Jotun

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Source: Harker's Guide to Vampire Hunting

Jotun are a lineage of humanoid giants that dwell in the northern reaches of Gathandia. They resemble humans or dwarves, although they loom more than twenty feet tall on average. Jotun skin tones range from those of humans to various hues of blue and gray. Their hair tends to be white or silver, regardless of their age.

Jotun generally keep to their own, living in nomadic clans that travel across tundras and through northern mountain ranges. It is not unheard of for jotun to live among other humanoid settlements, but given the significant disparity in their size this is quite uncommon.

Jotun
Monster Level: 10
Huge (Tall). Giant Humanoid
STR DEX END AWR INT CHA
5 -1 4 4 0 0
Ref: 8 Fort: 14 Ant: 14 Log: 10 Will: 10
Armor Rating 14 (banded mail) Resist Physical 3 Immune Cold
Hit Points 65
Speed 40 ft
Skills (STR) Athletics +4, Applied Force +8; (END) Forced March +8; (AWR) Sheltering +4, Tracking +4
Features
Tireless. If the Jotun must make a check to avoid Fatigue, it can roll 2d20 and take the higher.

Mountain Survivor. The Jotun is Immune to the effects of extreme cold and extreme elevation.

Actions
On each of the Jotun’s turns, it may take one of the following sets of actions.
  • Take two Tier 1 actions.
Tier 1 Actions
Move. The Jotun can move up to its speed.

Greataxe. Reach 15 ft Two-Handed Weapon. +5 vs AR. Hit: 14 (2d8+5) sharp and 3 (1d6) cold.

Javelin. Thrown 60 ft One-Handed Weapon. +5 vs AR. Hit: 8 (1d6+5) sharp and 3 (1d6) cold.

Reactions
Preempt (1/Round). The Jotun may make a melee attack against a creature that moves into 15 ft reach of it.