Gangrene
Uncommon Disease
Lethality: Medium
Transmissibility: Low
Infection: An infected wound, frostbite, and similar causes of tissue death may result in Gangrene. If such circumstances arise, make a +4 attack against the target creature’s FORT. On a hit, they gain Gangrene. Gangrene is noninfectious, but aside from magical healing it can only be cured via amputation if treated after Day 4.
Symptoms: A creature gains progressively worse symptoms the longer that they are infected. A creature gains the following symptoms at the start of each of the following days. These effects are cumulative.
- Day 1: Gain Fatigue
- Day 2: Slowed and Demoralized
- Day 3: Gain Fatigue
- Day 4: Suppressed and Shaken
- Days 5-15: Gain Fatigue
Treatment: If treated before Day 4, a DC 16 INT/Medicine check prevents the disease from advancing, and a DC 30 medicine check cures the disease. A creature that uses a scalpel and herbal salves worth at least 10 sc as part of this treatment gains a +6 to the roll. A creature that receives herbal salves as part of the treatment gains Fatigue.
If treated on or after Day 4, the treatment process is the same, although the DCs both increase by +6. Furthermore, the creature must have its infected limb amputated in order for the check to be successful. If the creature’s infected limb was not specified, roll 1d4 to randomly determine which limb is infected and therefore must be amputated.