Magic Talents: Difference between revisions

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|'''Student of the Arcane'''
|'''Student of the Arcane'''
|
|
|Having tapped into the Fundamental Well and reach Attunation, you gain the following benefits.
|Having tapped into the Fundamental Wellspring and achieved Attunation, you gain the following benefits.


* '''Spell Points.''' Gain 10 SP if this is the first Magic Entry talent you take. Otherwise, gain 5 SP. Each time you level up and take a talent with the arcane magic tag, you gain +5 SP.
'''Spell Points.''' If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the arcane magic tag, you gain +5 SP.
* '''Arcane Power.''' Gain 1 Arcane Power. Each time you level up take a talent with the arcane magic tag, you gain +1 Arcane Power.


* '''Arcane Spells.'''[[Arcane Spells|:]] You know a number of arcane cantrips and spells equal to your Arcane Power + your INT. Each time this number increases, learn another arcane cantrip or spell.
'''Arcane Power.''' Gain 1 Arcane Power. Each time you level up and take a talent with the arcane magic tag, you gain +1 Arcane Power.
* '''Student.''' Gain access to the arcane magic stack. Gain two talents from the arcane magic stack. (You do not gain additional spell points from these selections.)
 
* '''Arcanist.''' Your magic attribute is INT unless another talent says otherwise.
'''Arcane Spells.''' You know a number of arcane cantrips and spells equal to your Arcane Power + INT. Each time this number increases, learn another arcane cantrip or spell.
 
'''Student.''' Gain access to the Arcane Magic stack. Gain two talents from the Arcane Magic stack. (You do not gain additional SP or Arcane Power from these selections.)
 
