Hellcrafter: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
!Tags
!PreReq
!PreReq
!Description
!Description
!Tags
|-
|-
|'''Hellbound'''
|'''Hellbound'''
|''Hellbound''
|Zealot Entry or Hellcrafter Entry
|Zealot Entry or Hellcrafter Entry
|Whenever you fail a CHA check, or a creature makes a successful attack against your WILL, you may reroll that check or force that creature to reroll their attack, taking the new result. (2/Rest)
|Whenever you fail a CHA check, or a creature makes a successful attack against your WILL, you may reroll that check or force that creature to reroll their attack, taking the new result. (2/Rest)
If you take this talent by meeting the Zealot Entry prerequisite, this talent and all other talents with the hellbound tag have the zealot tag. If you take this talent by meeting the Hellcrafter Entry prerequisite, this talent and all other talents with the hellbound tag have the hellcrafter tag.
If you take this talent by meeting the Zealot Entry prerequisite, this talent and all other talents with the hellbound tag have the zealot tag. If you take this talent by meeting the Hellcrafter Entry prerequisite, this talent and all other talents with the hellbound tag have the hellcrafter tag.
|''Hellbound''
|-
|-
|'''Fire Scion'''
|'''Fire Scion'''
|''Hellbound, Fire''
|Hellbound
|Hellbound
|You gain Resist Fire 3. When you take any Fire damage, you can spend 1 Reactive AP to gain Affinity to it (including the damage you just took) for 1 minute. The first time you deal any damage after using this ability, you also deal 1d6 Fire damage. (½ CHA/Rest)
|You gain Resist Fire 3. When you take any Fire damage, you can spend 1 Reactive AP to gain Affinity to it (including the damage you just took) for 1 minute. The first time you deal any damage after using this ability, you also deal 1d6 Fire damage. (½ CHA/Rest)
On taking Fire Scion, any Hellbound talent you take with the Fire tag counts as either an Arcane or Primal source talent for which you possess a Magic Entry talent, but may only apply to a single source (which you choose on taking Fire Scion, if relevant). This increases your SP by 5 and increases either Arcane or Primal Power by 1.
On taking Fire Scion, any Hellbound talent you take with the Fire tag counts as either an Arcane or Primal source talent for which you possess a Magic Entry talent, but may only apply to a single source (which you choose on taking Fire Scion, if relevant). This increases your SP by 5 and increases either Arcane or Primal Power by 1.
|''Hellbound, Fire''
|-
|-
|'''Disciple of Flame'''
|'''Disciple of Flame'''
|''Hellbound, Fire, Repeatable''
|Fire Scion
|Fire Scion
|Gain +5 SP. Learn 2 arcane spells or cantrips from the list below. They count as divine spells for you.
|Gain +5 SP. Learn 2 arcane spells or cantrips from the list below. They count as divine spells for you.
'''''Arcane spells and cantrips:''''' [[Beam of Fire]], [[Fan the Flames]], [[Fireball]], [[Fire Shield]], [[Illuminate]], [[Nova]], [[Wall of Fire]], [[Wave of Fire]]
'''''Arcane spells and cantrips:''''' [[Beam of Fire]], [[Fan the Flames]], [[Fireball]], [[Fire Shield]], [[Illuminate]], [[Nova]], [[Wall of Fire]], [[Wave of Fire]]
|''Hellbound, Fire, Repeatable''
|-
|-
|'''Flameblade'''
|'''Flameblade'''
|''Hellbound, Fire''
|Fire Scion
|Fire Scion
|For 2 AP you set any weapon in your hands ablaze for 1 minute, converting all of your damage done to Fire. While Flameblade is active, you may choose to attack a creature’s REF instead of their AR, and you may choose to use your CHA for attacks and damage with your Flameblade. This weapon cannot use ammunition, but the effects apply to any weapon you wield for the duration. (2/Rest)
|For 2 AP you set any weapon in your hands ablaze for 1 minute, converting all of your damage done to Fire. While Flameblade is active, you may choose to attack a creature’s REF instead of their AR, and you may choose to use your CHA for attacks and damage with your Flameblade. This weapon cannot use ammunition, but the effects apply to any weapon you wield for the duration. (2/Rest)
|''Hellbound, Fire''
|-
|-
|'''Flameblade II'''
|'''Flameblade II'''
|''Hellbound, Fire''
|Flameblade
|Flameblade
|While your weapon is ablaze you ignore any Resistance to Fire damage. Additionally, you gain TA on attacks against a creature afflicted with the Burning condition.
