All public logs
Combined display of all available logs of MythCraft Online SRD . You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 15:17, 19 February 2025 Andi talk contribs created page Plagueduster Warbler (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' One of the fastest ways a disease can spread is through vermin. The plagueduster warbler is notorious for being a potent courier of many bacteria and viruses. Getting into contact with the bird’s excrement, eating its meat or simply being pecked at by it could prove fatal for those with a poor immune system. {| class="creature" |+ ! colspan="6" |Plagueduster Warbler |- | colspan="6" |''Monster Level: 3'' |...") Tag: Visual edit
- 15:00, 19 February 2025 Andi talk contribs deleted page Plague Doctor (MythCraft Harker's playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] Universally recognized by thick, hooded robes and crow-shaped masks, plague doctors are a feared necessity in most societies. Unhampered by pesky ethical obligations, plague doctors wallow in disease and offer experimental medical procedures or a painless death as the situation warrants. These grim physicians wield both potion and pathogen the way an artisan might wield a chisel or paintbrush. {| cla...")
- 14:59, 19 February 2025 Andi talk contribs created page Plague Doctor (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Universally recognized by thick, hooded robes and crow-shaped masks, plague doctors are a feared necessity in most societies. Unhampered by pesky ethical obligations, plague doctors wallow in disease and offer experimental medical procedures or a painless death as the situation warrants. These grim physicians wield both potion and pathogen the way an artisan might wield a chisel or paintbrush. {| class="crea...") Tag: Visual edit
- 14:50, 19 February 2025 Andi talk contribs deleted page Ocularus (MythCraft Harker's playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] Sometimes celestials fall from the platform on which they have stood for eons, and when they do, they fall far. The Ocularus, a large winged being covered in countless all-seeing eyes, is one type of fallen celestial from the plane of Heaven. Its fall from grace corrupted it severely, and where once its vision granted it insight into all the beauty this world has to offer, it is now cursed to only se...")
- 14:49, 19 February 2025 Andi talk contribs created page Ocularus (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Sometimes celestials fall from the platform on which they have stood for eons, and when they do, they fall far. The ocularus, a large winged being covered in countless all- seeing eyes, is one type of fallen celestial from the plane of Heaven. Its fall from grace corrupted it severely, and where once its vision granted it insight into all the beauty this world has to offer, it is now cursed to only see the u...") Tag: Visual edit
- 12:20, 19 February 2025 Andi talk contribs deleted page Wamph'l'ykkri (MythCraft Harker's Playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] The dread wamph’l’ykkri is a tubular, wormlike creature as long as an average human is tall in its natural form. It is an ugly shade of gray and smells like rotten meat. Although it is quite sizeable in its natural form, the wamph’l’ykkri is capable of shrinking itself down to slightly larger than a single grain of rice; in such a form, it can commandeer the body of another creature much like...")
- 12:20, 19 February 2025 Andi talk contribs created page Wamph'l'ykkri (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' The dread wamph’l’ykkri is a tubular, wormlike creature as long as an average human is tall in its natural form. It is an ugly shade of gray and smells like rotten meat. Although it is quite sizeable in its natural form, the wamph’l’ykkri is capable of shrinking itself down to slightly larger than a single grain of rice; in such a form, it can commandeer the body of another creature much like a typic...") Tag: Visual edit
- 12:17, 19 February 2025 Andi talk contribs deleted page M'l'ykkri Lumberer (MythCraft Harker's playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] Untold abominations of the universe, m’l’ykkri are the degraded ancestors of the vampires. Consuming flesh with reckless glee, m’l’ykkri come in many forms. The m’l’ykkri lumberer is an enormous conglomerate of hungering, oozing flesh. {| class="creature" |+ ! colspan="6" |M'l'ykkri Lumberer |- | colspan="6" |''Monster Level: 17'' |- | colspan="6" |''Huge. Abominable Monstrosity'' |- !''...")
- 12:17, 19 February 2025 Andi talk contribs created page M'l'ykkri Lumberer (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Untold abominations of the universe, m’l’ykkri are the degraded ancestors of the vampires. Consuming flesh with reckless glee, m’l’ykkri come in many forms. The m’l’ykkri lumberer is an enormous conglomerate of hungering, oozing flesh. {| class="creature" |+ ! colspan="6" |M'l'ykkri Lumberer |- | colspan="6" |''Monster Level: 17'' |- | colspan="6" |''Huge. Abominable Eldritch'' |- !STR !DEX !END...") Tag: Visual edit
- 12:15, 19 February 2025 Andi talk contribs deleted page Manticore Vampire (MythCraft Harker's Playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] Early records about manticores talk of a beast so vicious that if it makes you its prey, there will be nothing left of you to bury. Time and time again throughout history, these tales were proven to be true. Manticores are creatures with a vaguely humanoid head, the body of a lion and a spiked tail full of quills. They are also known to carry diseases with them, mainly the Boil Plague. {| class="crea...")
