Vampire: Difference between revisions

60 bytes added ,  18 November 2024
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'''Charm.''' ''Ranged 20 ft Natural Weapon.'' +6 vs WILL. '''Hit:''' The target is Charmed by the Vampire until the start of the Vampire’s next turn.
'''Charm.''' ''Ranged 20 ft Natural Weapon.'' +6 vs WILL. '''Hit:''' The target is Charmed by the Vampire until the start of the Vampire’s next turn.


'''Shapechanger (3/Rest).''' The Vampire assumes the form of a '''[[Swarm of Bats]]''', a '''[[Vampiric Mist]]''', or an '''Alpha''' '''[[Wolf]]'''. It retains its HP and AR but otherwise uses the relevant creature’s stats. The vampire may return to its normal form by spending one action.
'''Shapechanger (3/Rest).''' The Vampire assumes the form of a '''[[Swarm of Bats]]''', a '''[[Vampiric Mist]]''', or an [[Alpha Wolf|'''Alpha''' '''Wolf''']]. It retains its HP and AR but otherwise uses the relevant creature’s stats. The vampire may return to its normal form by spending one action.
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'''Charm.''' ''Ranged 20 ft Natural Weapon.'' +6 vs WILL. '''Hit:''' The target is Charmed by the Vampire until the start of the Vampire’s next turn.
'''Charm.''' ''Ranged 20 ft Natural Weapon.'' +6 vs WILL. '''Hit:''' The target is Charmed by the Vampire until the start of the Vampire’s next turn.


'''Shapechanger (3/Rest).''' The Vampire assumes the form of a '''Swarm of Bats''', a '''Vampiric Mist''', or an '''Alpha''' '''Wolf'''. It retains its HP and AR but otherwise uses the relevant creature’s stats. The vampire may return to its normal form by spending one action.
'''Shapechanger (3/Rest).''' The Vampire assumes the form of a '''Swarm of Bats''', a '''Vampiric Mist''', or an '''Alpha''' '''[[Wolf]]'''. It retains its HP and AR but otherwise uses the relevant creature’s stats. The vampire may return to its normal form by spending one action.
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'''Frighten (Recharge 6).''' ''20 ft Radius Natural Weapon.'' +6 vs WILL of each creature in the radius. '''Hit:''' The creature is Frightened until the end of its next turn.
'''Frighten (Recharge 6).''' ''20 ft Radius Natural Weapon.'' +6 vs WILL of each creature in the radius. '''Hit:''' The creature is Frightened until the end of its next turn.


'''Creatures of the Night (1/Recoup).''' The vampire summons 2 (1d4) '''Wolves''' and 1 (1d2) '''Swarm of Bats'''. These creatures are friendly towards the Vampire, obey its mental commands, and take their turn immediately after it in Initiative.
'''Creatures of the Night (1/Recoup).''' The vampire summons 2 (1d4) '''[[Wolf|Wolves]]''' and 1 (1d2) '''Swarm of Bats'''. These creatures are friendly towards the Vampire, obey its mental commands, and take their turn immediately after it in Initiative.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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'''Charm.''' ''Ranged 20 ft Natural Weapon.'' +6 vs WILL. '''Hit:''' The target is Charmed by the Vampire until the start of the Vampire’s next turn.
'''Charm.''' ''Ranged 20 ft Natural Weapon.'' +6 vs WILL. '''Hit:''' The target is Charmed by the Vampire until the start of the Vampire’s next turn.


'''Shapechanger (3/Rest).''' The Vampire assumes the form of a '''Swarm of Bats''', a '''Vampiric Mist''', or an '''Alpha''' '''Wolf'''. It retains its HP and AR but otherwise uses the relevant creature’s stats. The vampire may return to its normal form by spending one action.
'''Shapechanger (3/Rest).''' The Vampire assumes the form of a '''[[Swarm of Bats]]''', a '''[[Vampiric Mist]]''', or an [[Alpha Wolf|'''Alpha''' '''Wolf''']]. It retains its HP and AR but otherwise uses the relevant creature’s stats. The vampire may return to its normal form by spending one action.
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! colspan="6" |Tier 2 Actions
! colspan="6" |Tier 2 Actions
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'''Frighten (Recharge 6).''' ''20 ft Radius Natural Weapon.'' +6 vs WILL of each creature in the radius. '''Hit:''' The creature is Frightened until the end of its next turn.
'''Frighten (Recharge 6).''' ''20 ft Radius Natural Weapon.'' +6 vs WILL of each creature in the radius. '''Hit:''' The creature is Frightened until the end of its next turn.


'''Creatures of the Night (1/Recoup).''' The vampire summons 2 (1d4) '''Wolves''' and 1 (1d2) '''Swarm of Bats'''. These creatures are friendly towards the Vampire, obey its mental commands, and take their turn immediately after it in Initiative.
'''Creatures of the Night (1/Recoup).''' The vampire summons 2 (1d4) '''[[Wolf|Wolves]]''' and 1 (1d2) '''[[Swarm of Bats]]'''. These creatures are friendly towards the Vampire, obey its mental commands, and take their turn immediately after it in Initiative.
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! colspan="6" |Reactions
! colspan="6" |Reactions