'''Arcanist.''' Your magic attribute is INT unless another talent says otherwise.
|''Arcane Magic, Magic Entry''
|''Arcane Magic, Magic Entry''
|-
|-
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|'''Arcane Knowledge'''
|'''Arcane Knowledge'''
|
|
|''Repeatable.'' Gain one arcane spell or cantrip, and gain +4 Skill Points that you can assign to any skill with the knowledge tag.
|''Repeatable.'' Gain one arcane spell or cantrip, and gain +4 Skill Points that you can spend on any skills with the knowledge tag.
|''Arcane Magic, Repeatable''
|''Arcane Magic, Repeatable''
|-
|-
|'''Arcane Magic'''
|'''Arcane Magic'''
|
|
|''Repeatable.'' Gain two arcane cantrips and one arcane spell.
|''Repeatable.'' Gain two arcane cantrips and one arcane spell..
|''Arcane Magic, Repeatable''
|''Arcane Magic, Repeatable''
|-
|-
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|'''Clear Thoughts'''
|'''Clear Thoughts'''
|
|
|''Repeatable.'' You permanently lose 3d4 maximum HP and can reallocate all talent points that have given you Arcane Power. You cannot reassign Student of the Arcane or Clear Thoughts. If reassigning would cause you to know fewer spells, you can choose which spells you forget. You must spend 8 uninterrupted hours in Attunation to achieve this, and rest for 8 hours following this process. If you are interrupted, you must start the process over. Your talent point changes do not take effect until you’ve finished the entire process. Taking this talent twice does allow you to reallocate the previous uses of this talent, but does not cause you to regain the lost maximum HP.
|''Repeatable.'' You permanently lose 3d4 max HP and can reallocate all talent points that have given you Arcane Power. You cannot reassign Student of the Arcane or Clear Thoughts. If reassigning would cause you to know fewer spells, you can choose which spells you forget. You must spend 8 uninterrupted hours in Attunation to achieve this, and rest for 8 hours following this process. If you are interrupted, you must start the process over. Your talent point changes do not take effect until you have finished the entire process. Taking this talent again does allow you to reallocate the previous uses of this talent, but does not cause you to regain the lost max HP.
|''Arcane Magic, Repeatable''
|''Arcane Magic, Repeatable''
|-
|-
|'''Fire Focus'''
|'''Fire Focus'''
|<u>Incompatible</u>: Cold Focus, Necrotic Focus
|<u>Incompatible</u>: Cold Focus, Necrotic Focus
|Your spells that deal fire damage now ignore Resist, but you can no longer cast spells that deal cold damage.
|Your magical abilities that deal fire damage now ignore Resist, but you can no longer cast magical abilities that deal cold damage.
|''Arcane Magic''
|''Arcane Magic''
|-
|-
|'''Fire Focus II'''
|'''Fire Focus II'''
|Fire Focus
|Fire Focus
|You gain +1 to hit with spells that deal fire damage, you gain Resist Fire 3, and you gain Vulnerable Cold 1.
|Gain +1 to hit with magical abilities that deal fire damage, Resist Fire +3, and Vulnerable Cold +1.
|''Arcane Magic''
|''Arcane Magic''
|-
|-
|'''Fire Focus III'''
|'''Fire Focus III'''
|Fire Focus II
|Fire Focus II
|You gain an additional +1 to hit with spells that deal fire damage, and your Resist Fire increases to 6. Your Vulnerable Cold value increases to 2.
|Gain +1 to hit with magical abilities that deal fire damage, Resist Fire +3, and Vulnerable Cold +1.
|''Arcane Magic''
|''Arcane Magic''
|-
|-
|'''Fire Focus IV'''
|'''Fire Focus IV'''
|Fire Focus III
|Fire Focus III
|You gain an additional +1 to hit with spells that deal fire damage, you gain Immune Fire, and your Vulnerable Cold value increases to 3.
|Gain +1 to hit with magical abilities that deal fire damage, Immune Fire, and Vulnerable Cold +1.
|''Arcane Magic''
|''Arcane Magic''
|-
|-
|'''Cold Focus'''
|'''Cold Focus'''
|<u>Incompatible:</u> Fire Focus, Necrotic Focus
|<u>Incompatible:</u> Fire Focus, Necrotic Focus
|Your spells that deal cold damage now ignore Resist, but you can no longer cast spells that deal fire damage.
|Your magical abilities that deal cold damage now ignore Resist, but you can no longer cast magical abilities that deal fire damage.
|''Arcane Magic''
|''Arcane Magic''
|-
|-
|'''Cold Focus II'''
|'''Cold Focus II'''
|Cold Focus
|Cold Focus
|You gain +1 to hit with spells that deal cold damage, you gain Resist Cold 3, and you gain Vulnerable Fire 1.
|Gain +1 to hit with magical abilities that deal cold damage, Resist Cold +3, and Vulnerable Fire +1.
|''Arcane Magic''
|''Arcane Magic''
|-
|-
|'''Cold Focus III'''
|'''Cold Focus III'''
|Cold Focus II
|Cold Focus II
|You gain an additional +1 to hit with spells that deal cold damage, and your Resist Cold increases to 6. Your Vulnerable Fire value increases to 2.
|Gain +1 to hit with magical abilities that deal cold damage, Resist Cold +3, and Vulnerable Fire +1.
|''Arcane Magic''
|''Arcane Magic''
|-
|-
|'''Cold Focus IV'''
|'''Cold Focus IV'''
|Cold Focus III
|Cold Focus III
|You gain an additional +1 to hit with spells that deal cold damage, you gain Immune Cold, and your Vulnerable Fire value increases to 3.
|Gain +1 to hit with magical abilities that deal cold damage, Immune Cold, and Vulnerable Fire +1.
|''Arcane Magic''
|''Arcane Magic''
|-
|-
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|'''Fundamental Recovery II'''
|'''Fundamental Recovery II'''
|Fundamental Recovery
|Fundamental Recovery
|The amount of SP you regain increases by +1d4.
|You now regain 2d4 SP from Fundamental Recovery.
|''Arcane Magic''
|''Arcane Magic''
|-
|-
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|'''Fundamental Recovery IV'''
|'''Fundamental Recovery IV'''
|Fundamental Recovery III
|Fundamental Recovery III
|The amount of SP you regain increases again by +1d4.
|You now regain 3d4 SP from Fundamental Recovery.
|''Arcane Magic''
|''Arcane Magic''
|-
|-
|'''Necrotic Focus'''
|'''Necrotic Focus'''
|<u>Incompatible:</u> Cold Focus, Fire Focus
|<u>Incompatible:</u> Cold Focus, Fire Focus
|Your spells that deal necrotic damage now ignore Resist, but you can no longer cast magic that deals radiant damage.
|Your magical abilities that deal necrotic damage now ignore Resist, but you can no longer cast magical abilities that deal radiant damage.
|''Arcane Magic''
|''Arcane Magic''
|-
|-
|'''Necrotic Focus II'''
|'''Necrotic Focus II'''
|Necrotic Focus
|Necrotic Focus
|The first time you deal necrotic damage with a spell after Taking a Rest, gain Shield HP equal to the amount of damage you dealt to one creature.
|The first time you deal necrotic damage with a magical ability after Taking a Rest, gain Shield HP equal to the amount of damage you dealt to one creature.
|''Arcane Magic''
|''Arcane Magic''
|-
|-
|'''Necrotic Focus III'''
|'''Necrotic Focus III'''
|Necrotic Focus II
|Necrotic Focus II
|The first time you deal necrotic damage with a spell after Recouping, gain Shield HP equal to the amount of damage you dealt to one creature.
|The first time you deal necrotic damage with a magical ability after Recouping, gain Shield HP equal to the amount of damage you dealt to one creature.
|''Arcane Magic''
|''Arcane Magic''
|-
|-
|'''Necrotic Focus IV'''
|'''Necrotic Focus IV'''
|Necrotic Focus III
|Necrotic Focus III
|When you deal necrotic damage with a spell, gain Shield HP equal to the amount of damage you dealt to one creature.
|When you deal necrotic damage with a magical ability, gain Shield HP equal to the amount of damage you dealt to one creature.
|''Arcane Magic''
|''Arcane Magic''
|}
|}
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|
|
|Having opened yourself to divine power, you gain the following benefits.
|Having opened yourself to divine power, you gain the following benefits.
'''Spell Points.''' If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the divine magic tag, you gain +5 SP.
'''Divine Power.''' Gain 1 Divine Power. Each time you level up and take a talent with the divine magic tag, you gain +1 Divine Power.
'''Disciple.''' Gain access to the Divine Magic stack. Gain two talents from the Divine Magic stack. (You do not gain additional SP or Divine Power from these selections.)


