Honor Guard Zealot

Revision as of 23:38, 23 January 2024 by Nathan Heard (talk | contribs) (Created page with "[back to Supereon One] == '''Honor Guard Track''' == {| class="wikitable" !Talent !PreReq !Description !Tags |- |'''Warden''' |Zealot Entry |When you roll Initiative, choose one creature within 120ft of you to be your Ward. While you are within 5ft of your Ward and your Ward takes damage, you may spend 1 reactive AP to take all of that damage. |''Zealot, Honor Guard'' |- |'''Taunting Aura''' |Warden |You may choose this as an Aura. Hostile creatures...")
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Honor Guard Track

Talent PreReq Description Tags
Warden Zealot Entry When you roll Initiative, choose one creature within 120ft of you to be your Ward. While you are within 5ft of your Ward and your Ward takes damage, you may spend 1 reactive AP to take all of that damage. Zealot, Honor Guard
Taunting Aura Warden You may choose this as an Aura.

Hostile creatures within your Aura are Taunted by you.

Zealot, Honor Guard
Body Shield Warden When you end your turn within 5ft of your Ward, gain Shield HP equal to 1/2 your END. Zealot, Honor Guard
Shield Bearer Body Shield When you end your turn within 5ft of your Ward and have a shield equipped, you may lose all benefits of the shield until the start of your next turn to give the benefits to your Ward. Zealot, Honor Guard
Warden II Shield Bearer Gain +4 Skill Points in Athleticism, Stamina, Observation, and/or Survival talents.

When you take damage on behalf of your ward, you choose how much of the damage to take.

Zealot, Honor Guard
Guardian's Blade Body Shield II or Warden II You may Exploit. When a creature moves within 5ft of your Ward, you may make a reactive attack against them, provided you can reach them and have enough reactive AP to do so. Zealot, Honor Guard
Retribution Guardian’s Blade Reactive attacks against creatures within 15ft of your Ward cost 1 fewer AP (min 1). Zealot, Honor Guard
Body Shield III Retribution, Body Shield II When you end your turn within 5ft of your Ward, gain Shield HP equal to 2x your END. Zealot, Honor Guard
Warden III Retribution, Warden II Gain +4 Skill Points in Athleticism, Stamina, Observation, and/or Survival talents.

Taking damage on behalf of your ward costs 0 Reactive AP.

Zealot, Honor Guard
Guardian's Challenge Body Shield III or Warden III You may make a CHA attack vs the WILL of a creature within 15ft of your Ward. If you hit, the creature moves 10ft directly towards you and is Engaged by you until the end of your next turn. (2/Recoup) Zealot, Honor Guard
Fanatic Guardian’s Challenge You may spend 1 AP to become Charmed by your Ward for 1 minute (1/2 END /Rest). You cannot be Charmed by another source while this persists. Zealot, Honor Guard
Body Shield IV Fanatic, Body Shield III When you end your turn within 5ft of your Ward, gain Shield HP equal your character level. Zealot, Honor Guard
Warden IV Fanatic, Warden III Gain +4 Skill Points in Athleticism, Stamina, Observation, and/or Survival talents.

You may spend 3 AP to choose a new creature to be your Ward.

Zealot, Honor Guard
Swift Retribution Body Shield IV or Warden IV When a creature damages your Ward, you may spend 1 Reactive AP to move up to your speed and make a weapon attack against that creature. If you hit, the creature is also Stunned until the end of its next turn. (2/Rest) Zealot, Honor Guard
Payback Swift Retribution When a creature damages your Ward, you become Focused against that creature until the end of your next turn. Zealot, Honor Guard
Payback II Payback When a creature damages your Ward, your crit range increases by 1 against that creature until the end of your next turn (max 16-20). Zealot, Honor Guard
Fanatic II Payback Fanatic causes you to become Enthralled. Zealot, Honor Guard
Guardian's Challenge II Payback +4 Skill Points in Athleticism, Stamina, Observation, and/or Survival.

Becomes END/Recoup.

Zealot, Honor Guard
Stalwart Defender Payback, Honor Guard 13 Repeatable (max 5x)

While within 5ft of your Ward, you have Resist 2 against Broken, Frightened, Phobic, and Shaken.

Zealot, Honor Guard
Living Battlement Stalwart Defender When you are Bloodied and you gain Shield HP, treat it as regular HP instead.

Level 30: Whenever you gain Shield HP, gain an additional 15 Shield HP.

Zealot, Honor Guard, Capstone
Glorious Retributor Stalwart Defender Whenever your Ward takes damage or you take damage on your Ward's behalf, you may make a reactive Melee attack against the creature that made this attack. These attacks cost 1 fewer AP (min 1).

Level 30: When you end your turn, gain 2 reactive AP, you lose these AP at the start of your next turn.

Zealot, Honor Guard, Capstone