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What are the interests of a faction? In other words, what spheres do they influence or have a stake in? A historians guild might pursue the means to build a museum or hire out archaeologists to recover ancient artifacts. That same guild might simultaneously employ researchers to translate ancient texts. A thieves guild, by contrast, would seek to avoid being brought to legal account while expanding their influence and wealth. A thieves guild might publicly present itself as an artisans guild or some other legitimate business, helping it to avoid detection from the authorities. | What are the interests of a faction? In other words, what spheres do they influence or have a stake in? A historians guild might pursue the means to build a museum or hire out archaeologists to recover ancient artifacts. That same guild might simultaneously employ researchers to translate ancient texts. A thieves guild, by contrast, would seek to avoid being brought to legal account while expanding their influence and wealth. A thieves guild might publicly present itself as an artisans guild or some other legitimate business, helping it to avoid detection from the authorities. | ||
== Faction | == Faction Representatives == | ||
Whether a faction is run in authoritarian fashion by a single individual, or administered collaboratively by an elected or self-selected council, a faction is likely to have one or two public representatives. You can think of these individuals as anyone from a notable politician that represents the faction in the town hall to a receptionist who knows the ins and outs of a guild’s activities, or anyone in between so long as they serve as some form of intermediary between the faction and the public. Go ahead and flesh out these NPCs, as they will likely be the first point of contact if your adventurers seek to get in touch with a faction. | Whether a faction is run in authoritarian fashion by a single individual, or administered collaboratively by an elected or self-selected council, a faction is likely to have one or two public representatives. You can think of these individuals as anyone from a notable politician that represents the faction in the town hall to a receptionist who knows the ins and outs of a guild’s activities, or anyone in between so long as they serve as some form of intermediary between the faction and the public. Go ahead and flesh out these NPCs, as they will likely be the first point of contact if your adventurers seek to get in touch with a faction. | ||
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== Supporting Characters == | == Supporting Characters == | ||
In addition to faction representatives and governing officials, your adventurers will meet all manner of supporting characters in a settlement. From the barkeep to the general storekeeper to the mysterious potato | In addition to faction representatives and governing officials, your adventurers will meet all manner of supporting characters in a settlement. From the barkeep to the general storekeeper to the mysterious potato merchant, the pestersome-yet-endearing child to the shady informant, you will quickly populate your settlement with numerous characters. | ||
Some MCs prefer to prepare all of their NPCs in great depth, while others are more improvisational and feel comfortable making up NPCs on the fly. Whatever your methodology, your adventurers are likely to throw you for the loop from time to time, and you will find yourself needing to play an NPC that you did not prepare. You can use the [[NPC Roll Tables]] to quickly improvise such an NPC. | Some MCs prefer to prepare all of their NPCs in great depth, while others are more improvisational and feel comfortable making up NPCs on the fly. Whatever your methodology, your adventurers are likely to throw you for the loop from time to time, and you will find yourself needing to play an NPC that you did not prepare. You can use the [[NPC Roll Tables]] to quickly improvise such an NPC. | ||