|While your weapon is ablaze you ignore any Resistance to Fire damage. Additionally, you gain TA on attacks against a creature afflicted with the Burning condition.
|''Hellbound, Fire''
|-
|-
|'''Flameblade III'''
|'''Flameblade III'''
|''Hellbound, Fire''
|Flameblade II, Flame Strike, Hellbound 6
|Flameblade II, Flame Strike, Hellbound 6
|While your weapon is ablaze you ignore Immunity to Fire damage, treating a creature with such as if they only possessed Affinity, taking ½ the damage. You additionally gain +1 crit range against a creature that is on fire, and hitting such a creature continues their Burning duration by 1 round
|While your weapon is ablaze you ignore Immunity to Fire damage, treating a creature with such as if they only possessed Affinity, taking ½ the damage. You additionally gain +1 crit range against a creature that is on fire, and hitting such a creature continues their Burning duration by 1 round
|''Hellbound, Fire''
|-
|-
|'''Flame Strike'''
|'''Flame Strike'''
|''Hellbound, Fire''
|Disciple of Flame
|Disciple of Flame
|Whenever you hit a creature while your Flameblade is active they gain Burning 1d4 for 1 minute, even if they aren’t normally flammable. (½ CHA/Rest)
|Whenever you hit a creature while your Flameblade is active they gain Burning 1d4 for 1 minute, even if they aren’t normally flammable. (½ CHA/Rest)
|''Hellbound, Fire''
|-
|-
|'''Swirling Vortex'''
|'''Swirling Vortex'''
|''Hellbound, Fire''
|Flame Strike
|Flame Strike
|When you hit a creature while your Flameblade is active you may spend 1 Reactive AP to deal your CHA in Fire Damage to any creature within 5 ft. of that creature, including yourself. This damage activates your Fire Scion feature for no additional Reactive AP cost if you are subjected to this damage.
|When you hit a creature while your Flameblade is active you may spend 1 Reactive AP to deal your CHA in Fire Damage to any creature within 5 ft. of that creature, including yourself. This damage activates your Fire Scion feature for no additional Reactive AP cost if you are subjected to this damage.
|''Hellbound, Fire''
|-
|-
|'''Burning Resurgence'''
|'''Burning Resurgence'''
|''Hellbound, Fire''
|Disciple of Flame
|Disciple of Flame
|Your use of Flameblade increases to ½ CHA/Rest. Once you have taken 10 talents with the Hellbound tag, you regain 1 use of Flameblade whenever you Recoup.
|Your use of Flameblade increases to ½ CHA/Rest. Once you have taken 10 talents with the Hellbound tag, you regain 1 use of Flameblade whenever you Recoup.
|''Hellbound, Fire''
|-
|-
|'''[[Hellfire]]'''
|'''[[Hellfire]]'''
|''Hellbound, Fire''
|Flameblade III, Hellbound 12
|Flameblade III, Hellbound 12
|
|
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Fire damage you deal ignores Resistance and you deal an additional +1d4 Fire damage with any attacks you make while Flameblade is active. Additionally, any Burning damage you do is increased by 1 dice (1d4 becomes 1d6, 1d6 becomes 1d8, and so forth).