* '''Spell Points.''' If this is your first Magic Entry talent, gain 10 spell points. Otherwise, gain +5 SP. Each time you level up and take a talent with the divine magic tag, you gain +5 SP.
'''Divinity.''' Your magic attribute is CHA unless another talent says otherwise.
* '''Divine Power.''' Gain 1 Divine Power. Each time you level up and spend your talent point on a talent with the divine magic tag, you gain +1 Divine Power.
* '''Disciple.''' Gain access to the Divine Magic stack. Gain two talents from the Divine Magic stack. (You do not gain additional SP or Divine Power from these selections.))
* '''Divinity.''' Unless otherwise noted, your magic attribute is CHA.
|''Divine Magic, Magic Entry''
|''Divine Magic, Magic Entry''
|-
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|''Divine Magic, Repeatable''
|''Divine Magic, Repeatable''
|-
|-
|'''Divine Ritual'''
|'''Divine Rituals'''
|
|
|''Repeatable.'' Learn two divine rituals.
|''Repeatable.'' Learn two divine rituals.
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|'''Quickened Recovery'''
|'''Quickened Recovery'''
|
|
|(1/Recoup) When casting a spell with the evoking tag to restore HP, it costs 1 fewer AP (min 1).  
|Gain the Quickened Recovery ability.
 
* '''Quickened Recovery (1/Recoup).''' When casting a spell with the evoking tag to restore HP, reduce its APC by 1 (min 1).
|''Divine Magic''
|''Divine Magic''
|-
|-
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|'''Spark of Life'''
|'''Spark of Life'''
|
|
|(Divine Power/Rest) You may spend 1 AP and 1 SP to restore 1 HP to a creature that you touch, provided that the creature already has at least 1 HP.  
|Gain the Spark of Life ability.
 
