Vermyn

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Source: Harker's Guide to Vampire Hunting

Various demons, devils, and other fiendish entities have often plagued Ancerra from the plane of Inferno and its four sub-planes: Cholereth, Melaneth, Phlegmereth, and Sanguineth. Since Dracula’s rise, the plane of Hell has also birthed innumerable fiends. Shadowcroft’s arrival in Ancerra’s planar orbit has introduced even more fiendish creatures to Ancerra.

Vermyn

Originating in Phlegmereth, vermyn are small, curious fiends that spread disease with their presence. They are scavengers, and generally do not attack unless provoked, but their presence in a town’s well or food supplies can be massively destructive. They feed on refuse and rotting meat, and often wrap themselves in the skins of dead rats, fish, or other common beasts to blend in with the local wildlife.

Vermyn
Monster Level: 2
Small. Fiend (Occult)
STR DEX END AWR INT CHA
0 3 2 2 0 -1
Ref: 13 Fort: 12 Ant: 12 Log: 10 Will: 9
Armor Rating 11 (13 with Evasive) Resist Toxic 3, Necrotic 3
Hit Points 20 Immune Sickened
Speed 25 ft, Swim 25 ft Senses Darkvision 30 ft
Features
Disease Carrier. When a Vermyn has access to a settlement’s food or water source, there is a chance that the Vermyn will cause a disease outbreak. At the end of each week that the Vermyn has been in a populated area, roll on the following table:
Roll Result
1-4 No outbreak
5-6 Boil Plague outbreak
7 Deathboil Plague outbreak
8 Scarlet Sickness outbreak
Actions
On each of the Vermyn’s turns, it may take one of the following sets of actions.
  • Move and take one Tier 1 action.
Tier 1 Actions
Move. The Vermyn can move up to its Speed.

Bite. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp, and make a secondary attack +3 vs FORT. Hit: 2 (1d4) toxic and the target is Sickened for 1 hour.