- 12:14, 19 February 2025 Andi talk contribs created page Manticore Vampire (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Early records about manticores talk of a beast so vicious that if it makes you its prey, there will be nothing left of you to bury. Time and time again throughout history, these tales were proven to be true. Manticores are creatures with a vaguely humanoid head, the body of a lion and a spiked tail full of quills. They are also known to carry diseases with them, mainly the Boil Plague. {| class="creature" |+...") Tag: Visual edit
- 12:12, 19 February 2025 Andi talk contribs deleted page Manticore (MythCraft Harker's Playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] Early records about manticores talk of a beast so vicious that if it makes you its prey, there will be nothing left of you to bury. Time and time again throughout history, these tales were proven to be true. Manticores are creatures with a vaguely humanoid head, the body of a lion and a spiked tail full of quills. They are also known to carry diseases with them, mainly the Boil Plague. {| class="crea...")
- 12:12, 19 February 2025 Andi talk contribs created page Manticore (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Early records about manticores talk of a beast so vicious that if it makes you its prey, there will be nothing left of you to bury. Time and time again throughout history, these tales were proven to be true. Manticores are creatures with a vaguely humanoid head, the body of a lion and a spiked tail full of quills. They are also known to carry diseases with them, mainly the Boil Plague. {| class="creature" |+...") Tag: Visual edit
- 12:11, 19 February 2025 Andi talk contribs deleted page Kamelot Knight (MythCraft Harker's Playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] Hailing from the kingdom of Avalon in Shadowcroft, the Knights of Kamelot were elite champions in Pendragon’s court. After Pendragon’s fall, he killed all of his trusted humanoid knights, instead commanding his mages to animate suits of armor and bless them with elemental powers. These new Kamelot Knights patrol Pendragon’s domain and maintain order with an iron gauntlet. These new Kamelot Kni...")
- 12:10, 19 February 2025 Andi talk contribs created page Kamelot Knight (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Hailing from the kingdom of Avalon in Shadowcroft, the Knights of Kamelot were elite champions in Pendragon’s court. After Pendragon’s fall, he killed all of his trusted humanoid knights, instead commanding his mages to animate suits of armor and bless them with elemental powers. These new Kamelot Knights patrol Pendragon’s domain and maintain order with an iron gauntlet. These new Kamelot Knights are...") Tag: Visual edit
- 20:34, 17 February 2025 Andi talk contribs deleted page Jotun Vampire (MythCraft Harker's Playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] Jotun are a lineage of humanoid giants that dwell in the northern reaches of Gathandia. They resemble humans or dwarves, although they loom more than twenty feet tall on average. Jotun skin tones range from those of humans to various hues of blue and gray. Their hair tends to be white or silver, regardless of their age. Jotun generally keep to their own, living in nomadic clans that travel across tu...")
- 20:34, 17 February 2025 Andi talk contribs created page Jotun Vampire (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Jotun are a lineage of humanoid giants that dwell in the northern reaches of Gathandia. They resemble humans or dwarves, although they loom more than twenty feet tall on average. Jotun skin tones range from those of humans to various hues of blue and gray. Their hair tends to be white or silver, regardless of their age. Jotun generally keep to their own, living in nomadic clans that travel across tundras an...") Tag: Visual edit
- 20:30, 17 February 2025 Andi talk contribs deleted page Jotun Primordial (MythCraft Harker's Playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] Jotun are a lineage of humanoid giants that dwell in the northern reaches of Gathandia. They resemble humans or dwarves, although they loom more than twenty feet tall on average. Jotun skin tones range from those of humans to various hues of blue and gray. Their hair tends to be white or silver, regardless of their age. Jotun generally keep to their own, living in nomadic clans that travel across tu...")
- 20:23, 17 February 2025 Andi talk contribs created page Jotun Primordial (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Jotun are a lineage of humanoid giants that dwell in the northern reaches of Gathandia. They resemble humans or dwarves, although they loom more than twenty feet tall on average. Jotun skin tones range from those of humans to various hues of blue and gray. Their hair tends to be white or silver, regardless of their age. Jotun generally keep to their own, living in nomadic clans that travel across tundras an...") Tag: Visual edit
- 20:20, 17 February 2025 Andi talk contribs deleted page Jotun Berzerker (MythCraft Harker's playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] Jotun are a lineage of humanoid giants that dwell in the northern reaches of Gathandia. They resemble humans or dwarves, although they loom more than twenty feet tall on average. Jotun skin tones range from those of humans to various hues of blue and gray. Their hair tends to be white or silver, regardless of their age. Jotun generally keep to their own, living in nomadic clans that travel across tu...")
