Telgaia

Revision as of 14:01, 23 December 2023 by Mythcraftadmin (talk | contribs)

Gathandia and its sister continents are quite young, historically speaking. For dozens of centuries before its creation, the land of Ancerra was a single great supercontinent, plus a few surrounding islands and large ice caps. The supercontinent was known as Telgaia.

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In the days of Telgaia, Ancerra was still completely encased in powerful demi planar wards set in place by the Avadri. As Ancerra’s solar system drifted through the endless Pale, these wards prevented the vast majority of the Pale’s ravenous eldritch denizens from touching Ancerra. By day, those who looked to the sky could see vast, unbroken stretches of clouds beyond the sun. By night, no stars were visible, and the concept of stars was completely unknown. Rather, these same expanses of clouds would be lit in eerie patterns by the light of Ancerra’s five moons.


Telgaia Nations

An ever increasing number of settlers took up residence in permanent locations across Telgaia. First, these settlements were individual nation-states incapable of governing beyond their own walls. Gradually, multiple cities banded together either through diplomatic ties or (more commonly) through conquest. These nations took shape over several centuries.

Because Telgaia is a supercontinent, most precipitation that sweeps in from the vast ocean falls within a few hundred miles of the coast. Due to this, a massive desert sprawls across the center of the supercontinent. As a result, most nations reside near the coast, and shallow-water seafaring vessels are commonplace. Deep-sea vessels are virtually unheard of as most explorers assume that the ocean extends forever and try to stay within eyesight of a shoreline.