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|'''Marked''' | |'''Marked''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Berzerker Entry | ||
|You are marked, tattooed, or branded in some way. This sign of your exile has not broken your will. Gain one of the following benefits: | |You are marked, tattooed, or branded in some way. This sign of your exile has not broken your will. Gain one of the following benefits: | ||
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|'''Drunken Fighter''' | |'''Drunken Fighter''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Marked | ||
|If you have imbibed in the past hour, you gain +2 to your weapon damage rolls, but have TD. | |If you have imbibed in the past hour, you gain +2 to your weapon damage rolls, but have TD. | ||
|- | |- | ||
|'''Throw Anything''' | |'''Throw Anything''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Drunken Fighter | ||
|Improvised thrown [[weapons]] cost you 1 fewer AP to use (min 1) and deal 1d6 damage. | |Improvised thrown [[weapons]] cost you 1 fewer AP to use (min 1) and deal 1d6 damage. | ||
|- | |- | ||
|'''Brutality''' | |'''Brutality''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Drunken Fighter | ||
|Gain +1 TA when attacking a creature that is Frightened or Prone. | |Gain +1 TA when attacking a creature that is Frightened or Prone. | ||
|- | |- | ||
|'''Another Swig''' | |'''Another Swig''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Drunken Fighter | ||
|When you spend AP to move, you may take a drink (such as a potion or a tankard of ale) as part of the same move. Doing so does not provoke additional reactive attacks, even if your movement does. | |When you spend AP to move, you may take a drink (such as a potion or a tankard of ale) as part of the same move. Doing so does not provoke additional reactive attacks, even if your movement does. | ||
|- | |- | ||
|'''Drunken Stagger''' | |'''Drunken Stagger''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Drunken Fighter | ||
|While the effects of Drunken Fighter are active, the first time you move on any given turn you do not trigger reactive actions. | |While the effects of Drunken Fighter are active, the first time you move on any given turn you do not trigger reactive actions. | ||
|- | |- | ||
|'''Drunken Fist''' | |'''Drunken Fist''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Drunken Fighter | ||
|(CHA/Rest) If you have imbibed in the past hour, you may subtract any number up to your CHA from your attack roll, and add that same number to your damage roll. You must declare if you are using Drunken Fist and how much you are subtracting before you roll your attack. | |(CHA/Rest) If you have imbibed in the past hour, you may subtract any number up to your CHA from your attack roll, and add that same number to your damage roll. You must declare if you are using Drunken Fist and how much you are subtracting before you roll your attack. | ||
|- | |- | ||
|'''Hidden Dagger''' | |'''Hidden Dagger''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Drunken Fighter | ||
|Your Sneak Attack Damage increases by +1d6 (if you had no Sneak Attack, it becomes 1d6). | |Your Sneak Attack Damage increases by +1d6 (if you had no Sneak Attack, it becomes 1d6). | ||
You can apply Sneal Attack damage to a creature that you hit with a weapon that has the Concealed tag, once per turn, as long as you have at least one source of TA. You may still use Sneak Attack if Drunken Fighter is your only source of TD. | You can apply Sneal Attack damage to a creature that you hit with a weapon that has the Concealed tag, once per turn, as long as you have at least one source of TA. You may still use Sneak Attack if Drunken Fighter is your only source of TD. | ||
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|'''"Cowards!"''' | |'''"Cowards!"''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Drunken Fighter | ||
|Whenever your Ferocious ability is active and friendly creatures you can see are Frightened, you deal +1 damage per ally you can see that is Frightened, to a maximum equal to your CHA. | |Whenever your Ferocious ability is active and friendly creatures you can see are Frightened, you deal +1 damage per ally you can see that is Frightened, to a maximum equal to your CHA. | ||
|- | |- | ||
|'''Fighting Dirty''' | |'''Fighting Dirty''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Drunken Fighter | ||
|When you are Flanking, you can apply TA to your Maneuver attack rolls. | |When you are Flanking, you can apply TA to your Maneuver attack rolls. | ||
|- | |- | ||
|'''Brawling''' | |'''Brawling''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Drunken Fighter | ||
|Increase your unarmed damage die size by one (e.g., from 1d4 to 1d6). If you didn't have an unarmed damage die, it becomes 1d4. | |Increase your unarmed damage die size by one (e.g., from 1d4 to 1d6). If you didn't have an unarmed damage die, it becomes 1d4. | ||
|- | |- | ||
|'''Beast Companion''' | |'''Beast Companion''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Exile 6 | ||
|You gain a special bond with a creature. This creature can be ML 2 or lower and must have the Beast tag and no other creature tags. Your companion follows your instructions and acts at the end of your turn. | |You gain a special bond with a creature. This creature can be ML 2 or lower and must have the Beast tag and no other creature tags. Your companion follows your instructions and acts at the end of your turn. | ||
When your companion reaches 0 HP, it falls unconscious rather than dying, and will return to full health upon Taking a Rest. | When your companion reaches 0 HP, it falls unconscious rather than dying, and will return to full health upon Taking a Rest. | ||
