Larva Expulsion

Revision as of 15:13, 16 February 2025 by Andi (talk | contribs) (Created page with "{| class="creature" |+ | == '''Larva Expulsion''' == |- | ''Occult Ritual, Alchemy'' |- |''Prerequisites: Occult Power 13'' |- |'''Casting Time:''' 10 minutes |- |'''Range:''' Touch |- |'''Materials:''' 5 sc worth of molasses, which the ritual consumes |- |'''Recharge:''' Take a Rest |- |'''Duration:''' Up to 24 hours |- !Spell Description |- |Make a magic attack against the FORT of one creature that you touch for the duration of casting the ritual. On a hit, you may...")
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Larva Expulsion

Occult Ritual, Alchemy
Prerequisites: Occult Power 13
Casting Time: 10 minutes
Range: Touch
Materials: 5 sc worth of molasses, which the ritual consumes
Recharge: Take a Rest
Duration: Up to 24 hours
Spell Description
Make a magic attack against the FORT of one creature that you touch for the duration of casting the ritual. On a hit, you may choose any specific time, to the half hour, up to 24 hours from now until the effect triggers. On a miss, roll 2d12; that is the number of hours before the effect triggers.

The effect does not trigger if you die or if you choose to dismiss the ritual by spending 10 minutes touching the creature again.

When the effect triggers, larvae hatch from within the creature’s skin, eating it from the inside out.

The creature takes 12d4 necrotic damage and suffers Bleeding 4d4. This also summons a Swarm of Scarabs that is hostile to the target creature. Staunching this Bleeding condition requires an INT/Medicine check against a DC of 10 + your magic attribute. A successful INT/Medicine check reduces the Bleeding amount by 1d4, so a creature must receive four successful checks to end the Bleeding. If it survives, a creature gains all five Zoophobia Psyche talents and is Phobic of invertebrates.