Fire damage you deal ignores Resistance and you deal an additional +1d4 Fire damage with any attacks you make while Flameblade is active. Additionally, any Burning damage you do is increased by 1 dice (1d4 becomes 1d6, 1d6 becomes 1d8, and so forth).
|''Hellbound, Fire''
|-
|-
|'''Fiendish Fervor'''
|'''Fiendish Fervor'''
|''Hellbound''
|Focused Resolve, Hellbound 8
|Focused Resolve, Hellbound 8
|When you hit a creature with the Fiend tag you may spend 1 AP to unnerve that creature. Make a magical CHA attack against the WILL of the struck creature. On a hit, that creature is Shaken until the end of your next turn. On your subsequent turns, if you hit the same Shaken creature again, you may spend 1 AP to continue the Shaken duration. (2/Rest)
|When you hit a creature with the Fiend tag you may spend 1 AP to unnerve that creature. Make a magical CHA attack against the WILL of the struck creature. On a hit, that creature is Shaken until the end of your next turn. On your subsequent turns, if you hit the same Shaken creature again, you may spend 1 AP to continue the Shaken duration. (2/Rest)
|''Hellbound''
|-
|-
|'''Fiendish Fervor II'''
|'''Fiendish Fervor II'''
|''Hellbound, Repeatable''
|Fiendish Fervor
|Fiendish Fervor
|Choose 2 creature types. Your Fiendish Fervor can now be used on those creatures. You now regain 1 use of your Friendish Fervor whenever you Recoup.
|Choose 2 creature types. Your Fiendish Fervor can now be used on those creatures. You now regain 1 use of your Friendish Fervor whenever you Recoup.
|''Hellbound, Repeatable''
|-
|-
|'''Burning Fervor'''
|'''Burning Fervor'''
|''Hellbound''
|Fiendish Fervor, Flameblade
|Fiendish Fervor, Flameblade
|You may now use your Fiendish Fervor talent on any creature afflicted with Burning.
|You may now use your Fiendish Fervor talent on any creature afflicted with Burning.
|''Hellbound''
|-
|-
|'''Crushing Fervor'''
|'''Crushing Fervor'''
|''Hellbound''
|Fiendish Fervor
|Fiendish Fervor
|When you hit a creature that is currently Shaken you may spend 1 reactive AP to terrify them. Make a magical CHA attack against the WILL of the Shaken creature. On a hit, that creature becomes Frightened of you until the end of your next turn. On your subsequent turns, if you hit the same Frightened creature again, you may spend 1 reactive AP to continue the Frightened duration. This also continues the duration of Shaken from Fiendish Fervor.
|When you hit a creature that is currently Shaken you may spend 1 reactive AP to terrify them. Make a magical CHA attack against the WILL of the Shaken creature. On a hit, that creature becomes Frightened of you until the end of your next turn. On your subsequent turns, if you hit the same Frightened creature again, you may spend 1 reactive AP to continue the Frightened duration. This also continues the duration of Shaken from Fiendish Fervor.
|''Hellbound''
|-
|-
|'''No Retreat'''
|'''No Retreat'''
|''Hellbound''
|Crushing Fervor
|Crushing Fervor
|You may spend 1 AP to give a creature that is Shaken or Frightened within 5 ft. of you the Engaged condition.
|You may spend 1 AP to give a creature that is Shaken or Frightened within 5 ft. of you the Engaged condition.
|''Hellbound''
|-
|-
|'''Crushing Fervor II'''
|'''Crushing Fervor II'''
|''Hellbound''
|Crushing Fervor
|Crushing Fervor
|When you hit a creature that is both Shaken and Frightened you may spend 1 reactive AP to break them. Make a magical CHA attack against the will of the afflicted creature. On a hit, that creature becomes Broken until the end of your next turn.
|When you hit a creature that is both Shaken and Frightened you may spend 1 reactive AP to break them. Make a magical CHA attack against the will of the afflicted creature. On a hit, that creature becomes Broken until the end of your next turn.
