Cannon

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Cannon

A thick, heavy gun that relies on black powder to propel heavy iron balls at high speeds, a cannon is a devastating weapon that can tremendously turn the tide of a siege or naval conflict. A beast that can carry three or more unwieldy items can drag the cannon by itself when the cannon is mounted on wheels. Cannons cost 2,200 sc.
Range: 2500 ft Speed: 30 ft
Ammunition: Ball (2 AP) HP: 60
Reload: 2 AP AR: 15 REF: 8 FORT: 14
AOE: 10 ft radius Resist Blunt 5 Immune Psychic
Heft: 8 DR 5/Cold DT 13
Actions
A creature within 5 ft of the Cannon can spend 3 AP to make a siege weapon attack vs the FORT of each target in the radius. This attack suffers a -2 penalty against Medium or smaller targets. Hit: 6d10 blunt and the target falls Prone. Miss: 1⁄2 damage and the target does not fall Prone. If the cannonball did not impact a surface (such as targeting a flying creature), it does not use its AOE radius and does no damage on a miss.