* '''Spark of Life (Divine Power/Rest).''' You may spend 1 AP and 1 SP to restore 1 HP to a creature that you touch, provided that the creature already has at least 1 HP.
|''Divine Magic''
|''Divine Magic''
|-
|-
|'''Sanctified Wards'''
|'''Sanctified Wards'''
|
|
|(1/Recoup) When you cast a divine spell with the warding tag, you may cast it for 1 fewer SP (min 1).  
|Gain the Sanctified Wards ability.
 
* '''Sanctified Wards (1/Recoup).''' When you cast a divine spell with the warding tag, reduce its SPC by 2 (min 1).
|''Divine Magic''
|''Divine Magic''
|-
|-
|'''Sanctified Ward II'''
|'''Sanctified Wards II'''
|Sanctified Wards
|Sanctified Wards
|Sanctified Wards cost 2 fewer SP (min 1).
|Sanctified Wards now reduces the spell’s SPC by 4 (min 1).
|''Divine Magic''
|''Divine Magic''
|-
|-
|'''Santified Ward III'''
|'''Sanctified Wards III'''
|Sanctified Wards II
|Sanctified Wards II
|Sanctified Wards also allows you to cast the spell for 1 fewer AP.
|Sanctified Wards also allows you to reduce the spells APC by 1 (min 1).
|''Divine Magic''
|''Divine Magic''
|-
|-
|'''Sanctified Ward IV'''
|'''Sanctified Wards IV'''
|Sanctified Wards III
|Sanctified Wards III
|Sanctified Wards becomes 2/Recoup.
|Sanctified Wards becomes 3/Recoup.
|''Divine Magic''
|''Divine Magic''
|-
|-
|'''Supplicant's Reward'''
|'''Supplicant's Reward'''
|
|
|You may use the Supplicant’s Reward ability when you cast a spell, prayer, or ritual that affects consumable food or drink (such as purifying it of poison, or transmuting it from water into an alcoholic beverage).
|Gain the Supplicant’s Reward ability.


* '''Supplicant’s Reward.''' You may also magically conjure one day’s worth of rations as part of the same spell, prayer, or ritual.
* '''Supplicant’s Reward.''' When you cast a spell, prayer, or ritual that affects consumable food or drink, such as purifying it of poison, or transmuting it from water into an alcoholic beverage, you may also magically conjure one day’s worth of rations as part of the same spell, prayer, or ritual.
|''Divine Magic''
|''Divine Magic''
|}
|}
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|Having augmented yourself with strange powers, you gain the following benefits.
|Having augmented yourself with strange powers, you gain the following benefits.


* '''Spell Points.''' If this is your first Magic Entry talent, gain 10 spell points. Otherwise, gain +5 SP. Each time you level up and take a talent with the occult magic tag, you gain +5 SP.
* '''Spell Points.''' If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the occult magic tag, you gain +5 SP.
 
