Berzerker: Difference between revisions

546 bytes added ,  20 November 2023
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|'''Drunken Stagger'''
|'''Drunken Stagger'''
|Drunken Fighter
|Drunken Fighter
|While the effects of Drunken Fighter are active, the first time you move on any given turn you do not trigger reactive actions.
|While the effects of Drunken Fighter are active, the first time you move on any given turn you do not trigger reactive [[actions]].
|''Berzerker, Exile''
|''Berzerker, Exile''
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|-
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|-
|-
|'''Never Retreat'''
|'''Never Retreat'''
|Ferocious <u>Incompatible</u>: Stoic
|Ferocious V: Stoic
|When you are Ferocious and not Bloodied, you are Grounded and cannot be knocked Prone or moved against your will.
|When you are Ferocious and not Bloodied, you are Grounded and cannot be knocked Prone or moved against your will.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
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|-
|'''Ferocious IV'''
|'''Ferocious IV'''
|Fearless 7
|Fearless VII
|Gain +4 Skill Points that you can spend on END or AWR Skills.
|Gain +4 Skill Points that you can spend on END or AWR Skills.
If you Recoup and have no uses of Ferocious remaining, regain one use.
If you Recoup and have no uses of Ferocious remaining, regain one use.
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* <u>Iron Advance</u>: When you are Ferocious and not Bloodied, if you would be moved against your will, you may spend 1 Reactive AP to instead move up to your speed in a direction of your choice.
* <u>Iron Advance</u>: When you are Ferocious and not Bloodied, if you would be moved against your will, you may spend 1 Reactive AP to instead move up to your speed in a direction of your choice.
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|''Berzerker, Fearless''
|-
|-
|'''Ferocious V'''
|'''Ferocious V'''
|Fearless 11
|Fearless XI
|Gain +4 Skill Points that you can spend on END or AWR skills.
|Gain +4 Skill Points that you can spend on END or AWR skills.
If you Catch Breath and have no uses of Ferocious remanining, regain one use.
If you Catch Breath and have no uses of Ferocious remanining, regain one use.
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|''Berzerker, Fearless''
|-
|'''Horrifying Frenzy'''
|Ferocious V, Frenzy II
|When you use Frenzy and you are Bloodied, you can make it Horrifying. Your Frenzy ability works when you hit, instead of only when you crit. (1/Rest)
|''Berzerker, Fearless''
|-
|'''Savage Frenzy'''
|Horifying Frenzy
|Gain Savage Frenzy.
Savage Frenzy. When you make an attack that costs 0 AP, you may choose to instead make two attacks if you are Bloodied. These attacks both have TA, and the critical range increases by 1. (2/Rest)
|''Berzerker, Fearless''
|}
|}