Zombie Plague

Revision as of 10:38, 1 August 2024 by Andi (talk | contribs)

Uncommon Disease

Lethality: Extreme

Transmissibility: High

Infection: A creature gains Zombie Plague when they are hit with a Zombie’s bite attack and the secondary infection attack that comes with it.

Outbreak and Contagion: Zombie Plague does not spread through living creatures, so has no Outbreak or Contagion rules.

Symptoms: An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest).

The effects are cumulative.

Until Treated: Gain +1 Fatigue twice.

Upon Death: Become a Zombie in 1d4 hours.

Treatment: Curing the Zombie Plague requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 20 sc each, which the process consumes. You cannot receive more than 1 check per 24 hours.

When a creature makes this check, note the numerical result and add it to any previous checks from this instance of zombie plague. When the numerical results reach a cumulative total of 40, the infection is cured.