- 20:20, 17 February 2025 Andi talk contribs created page Jotun Berzerker (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Jotun are a lineage of humanoid giants that dwell in the northern reaches of Gathandia. They resemble humans or dwarves, although they loom more than twenty feet tall on average. Jotun skin tones range from those of humans to various hues of blue and gray. Their hair tends to be white or silver, regardless of their age. Jotun generally keep to their own, living in nomadic clans that travel across tundras an...") Tag: Visual edit
- 20:18, 17 February 2025 Andi talk contribs deleted page Jotun (MythCraft Harker's playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] Jotun are a lineage of humanoid giants that dwell in the northern reaches of Gathandia. They resemble humans or dwarves, although they loom more than twenty feet tall on average. Jotun skin tones range from those of humans to various hues of blue and gray. Their hair tends to be white or silver, regardless of their age. Jotun generally keep to their own, living in nomadic clans that travel across tu...")
- 20:18, 17 February 2025 Andi talk contribs created page Jotun (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Jotun are a lineage of humanoid giants that dwell in the northern reaches of Gathandia. They resemble humans or dwarves, although they loom more than twenty feet tall on average. Jotun skin tones range from those of humans to various hues of blue and gray. Their hair tends to be white or silver, regardless of their age. Jotun generally keep to their own, living in nomadic clans that travel across tundras an...") Tag: Visual edit
- 20:17, 17 February 2025 Andi talk contribs deleted page Hellpawn Striker (MythCraft Harker's playtest) (content was: "__NOAUTOLINKS__ When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hellcrafters, occult magic users that specialize in the...")
- 20:16, 17 February 2025 Andi talk contribs created page Hellspawn Striker (Created page with "__NOAUTOLINKS__ When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hellcrafters, occult magic users that specialize i...") Tag: Visual edit
- 20:15, 17 February 2025 Andi talk contribs deleted page Hellspawn Shrieker (MythCraft Harker's playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are creat...")
- 20:15, 17 February 2025 Andi talk contribs created page Hellspawn Shrieker (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hel...") Tag: Visual edit
- 20:14, 17 February 2025 Andi talk contribs deleted page Hellspawn Shambler (MythCraft Harker's playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are creat...")
- 20:11, 17 February 2025 Andi talk contribs created page Hellspawn Shambler (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hel...") Tag: Visual edit
- 20:10, 17 February 2025 Andi talk contribs deleted page Hellspawn Flutterer (MythCraft Harker's playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are creat...")
- 20:10, 17 February 2025 Andi talk contribs created page Hellspawn Flutterer (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hel...") Tag: Visual edit
- 20:08, 17 February 2025 Andi talk contribs deleted page Hellspawn Coldblood (MythCraft Harker's playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are creat...")
- 20:07, 17 February 2025 Andi talk contribs created page Hellspawn Coldblood (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hel...") Tag: Visual edit
- 20:05, 17 February 2025 Andi talk contribs deleted page Hellspawn Charger (MythCraft Harker's playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are creat...")
- 20:05, 17 February 2025 Andi talk contribs created page Hellspawn Charger (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hel...") Tag: Visual edit
- 20:03, 17 February 2025 Andi talk contribs deleted page Hellspawn Buzzer (MythCraft Harker's playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are creat...")
- 19:57, 17 February 2025 Andi talk contribs created page Hellspawn Buzzer (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hel...") Tag: Visual edit
- 19:52, 17 February 2025 Andi talk contribs deleted page Hellspawn Ascendant (MythCraft Harker's playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are creat...")
- 19:52, 17 February 2025 Andi talk contribs created page Hellspawn Ascendant (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hel...") Tag: Visual edit
- 19:50, 17 February 2025 Andi talk contribs deleted page Hellcrafter (MythCraft Harker's Playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] Some occultists specialize in imbuing corpses with the Essence of fiends from Hell or Inferno. These casters, known as hellcrafters, wield great occult skill and command powerful squadrons of hellspawn. {| class="creature" |+ ! colspan="6" |Hellcrafter |- | colspan="6" |''Monster Level: 12'' |- | colspan="6" |''Medium. Humanoid (Occult)'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !2 !0 !5 !0 !2 !...")
