Toskur

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Source: Harker's Guide to Vampire Hunting

Toskur are squirrel-like horned creatures that feed on the insecurities of those they encounter. They are extremely talkative and enjoy throwing insults at people, trying to get a rise out of them. They speak every language, making everyone a potential target of their ruthless taunts. Despite being multilingual, they communicate with each other telepathically, perhaps to make others feel excluded. It is also unknown if they insult their own, or use their telepathic bond to conspire against their victims instead.

Toskur
Monster Level: 7
Small. Fae Beast
STR DEX END AWR INT CHA
1 1 2 1 2 4
Ref: 11 Fort: 12 Ant: 11 Log: 12 Will: 14
Armor Rating 13 Resist Psychic 3
Hit Points 52 Senses Darkvision 30 ft
Speed 30 ft, Climb 30 ft Traits Steel Mind
Skills (CHA) Deceiving + 4, Persuading +4, Gossiping +4, Intimidating +4; (AWR) Eavesdropping +3
Features
Telepathy. Toskur communicate with their kin telepathically, though are also capable of extending this to non-telepathic creatures.

Mean. Attempts to intimidate or frighten a Toskur have a -2 penalty.

Actions
On each of Toskur’s turns, it may take one of the following sets of actions.
  • Move and take two Tier 1 actions.
  • Take one Tier 2 action.
Tier 1 Actions
Move. The Toskur moves up to its speed.

Claw. Reach 5 ft Natural Weapon. +1 vs AR. Hit: 4 (1d6+1) sharp.

Painful Remark. Reach 30 ft Natural Weapon. +4 vs WILL. Hit: 9 (2d4+4) psychic.

Insult. The Toskur insults a creature within range. Reach 30 ft Natural Weapon. +4 vs WILL. Hit: The creature is Demoralized until the end of their next turn.

Tier 2 Actions
Hit a Nerve. 20 ft Radius Natural Weapon. +4 vs WILL of each hostile creature in the radius. Hit: 11 (2d6+4) psychic and the creature is Demoralized until the end of their next turn.
Reactions
Quick Retort (1/Round). When a creature attempts to attack the Toskur, it will try to throw them off by making a snarky comment. The attacker then takes a -2 penalty to their attack.