Influenza

Revision as of 10:00, 17 February 2025 by Andi (talk | contribs) (Created page with "__NOAUTOLINKS__ ''Uncommon Disease'' ''Lethality: Medium'' ''Transmissibility: Medium'' '''Infection:''' A creature contracts Influenza by being exposed to unsanitary conditions or another creature who has contracted Influenza already. When such conditions are met, make a +4 attack roll against the creature’s FORT. On a hit, they are infected. The symptoms of Influenza vary but are typically similar to a common coronavirus, although much more severe. Fever, muscle p...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Uncommon Disease

Lethality: Medium

Transmissibility: Medium

Infection: A creature contracts Influenza by being exposed to unsanitary conditions or another creature who has contracted Influenza already. When such conditions are met, make a +4 attack roll against the creature’s FORT. On a hit, they are infected. The symptoms of Influenza vary but are typically similar to a common coronavirus, although much more severe. Fever, muscle pain, nasal congestion, runny nose, sneezing, and fatigue are common; as are severe headaches, nausea, sore throats, and coughing. Symptoms manifest 1d2 days after becoming exposed to the disease. A creature is contagious after 12 hours.

Outbreak: 5d12 creatures in an urban area contract Influenza.

Contagion: At the end of each day, 1d20 additional creatures are infected if any infected creature has not quarantined.

Symptoms: An infected creature suffers the following symptoms each day until their disease ends. These symptoms are cumulative.

  • Day 1: Gain Fatigue
  • Day 2: Demoralized
  • Day 3: Gain Fatigue
  • Day 4: Shaken
  • Day 5: Gain Fatigue and Slowed
  • Day 6: Gain Fatigue and Sickened
  • Day 7: Gain Fatigue and +1 Death Point
  • Day 8: Gain Fatigue
  • Day 9: Gain Fatigue
  • Day 10: Gain Fatigue and +1 Death Point

The disease lasts for 2d4+2 days after symptoms manifest. Once the disease ends, you recover from Fatigued normally and remove all other conditions except for Demoralized, which persists for 1d6 additional days.

Treatment: One time while infected, a creature may make a DC 20 INT/Medicine check or have another creature administer medicine to them and make this check on their behalf. On a success, reduce the duration of the disease by 2 days, and remove 1 Death Point.