* '''Occult Power.''' Gain 1 Occult Power. Each time you level up and take a talent with the occult magic tag, you gain +1 Occult Power.
* '''Occult Power.''' Gain 1 Occult Power. Each time you level up and take a talent with the occult magic tag, you gain +1 Occult Power.
* '''Initiate.''' Gain access to the occult magic stack. Gain two talents from the occult magic stack. (You do not gain additional SP or Occult Power from these selections.)
* '''Initiate.''' Gain access to the Occult Magic stack. Gain two talents from the Occult Magic stack. (You do not gain additional SP or Occult Power from these selections.)
* '''Occultism.''' Your magic attribute is CHA unless another talent says otherwise.
* '''Occultism.''' Your magic attribute is CHA unless another talent says otherwise.
|''Occult Magic, Magic Entry''
|''Occult Magic, Magic Entry''
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|'''Dark Power Savant'''
|'''Dark Power Savant'''
|
|
|''Repeatable.'' When you make a roll that could result in you suffering Dark Power, you reduce the highest possible Dark Power number by 1 (e.g., from a roll of 1-5 to a roll of 1-4). A roll of 1 always triggers Dark Power.
|''Repeatable.'' When you make a roll that could result in you suffering dark power, you reduce the highest possible dark power number by 1 (e.g., from a roll of 1-5 to a roll of 1-4). A roll of 1 always triggers dark power.
|''Occult Magic, Repeatable''
|''Occult Magic, Repeatable''
|-
|-
|'''Dark Power Master'''
|'''Dark Power Mastery'''
|Dark Power Savant 4x
|Dark Power Savant x4
|Dark Power Savant can reduce your chances of Dark Power to 0, even if you roll a 1.
|Dark Power Savant can reduce your chances of dark power to 0, even if you roll a 1.
|''Occult Magic''
|''Occult Magic''
|-
|-
|'''Armor of Darkness'''
|'''Armor of Darkness'''
|
|
|When on a plane of existence that has days and nights, if you Recoup and it is nighttime, gain Resist Energy 3 for the next 4 hours.
|When on a plane of existence that has days and nights, if you Recoup and it is nighttime, gain Resist Energy +3 for the next 4 hours.
|''Occult Magic''
|''Occult Magic''
|-
|-
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|'''Repurpose Radiance'''
|'''Repurpose Radiance'''
|
|
|When on a plane of existence that has days and nights, if you Recoup and it is daytime, the next time you deal damage, add +1d10 fire damage.
|When on a plane of existence that has days and nights, if you Recoup and it is daytime, add +1d4 fire damage to chants that deal damage.
|''Occult Magic''
|''Occult Magic''
|-
|-
|'''Unholy Rites'''
|'''Unholy Rites'''
|
|
|(1/Week) When you enter the space of a religious order, such as a temple, you may steal a sliver of power from one god associated with that temple. Your MC will choose a Divine Icon from the Cleric stack based on the relevant god; you can use that Icon ability one time in the next 24 hours.
|Gain the Unholy Rites ability.
 
* '''Unholy Rites (1/Week).''' When you enter the space of a religious order, such as a temple, you may steal a sliver of power from one god associated with that temple. Your MC will choose a Divine Icon from the Cleric stack based on the relevant god; you can use that Icon ability one time in the next 24 hours.
|''Occult Magic''
|''Occult Magic''
|}
|}
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|'''Warden of the Primal'''
|'''Warden of the Primal'''
|
|
|Having cultivated a connection to the energy of the Everwilds, you can cast Primal magic.  
|Having cultivated a connection to the energy of the Everwilds, you can cast primal magic. You gain the following benefits.


* '''Spell Points.''' If this is your first Magic Entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the primal magic tag, gain +5 SP.
* '''Spell Points.''' If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the primal magic tag, gain +5 SP.
* '''Primal Power.''' Gain 1 Primal Power. Each time you level up and take a talent with the primal magic tag, you gain +1 Primal Power.
* '''Primal Power.''' Gain 1 Primal Power. Each time you level up and take a talent with the primal magic tag, you gain +1 Primal Power.
* '''Warden.''' Gain access to the Primal Magic stack. Gain two talents from the Primal Magic stack. (You do not gain additional Spell Points from these selections, nor do they count towards your Primal Power).
* '''Warden.''' Gain access to the Primal Magic stack. Gain two talents from the Primal Magic stack. (You do not gain additional SP or Primal Power from these selections.)
* '''Primeval Strength.''' Your magic attribute is AWR unless another talent says otherwise.
* '''Primeval Strength.''' Your magic attribute is AWR unless another talent says otherwise.
|''Primal Magic, Magic Entry''
|''Primal Magic, Magic Entry''
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|'''Primal Recovery'''
|'''Primal Recovery'''
|
|
|(1/Rest) When Recouping, if you are in an area of unmitigated wilderness, regain a number of SP equal to your Primal Tier.
|Gain the Primal Recovery ability.
 
