Hellspawn Charger

Revision as of 20:05, 17 February 2025 by Andi (talk | contribs) (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hel...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)


Source: Harker's Guide to Vampire Hunting

When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hellcrafters, occult magic users that specialize in the creation of these creatures.

Charger

Chargers resemble minotaurs, although they have clearly infernal features. They often lead squads of strikers, serving as captains in a hellspawn army.

Hellspawn Charger
Monster Level: 3
Medium. Undead Fiend Humanoid
STR DEX END AWR INT CHA
3 1 3 2 -2 -2
Ref: 11 Fort: 13 Ant: 12 Log: 8 Will: 8
Armor Rating 10 (13 with Tough) Traits Immutable, Iron Will
Hit Points 35
Speed 40 ft
Actions
On each of the Hellspawn Charger’s turns, it may take one of the following sets of actions.
  • Move and take one Tier 1 action.
Tier 1 Actions
Move. The Hellspawn Charger can move up to its speed.

Gore. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 8 (1d10+3) sharp.

Reactions
Exploit (1/Round). The Hellspawn Charger may Exploit.