Creating Creatures: Difference between revisions

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=== '''Mythic''' ===
=== Mythic ===
Mythic monsters are incredibly challenging to fight. A Mythic monster has the Iron Will and Steel Mind traits. A Mythic monster also is more difficult to kill: if it gains the Helpless condition, it is not reduced to 0 HP when it takes damage. Instead, all damage that it takes is considered critical.
Mythic monsters are incredibly challenging to fight. A Mythic monster has the Iron Will and Steel Mind traits. A Mythic monster also is more difficult to kill: if it gains the Helpless condition, it is not reduced to 0 HP when it takes damage. Instead, all damage that it takes is considered critical.


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This is the recommended value of a creature’s AR based on their ML. Tough creatures or humanoids wearing heavy armor might have a higher AR, but this should usually come with some kind of tradeoff, such as a lower number of total stats, reduced speed, or a lower DPR.
This is the recommended value of a creature’s AR based on their ML. Tough creatures or humanoids wearing heavy armor might have a higher AR, but this should usually come with some kind of tradeoff, such as a lower number of total stats, reduced speed, or a lower DPR.


==== '''Attack Bonus''' ====
==== Attack Bonus ====
A monster’s recommended attack bonus will correspond to their max stat. A monster that mainly fights with DEX will have the highest possible DEX that it can at that ML, for example.
A monster’s recommended attack bonus will correspond to their max stat. A monster that mainly fights with DEX will have the highest possible DEX that it can at that ML, for example.