* '''Primal Recovery (1/Rest).''' When Recouping, if you are in an area of unmitigated wilderness, regain 5 SP.
|''Primal Magic''
|''Primal Magic''
|-
|-
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|Primal Recovery II
|Primal Recovery II
<u>Incompatible</u>: Everwilds Affinity
<u>Incompatible</u>: Everwilds Affinity
|You may use your Primal Recovery ability even if you are not in unmitigated wilderness. So long as you are outdoors in an area that is predominantly nature, such as a garden or park, you can still use this ability.
|You may now use your Primal Recovery ability in any area outdoors that is predominantly nature, such as a garden or park.
|''Primal Magic''
|''Primal Magic''
|-
|-
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|'''Adept of the Psionic'''
|'''Adept of the Psionic'''
|
|
|Having opened yourself to Psionic power, you gain the following benefits.
|Having opened yourself to psionic power, you gain the following benefits.
 
* '''Aptitude.''' You manifest one psionic aptitude. when you cast psionic spells of that aptitude with the manifestation tag, they cost 0 SP for you.
 
* '''Spell Points.''' If this is the first Magic Entry talent you have taken, gain 10 SP. Otherwise, gain +5 SP. Each time you level up and take a talent with the psionic magic tag, you gain +5 SP.


* '''Aptitude.''' You manifest one psionic aptitude. When you cast psionic spells of that aptitude with the manifestation tag, they cost 0 SP for you.
* '''Spell Points.''' If this is the first magic entry talent you have taken, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the psionic magic tag, you gain +5 max SP.
* '''Psionic Power.''' Gain 1 Psionic Power. Each time you level up and take a talent with the psionic magic tag, you gain +1 Psionic Power.
* '''Psionic Power.''' Gain 1 Psionic Power. Each time you level up and take a talent with the psionic magic tag, you gain +1 Psionic Power.
 
* '''Adept.''' Gain access to the Psionic Magic stack. Gain two talents from the Psionic Magic stack. (You do not gain additional SP or Psionic Power from these selections.)
* '''Adept.''' Gain access to the magic psionic stack. Gain two talents from the psionic magic stack. You do not gain additional SP or Psionic Power from these selections.
 
* '''Psion.''' Your magic attribute is AWR unless another talent says otherwise.
* '''Psion.''' Your magic attribute is AWR unless another talent says otherwise.
|''Psionic Magic, Magic Entry''
|''Psionic Magic, Magic Entry''
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|'''Telepath Magic'''
|'''Telepath Magic'''
|
|
|''Repeatable'' You learn three new spells and/or invocations with the telepathy tag.
|''Repeatable.'' You learn three new spells and/or invocations with the telepathy tag.
|''Psionic Magic, Repeatable''
|''Psionic Magic, Repeatable''
|-
|-
|'''Psychokinetic Magic'''
|'''Psychokinetic Magic'''
|
|
|''Repeatable'' You learn three new spells and/or invocations with the psychokinetics tag.
|''Repeatable.'' You learn three new spells and/or invocations with the psychokinetics tag.
|''Psionic Magic, Repeatable''
|''Psionic Magic, Repeatable''
|-
|-
|'''Psychometabolic Magic'''
|'''Psychometabolic Magic'''
|
|
|''Repeatable'' You learn three new spells and/or invocations with the psychometabolics tag.
|''Repeatable.'' You learn three new spells and/or invocations with the psychometabolics tag.
|''Psionic Magic, Repeatable''
|''Psionic Magic, Repeatable''
|-
|-
|'''Metacreative Magic'''
|'''Metacreative Magic'''
|
|
|''Repeatable'' You learn three new spells and/or invocations with the metacreativity tag.
|''Repeatable.'' You learn three new spells and/or invocations with the metacreativity tag.
|''Psionic Magic, Repeatable''
|''Psionic Magic, Repeatable''
|-
|-
| '''Psionic Spells'''
| '''Psionic Spells'''
|
|
|''Repeatable'' You learn two new psionic spells.
|''Repeatable.'' You learn two new psionic spells.
|''Psionic Magic, Repeatable''
|''Psionic Magic, Repeatable''
|-
|-
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|'''Psionic Focus'''
|'''Psionic Focus'''
|<u>Incompatible</u>: Psionic Versatility
|<u>Incompatible</u>: Psionic Versatility
|''Repeatable'' Spells that have the tag you chose as your psionic aptitude cost 2 fewer SP (min 1, unless they are manifestations).
|''Repeatable.'' Spells that have the tag you chose as your psionic aptitude have their SPC reduced by 2 (min 1, unless they are manifestations).
|''Psionic Magic, Repeatable''
|''Psionic Magic, Repeatable''
|-
|-
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|'''Body Sculptor'''
|'''Body Sculptor'''
|
|
|(1/Level) You can shorten the meditation and recovery time from [[Body Sculpt]] to 8 hours each.  
|Gain the Body Sculptor ability.
 
