Angry Clown
Source: Harker's Guide to Vampire Hunting
For many ages, people have donned lively colors and decorated faces, striving to entertain crowds and put smiles on children’s faces. Once beloved by the public, clowns are now predominantly the center of bedtime stories used to scare children into coming home before dusk.
| Sad Clown | |||||
|---|---|---|---|---|---|
| Monster Level: 6 | |||||
| Medium. Undead Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 0 | 3 | 1 | 0 | 3 |
| Ref: 10 | Fort: 13 | Ant: 11 | Log: 10 | Will: 13 | |
| Armor Rating 12 | Resist Fire 3 Immune Necrotic | ||||
| Hit Points 45 | Vulnerable Radiant 2 | ||||
| Speed 50 ft | Senses Darkvision 30 ft | ||||
| Skills (CHA) Intimidating +4, Entertaining +4 | Traits Iron Will, Steel Mind | ||||
| Features | |||||
| Ensemble Performance. The Clown always tries to hit as many different creatures as possible. If two or more hostile creatures are within 5 ft of it, it may make one Claw attack against a target it has not targeted yet in that round, regardless of how many actions it has left. | |||||
| Actions | |||||
On each of the Clown’s turns, it may take one of the following sets of actions.
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| Tier 1 Actions | |||||
| Move. The Clown moves up to its speed.
Claws. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp. Threatening Melody (Recharge 5). 20 ft Radius Natural Weapon. The Clown pulls out a music box, which plays a violent nursery rhyme about murder, targeting all creatures within range. +3 vs WILL of each creature. Hit: 8 (2d4+3) psychic and 2 (1d4) sonic, and the creature is Frightened and Demoralized until the end of their next turn. | |||||