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|'''Regain Honor''' | |'''Regain Honor''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Beast Companion | ||
<u>Incompatible</u>: Defiance | |||
|(CHA/Rest) Your mark becomes a badge of honor, an emblem of your path to restoring your name. You may use your WILL in place of your ANT or LOG when your ANT or LOG is attacked. | |(CHA/Rest) Your mark becomes a badge of honor, an emblem of your path to restoring your name. You may use your WILL in place of your ANT or LOG when your ANT or LOG is attacked. | ||
|- | |- | ||
|'''Companion Boon''' | |'''Companion Boon''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Exile 7 | ||
|Your Companion gains additional maximum HP equal to your CHA | |Your Companion gains additional maximum HP equal to your CHA | ||
|- | |- | ||
|'''Companion Boon II''' | |'''Companion Boon II''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Companion Boon | ||
|Whenever you and your companion are within 5 ft each other, you both gain TA of your attacks. | |Whenever you and your companion are within 5 ft each other, you both gain TA of your attacks. | ||
|- | |- | ||
|'''Companion Boon III''' | |'''Companion Boon III''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Companion Boon II | ||
|Your beast companion gains a bonus to its attack rolls equal to 1/2 your CHA. | |Your beast companion gains a bonus to its attack rolls equal to 1/2 your CHA. | ||
|- | |- | ||
|'''Drunken Resilience''' | |'''Drunken Resilience''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Exile 7 | ||
|You gain Toxic 5 and become immune to common poisons. | |You gain Toxic 5 and become immune to common poisons. | ||
|- | |- | ||
|'''Steady Fist''' | |'''Steady Fist''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Exile 7 | ||
|Drunken Fist becomes Steady Fist and no longer requires imbibing to use. | |Drunken Fist becomes Steady Fist and no longer requires imbibing to use. | ||
|- | |- | ||
|'''Steady Fist II''' | |'''Steady Fist II''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Steady Fist | ||
|You now gain +2 damage per -1 to hit from Steady Fist. | |You now gain +2 damage per -1 to hit from Steady Fist. | ||
|- | |- | ||
|'''Restored Honor''' | |'''Restored Honor''' | ||
|Berzerker, Exile, Capstone | |Berzerker, Exile, Capstone | ||
| | |Regain Honor, Exile 14 | ||
|Through endless tribulation, you have emerged victorious, your Honor restored. Your name and force of character are an inspiring presence to behold. | |Through endless tribulation, you have emerged victorious, your Honor restored. Your name and force of character are an inspiring presence to behold. | ||
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|'''Defiance''' | |'''Defiance''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Beast Companion | ||
<u>Incompatible</u>: Regain Honor | |||
|Your Drunken Fighter feature deals +2 damage. | |Your Drunken Fighter feature deals +2 damage. | ||
|- | |- | ||
|'''Throw Anything II''' | |'''Throw Anything II''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Throw Anything, Exile 7 | ||
|You gain +20 ft range with improvised thrown weapons, and the damage becomes 1d8. | |You gain +20 ft range with improvised thrown weapons, and the damage becomes 1d8. | ||
|- | |- | ||
|'''Hidden Dagger II''' | |'''Hidden Dagger II''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Hidden Dagger | ||
|You gain +1 sneak attack die. | |You gain +1 sneak attack die. | ||
|- | |- | ||
|'''Drunken Ferocity''' | |'''Drunken Ferocity''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Exile 7 | ||
|Your Ferocious ability becomes activated whenever you have imbibed in the past hour and you can no longer voluntarily activate it. | |Your Ferocious ability becomes activated whenever you have imbibed in the past hour and you can no longer voluntarily activate it. | ||
|- | |- | ||
|'''Scrapping''' | |'''Scrapping''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Exile 7 | ||
|(2/Recoup) You gain two Maneuvers of your choice from the [[Pugilist]]'s Maneuver List. You can use these Pugilist's Maneuvers 2/Recoup. | |(2/Recoup) You gain two Maneuvers of your choice from the [[Pugilist]]'s Maneuver List. You can use these Pugilist's Maneuvers 2/Recoup. | ||
|- | |- | ||
|'''Drag''' | |'''Drag''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Exile 7 | ||
|Your companion gains a special maneuver: Drag | |Your companion gains a special maneuver: Drag | ||
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|'''Refresh''' | |'''Refresh''' | ||
|Berzerker, Exile | |Berzerker, Exile | ||
| | |Exile 7 | ||
|If you are Bleeding, Burning, Frozen, or Dazed, you may roll 1d6 every time you imbibe. If you roll a 5 or 6, the condition is removed. | |If you are Bleeding, Burning, Frozen, or Dazed, you may roll 1d6 every time you imbibe. If you roll a 5 or 6, the condition is removed. | ||
|- | |- | ||
|'''Utterly Independent''' | |'''Utterly Independent''' | ||
|Berzerker, Exile, Capstone | |Berzerker, Exile, Capstone | ||
| | |Exile 14, Defiance | ||
|Your exile has led you to a life of fierce and complete independence from all others. Urban Legends might follow you as you face down grave threats on your own. | |Your exile has led you to a life of fierce and complete independence from all others. Urban Legends might follow you as you face down grave threats on your own. | ||
You become immune to the Charmed and Enthralled [[conditions]]. | You become immune to the Charmed and Enthralled [[conditions]]. | ||