* '''Body Sculptor (1/Level).''' You can shorten the meditation and recovery time from Body Sculpt to 8 hours each.
|''Psionic Magic''
|''Psionic Magic''
|-
|-
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|'''Body Sculptor III'''
|'''Body Sculptor III'''
|Body Sculptor II
|Body Sculptor II
|You can now cast Body Sculpt on others, as though it had a range of Touch.
|You can now cast Body Sculpt on others, as though it had a range of touch.
|''Psionic Magic''
|''Psionic Magic''
|-
|-
|'''Enhanced Concentration'''
|'''Enhanced Concentration'''
|
|
|When rolling Concentration, you now roll 2d20 and take the higher result. Additionally, if you roll Concentration and would fail, you can spend one Action Point reactively to pass instead.
|When rolling concentration, you now roll 2d20 and take the higher result. Additionally, if you roll concentration and would fail, you can spend 1 Reactive AP to pass instead.
|''Psionic Magic''
|''Psionic Magic''
|-
|-
|'''Enhanced Concentration II'''
|'''Enhanced Concentration II'''
|Level 12, Enhanced Concentration
|Level 12, Enhanced Concentration
|You can now concentrate on two spells. However, when concentrating on two spells, your Concentration DC increases by 4. If you fail a Concentration check, you lose Concentration on both spells.
|You can now concentrate on two spells. However, when concentrating on two spells, your concentration DC increases by 4. If you fail a concentration check, you lose concentration on both spells.
|''Psionic Magic''
|''Psionic Magic''
|-
|-
|'''Enhanced Concentration III'''
|'''Enhanced Concentration III'''
|Ehanced Concentration II
|Ehanced Concentration II
|When concentrating on one or more spells, you cannot lose Concentration on the spell that you have been concentrating on for the longest time.
|When concentrating on one or more spells, you cannot lose concentration on the spell that you have been concentrating on for the longest time.
|''Psionic Magic''
|''Psionic Magic''
|-
|-
|'''Enhanced Concentration IV'''
|'''Enhanced Concentration IV'''
|Level 24, Enhanced Concentration III
|Level 24, Enhanced Concentration III
|You can now concentrate on three spells at once, and your DC for Concentration can not exceed 12. If you fail a Concentration check, you lose Concentration on all spells except for the one that Enhanced Concentration III preserves.
|You can now concentrate on three spells at once, and your DC for concentration can not exceed 12. If you fail a concentration check, you lose concentration on all spells except for the one that Enhanced Concentration III preserves.
|''Psionic Magic''
|''Psionic Magic''
|-
|-
|'''Meditative Rest'''
|'''Meditative Rest'''
|
|
|You can remain partially aware of your surroundings while you sleep able to wake at will, at a moment’s notice (this takes 1 Reactive AP).
|You can remain partially aware of your surroundings while you sleep able to wake at will, at a moment’s notice (this takes 1 Reactive AP).
|''Psionic Magic''
|''Psionic Magic''
|-
|-
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|''Psionic Magic, Repeatable''
|''Psionic Magic, Repeatable''
|}
|}
''*Updated v1.2''