- 19:49, 17 February 2025 Andi talk contribs created page Hellcrafter (NPC) (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Some occultists specialize in imbuing corpses with the Essence of fiends from Hell or Inferno. These casters, known as hellcrafters, wield great occult skill and command powerful squadrons of hellspawn. {| class="creature" |+ ! colspan="6" |Hellcrafter |- | colspan="6" |''Monster Level: 12'' |- | colspan="6" |''Medium. Humanoid (Occult)'' |- !STR !DEX !END !AWR !INT !CHA |- !2 !0 !5 !0 !2 !5 |- | !Ref: 9 !...") Tag: Visual edit
- 19:47, 17 February 2025 Andi talk contribs deleted page Flesh Golem (MythCraft Harker's Playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] Originally, golems were only formed of clay, plant matter, or bones. However, in Frankenstein’s laboratory, he and his partner Viktor Shelley managed to tap into another medium: Flesh. Flesh golems have many of the same features as golems made from other materials, and they have the unique capacity to absorb lightning damage and turn it into self-healing energy. {| class="creature" |+ ! colspan="6...")
- 19:46, 17 February 2025 Andi talk contribs created page Flesh Golem (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Originally, golems were only formed of clay, plant matter, or bones. However, in Frankenstein’s laboratory, he and his partner Viktor Shelley managed to tap into another medium: Flesh. Flesh golems have many of the same features as golems made from other materials, and they have the unique capacity to absorb lightning damage and turn it into self-healing energy. {| class="creature" |+ ! colspan="6" |Flesh...") Tag: Visual edit
- 19:44, 17 February 2025 Andi talk contribs deleted page Gloomwhisperer (MythCraft Harker's Playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] Gloomwhisperers are said to be nightmares that have escaped from the minds of those who sleep. They are skeletal ghost-like figures clad in dark tattered robes, considered by many to be the physical manifestation of fear, which they’re always hungry for. As the story goes, you can tell when a gloomwhisperer is near when the air grows cold and you start hearing ghastly mutterings in the distance. T...")
- 19:44, 17 February 2025 Andi talk contribs created page Gloomwhisperer (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Gloomwhisperers are said to be nightmares that have escaped from the minds of those who sleep. They are skeletal ghost-like figures clad in dark tattered robes, considered by many to be the physical manifestation of fear, which they’re always hungry for. As the story goes, you can tell when a gloomwhisperer is near when the air grows cold and you start hearing ghastly mutterings in the distance. The same s...") Tag: Visual edit
- 19:42, 17 February 2025 Andi talk contribs deleted page Grotesque (MythCraft Harker's Playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] Many architects have utilized fearsome-looking statues crouching on the walls and parapets of mighty buildings, claiming that the menacing sentinels ward off evil. While a majority of gargoyles are truly nothing more than statues, some - especially those in Shadowcroft - actually possess great power. These creatures truly can ward off evil, though they tend not to distinguish between one morality and...")
- 19:42, 17 February 2025 Andi talk contribs created page Grotesque (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Many architects have utilized fearsome-looking statues crouching on the walls and parapets of mighty buildings, claiming that the menacing sentinels ward off evil. While a majority of gargoyles are truly nothing more than statues, some - especially those in Shadowcroft - actually possess great power. These creatures truly can ward off evil, though they tend not to distinguish between one morality and the nex...") Tag: Visual edit
- 19:39, 17 February 2025 Andi talk contribs deleted page Gargoyle Progenitor (MythCraft Harker's Playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] Many architects have utilized fearsome-looking statues crouching on the walls and parapets of mighty buildings, claiming that the menacing sentinels ward off evil. While a majority of gargoyles are truly nothing more than statues, some - especially those in Shadowcroft - actually possess great power. These creatures truly can ward off evil, though they tend not to distinguish between one morality and...")
- 19:39, 17 February 2025 Andi talk contribs created page Gargoyle Progenitor (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Many architects have utilized fearsome-looking statues crouching on the walls and parapets of mighty buildings, claiming that the menacing sentinels ward off evil. While a majority of gargoyles are truly nothing more than statues, some - especially those in Shadowcroft - actually possess great power. These creatures truly can ward off evil, though they tend not to distinguish between one morality and the nex...") Tag: Visual edit
- 19:37, 17 February 2025 Andi talk contribs deleted page Gargoyle Elder (MythCraft Harker's Playtest) (content was: "__NOAUTOLINKS__ [back to Bestiary] Many architects have utilized fearsome-looking statues crouching on the walls and parapets of mighty buildings, claiming that the menacing sentinels ward off evil. While a majority of gargoyles are truly nothing more than statues, some - especially those in Shadowcroft - actually possess great power. These creatures truly can ward off evil, though they tend not to distinguish between one morality and...")