn.
|“Jump!” Spend 1 AP moving towards the nearest notable decrease in elevation and throwing yourself off the edge if possible. Then take the rest of your turn.
|-
|-
|2
|2
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|-
|-
|5
|5
|“Dirt… yum.” Fall Prone and spend your entire turn eating the ground.
|“Dirt... yum.” Fall Prone and spend your entire turn eating the ground.
|-
|-
|6
|6