Common Cold

Revision as of 23:33, 16 February 2025 by Andi (talk | contribs) (Created page with "__NOAUTOLINKS__ ''Common Disease'' ''Lethality: Very Low'' ''Transmissibility: High'' '''Infection:''' A creature contracts the Common Cold by being exposed to unsanitary conditions, such as crawling around in a sewer, or by being exposed to another creature with the disease. When such conditions are met, make a -2 attack roll against the creature’s FORT. On a hit, they are infected. The symptoms of a Common Cold vary widely, but include a runny nose, stuffed sinuse...")
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Common Disease

Lethality: Very Low

Transmissibility: High

Infection: A creature contracts the Common Cold by being exposed to unsanitary conditions, such as crawling around in a sewer, or by being exposed to another creature with the disease. When such conditions are met, make a -2 attack roll against the creature’s FORT. On a hit, they are infected. The symptoms of a Common Cold vary widely, but include a runny nose, stuffed sinuses, sore throat, violent sneezing, and headaches and stomach aches. Symptoms manifest 1d2 days after becoming exposed to the disease. A creature is contagious after 12 hours.

Outbreak: 5d12 creatures in an urban area contract the Common Cold.

Contagion: At the end of each day, 1d20 additional creatures are infected if any infected creature has not quarantined.

Symptoms: An infected creature gains 1 Death Point, and cannot remove this Death Point until the disease is cured. At the start of each day while infected, a creature must make an END check. On a roll of 20 or higher, the creature suffers no penalties; on a roll of 10-19, the creature is Demoralized; and on a roll of 9 or lower, the creature is Demoralized and Chilled.

The disease lasts for 1d4+1 days after symptoms manifest.

Treatment: One time while infected, a creature may make a DC 20 INT/Medicine check or have another creature administer medicine to them and make this check on their behalf. On a success, reduce the duration of the disease by 1 day.