7,689
edits
No edit summary |
No edit summary |
||
| (6 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
__NOAUTOLINKS__ | __NOAUTOLINKS__ | ||
This timeline provides context for the nations and guilds across the continent of Gathandia. It contains much more in- depth information about Supereons One and Two as the first official campaign modules take place in these time periods.<blockquote>'''Note on Timekeeping''' | |||
Many nations have their own timekeeping customs; monarchies, for example, might keep time by numbering the years of a ruler’s reign. “The Fifth Year of Queen Astaria III” might be as formal as some nations get with their records until standardized timekeeping becomes more widespread thanks to scholarly collaboration. | Timekeeping in a standardized, international method is uncommon before the modern age. Many nations have their own timekeeping customs; monarchies, for example, might keep time by numbering the years of a ruler’s reign. “The Fifth Year of Queen Astaria III” might be as formal as some nations get with their records until standardized timekeeping becomes more widespread thanks to scholarly collaboration. | ||
Standardized timekeeping usually references a major event in world history. In Ancerra, there are two such events: the Tear and the Unity. The Tear marks the transition from Ancerra’s first to second Supereon, and the Unity marks its transition from the third Supereon to the fourth. Until the time of the Unity, the Tear is used by academic scholars as a point of standard reference (BT and PT respectively meaning Before the Tear and Post-Tear). After the Unity occurs, most scholars adopt it as their timekeeping system, while some continue using the Tear as a frame of historical reference. PU and AU respectively mean Pre-Unity and After the Unity. | Standardized timekeeping usually references a major event in world history. In Ancerra, there are two such events: the Tear and the Unity. The Tear marks the transition from Ancerra’s first to second Supereon, and the Unity marks its transition from the third Supereon to the fourth. Until the time of the Unity, the Tear is used by academic scholars as a point of standard reference (BT and PT respectively meaning Before the Tear and Post-Tear). After the Unity occurs, most scholars adopt it as their timekeeping system, while some continue using the Tear as a frame of historical reference. PU and AU respectively mean Pre-Unity and After the Unity. Information in this book that references “present day” or “current times” refers to the 7th Century Post-Tear, contemporaneous with the Cloven Lands campaign module. | ||
Information in this book that references “present day” or “current times” refers to the 7th Century Post-Tear, contemporaneous with the Cloven Lands campaign module. | |||
Note that WGC and W.A.N.D. have not yet been formed at the time of the Cloven Lands campaign, but are included in the following entries nonetheless due to their significant influence over Gathandia after their inception.</blockquote> | Note that WGC and W.A.N.D. have not yet been formed at the time of the Cloven Lands campaign, but are included in the following entries nonetheless due to their significant influence over Gathandia after their inception.</blockquote> | ||
| Line 42: | Line 37: | ||
''41st Century BT'' | ''41st Century BT'' | ||
''Stone Age Technology'' | ''Stone Age Technology'' | ||
Karnap, the first pirate king, has created a new type of boat that seems more seaworthy than the small coastal vessels typical of this time. He is lost at sea on his maiden voyage, but other coastal sailors begin seeing his haunting visage in their dreams.</blockquote><blockquote>'''Dragonsong''' | Karnap, the first pirate king, has created a new type of boat that seems more seaworthy than the small coastal vessels typical of this time. He is lost at sea on his maiden voyage, but other coastal sailors begin seeing his haunting visage in their dreams.</blockquote><blockquote>'''Dragonsong''' | ||
| Line 64: | Line 59: | ||
''Bronze Age Technology'' | ''Bronze Age Technology'' | ||
A megalomaniacal tyrant named Assurgazzar rises to prominence when he overthrows the king of Brazodir, a city-state that no longer exists today, and declares himself the godking. He then promptly declares war on his surrounding neighbors.</blockquote><blockquote>'''The Dinosaur Wars''' | A megalomaniacal tyrant named Assurgazzar rises to prominence when he overthrows the king of Brazodir, a city- state that no longer exists today, and declares himself the godking. He then promptly declares war on his surrounding neighbors.</blockquote><blockquote>'''The Dinosaur Wars''' | ||
''Campaign Module'' | ''Campaign Module'' | ||
| Line 78: | Line 73: | ||
''Bronze Age Technology'' | ''Bronze Age Technology'' | ||
A series of enormous earthquakes caused by some unknowable reaction in the planet’s core tear the world asunder. Ancerra’s single supercontinent splits apart into many continents - including Gathandia - that drift into more or less their modern locations over the course of the next couple hundred years. Mountain ranges, continental borders, island chains, and ocean currents become well- | A series of enormous earthquakes caused by some unknowable reaction in the planet’s core tear the world asunder. Ancerra’s single supercontinent splits apart into many continents - including Gathandia - that drift into more or less their modern locations over the course of the next couple hundred years. Mountain ranges, continental borders, island chains, and ocean currents become well- defined over this time.</blockquote><blockquote>'''Haven in the Storm''' | ||
defined over this time.</blockquote><blockquote>'''Haven in the Storm''' | |||
''Campaign Module'' | ''Campaign Module'' | ||
| Line 105: | Line 99: | ||
''Bronze Age Technology'' | ''Bronze Age Technology'' | ||
As the ancient supercontinent breaks apart into its configuration that it holds throughout the second Supereon, the Kaijan Age gradually comes to an end. Kaijan hunt themselves to near-extinction, and legendary heroes finish off the rest. The stray Kaijan might still lurk for another few centuries yet, but their reign over Ancerra begins its death-knell around this time.</blockquote><blockquote>'''Golden Age of Ahten''' | As the ancient supercontinent breaks apart into its configuration that it holds throughout the second Supereon, the Kaijan Age gradually comes to an end. Kaijan hunt themselves to near-extinction, and legendary heroes finish off the rest. The stray Kaijan might still lurk for another few centuries yet, but their reign over Ancerra begins its death- knell around this time.</blockquote><blockquote>'''Golden Age of Ahten''' | ||
''11th-7th Centuries BT'' | ''11th-7th Centuries BT'' | ||
| Line 234: | Line 228: | ||
''Medieval Technology'' | ''Medieval Technology'' | ||
Prince Belan of Thaaj marches his army of elephants and | Prince Belan of Thaaj marches his army of elephants and arcanophants across the volcanic mountains into the heartland of Roshallan in an effort to crush the empire.</blockquote><blockquote> | ||
arcanophants across the volcanic mountains into the heartland of Roshallan in an effort to crush the empire.</blockquote><blockquote> | |||
'''The Cloven Lands''' | '''The Cloven Lands''' | ||
''Campaign Module'' | ''Campaign Module - In Playtesting'' | ||
''7th Century PT'' | ''7th Century PT'' | ||
| Line 254: | Line 247: | ||
The Great Ascendant, leader of the Path of Ascendancy, assumes control of Thaaj. Having proven capable of fighting off Roshallan’s army, the Great Ascendant seems to be a powerful new player that national leaders must contend with unless heroes can thwart his tyranny.</blockquote><blockquote> | The Great Ascendant, leader of the Path of Ascendancy, assumes control of Thaaj. Having proven capable of fighting off Roshallan’s army, the Great Ascendant seems to be a powerful new player that national leaders must contend with unless heroes can thwart his tyranny.</blockquote><blockquote> | ||
''' | '''Veil of the Eternal Night''' | ||
''Campaign Module'' | ''Campaign Module - On DTRPG and Patreon!'' | ||
''8th Century PT'' | ''8th Century PT'' | ||
| Line 274: | Line 267: | ||
''Medieval Technology'' | ''Medieval Technology'' | ||
Given the vast amount of magic and magical items in the world - and the magical threats that accompany both - a conglomerate of arcane casters form W.A.N.D., an international defense organization that specializes in magical protection services.</blockquote><blockquote>'''Roshallan Civil War''' | Given the vast amount of magic and magical items in the world - and the magical threats that accompany both - a conglomerate of arcane casters form W.A.N.D., an international defense organization that specializes in magical protection services.</blockquote><blockquote>'''A Conquest of Crimson (MythCraft the Podcast Campaign)''' | ||
''13th Century PT'' | |||
''Medieval Technology'' | |||
Follow a group of adventures who face off against Roshallan as they attempt to invade the surrounding countries. | |||
Listen on our Patreon.</blockquote><blockquote>'''Roshallan Civil War''' | |||
''13th Century PT'' | ''13th Century PT'' | ||
| Line 338: | Line 339: | ||
''Medieval Technology'' | ''Medieval Technology'' | ||
Renden’s hold on the Inner Sea has weakened, the powers in the region leap to fill the vacuum. Anedonia, Eryndor, and even the WGC vie for dominance over the lucrative maritime trade routes.</blockquote><blockquote>'''The Gavarese Apocalypse''' | Renden’s hold on the Inner Sea has weakened, the powers in the region leap to fill the vacuum. Anedonia, Eryndor, and even the WGC vie for dominance over the lucrative maritime trade routes.</blockquote><blockquote>'''Ties that Bind (MythCraft the Podcast Campaign)''' | ||
''29th Century PT'' | |||
''Steampunk Technology'' | |||
The Presidency and the Senate have been established and accepted keystones in Falthic society for almost one hundred years. However, Falth seems cursed to never escape the deep stain of corruption. Major crime families that were established during key historical events – the conquest of Samorael, the reign of the Velans, the hidden wars, or the guild war – still cling to ill-gotten power. Many elected officials, judges, and law enforcement officers are not above bribes or are secretly in the pocket of certain groups. Any industry, no matter how legitimate it seems, is likely touched by the mob in some way. | |||
Follow our adventurers as they learn that every relationship matters, every tie can bind, and family is everything. | |||
Listen anywhere you find your podcasts. </blockquote><blockquote>'''The Gavarese Apocalypse''' | |||
''29th Century PT'' | ''29th Century PT'' | ||
| Line 433: | Line 444: | ||
''Postmodern Technology'' | ''Postmodern Technology'' | ||
Harnessing tremendous power beyond the scope of any single god, the Celestials and Exiles force the entirety of Ancerra’s multiverse through a series of other multiverses. Ancerra’s physical plane was known among the highest gods - the six Creator Avatars - as Prime Existence 31 (PE-31). As they smashed through subsequent existences, the Celestials and Exiles banished the Avadri on PE-33 and finally arrived on PE-36, where Ancerra’s entire multiverse and all its planes of existence (except Avadria, of course) became embodied galaxies in the much broader PE-36 prime material plane.</blockquote><blockquote>'''The Unity''' | Harnessing tremendous power beyond the scope of any single god, the Celestials and Exiles force the entirety of Ancerra’s multiverse through a series of other multiverses. Ancerra’s physical plane was known among the highest gods - the six Creator Avatars - as Prime Existence 31 (PE- 31). As they smashed through subsequent existences, the Celestials and Exiles banished the Avadri on PE-33 and finally arrived on PE-36, where Ancerra’s entire multiverse and all its planes of existence (except Avadria, of course) became embodied galaxies in the much broader PE-36 prime material plane.</blockquote><blockquote>'''The Unity''' | ||
''Year 0 AU (55th Century PT)'' | ''Year 0 AU (55th Century PT)'' | ||