|''Hellbound''
|-
|-
|'''Crushing Fervor III'''
|'''Crushing Fervor III'''
|''Hellbound''
|Crushing Fervor II
|Crushing Fervor II
|When you reduce a creature afflicted with the Broken condition to 0 hit points you may spend 2 reactive AP to terrify their allies. Make a magical CHA attack against the WILL of each hostile creature of an equal or lower Monster Level (ML) of the creature you have slain. On a hit, a creature is Broken for 1 minute or until they take damage. On a miss, a creature is Broken until the end of their next turn or until they take damage. (½ CHA/Rest)
|When you reduce a creature afflicted with the Broken condition to 0 hit points you may spend 2 reactive AP to terrify their allies. Make a magical CHA attack against the WILL of each hostile creature of an equal or lower Monster Level (ML) of the creature you have slain. On a hit, a creature is Broken for 1 minute or until they take damage. On a miss, a creature is Broken until the end of their next turn or until they take damage. (½ CHA/Rest)
|''Hellbound''
|-
|-
|'''Focused Resolve'''
|'''Focused Resolve'''
|''Hellbound''
|Fire Scion, Hellbound 4
|Fire Scion, Hellbound 4
|Whenever an attack against your mental defenses (ANT, LOG, or WILL) misses, you gain TA on your next ability check or attack against the originating creature or any of its allies.
|Whenever an attack against your mental defenses (ANT, LOG, or WILL) misses, you gain TA on your next ability check or attack against the originating creature or any of its allies.
|''Hellbound''
|-
|-
|'''Focused Resolve II'''
|'''Focused Resolve II'''
|''Hellbound''
|Focused Resolve
|Focused Resolve
|You gain the Resolute Bastion ability.
|You gain the Resolute Bastion ability.
'''Resolute Bastion.''' When a creature makes an attack against you or one of your ally’s mental defenses you may roll a 1d4 and add the result to that defense. If that attack misses, you activate your Focused Resolve talent on that creature. (2/Rest)
'''Resolute Bastion.''' When a creature makes an attack against you or one of your ally’s mental defenses you may roll a 1d4 and add the result to that defense. If that attack misses, you activate your Focused Resolve talent on that creature. (2/Rest)
|''Hellbound''
|-
|-
|'''Focused Resolve III'''
|'''Focused Resolve III'''
|''Hellbound''
|Focused Resolve II
|Focused Resolve II
|You may now use your Hellbound talent CHA/Rest. Additionally, you gain +1 TA when Focused Resolve triggers from Burning creatures.
|You may now use your Hellbound talent CHA/Rest. Additionally, you gain +1 TA when Focused Resolve triggers from Burning creatures.
|''Hellbound''
|-
|-
|'''Inspired Resolve'''
|'''Inspired Resolve'''
|''Hellbound, Fire''
|Focused Resolve III
|Focused Resolve III
|You may spend 2 AP to activate Focused Resolve against a single creature. If that creature is afflicted with the Engaged or Broken Condition then Inspired Resolve only costs you 1 AP. (½ END/Rest)
|You may spend 2 AP to activate Focused Resolve against a single creature. If that creature is afflicted with the Engaged or Broken Condition then Inspired Resolve only costs you 1 AP. (½ END/Rest)
|''Hellbound, Fire''
|-
|-
|'''Focused Resolve IV'''
|'''Focused Resolve IV'''
|''Hellbound''
|Focused Resolve III
|Focused Resolve III
|You may now use Resolute Bastion CHA/Rest, and you grant you or your ally a +1d6 instead of 1d4.
|You may now use Resolute Bastion CHA/Rest, and you grant you or your ally a +1d6 instead of 1d4.
|''Hellbound''
|-
|-
|'''Focused Resolve V'''
|'''Focused Resolve V'''
|''Hellbound''
|Focused Resolve IV
|Focused Resolve IV
|While benefiting from TA drawn from your Focused Resolve, you increase your crit rating on a creature you attack by 1 per the following Condition it is afflicted with: Shaken, Frightened, Broken, and Burning.
|While benefiting from TA drawn from your Focused Resolve, you increase your crit rating on a creature you attack by 1 per the following Condition it is afflicted with: Shaken, Frightened, Broken, and Burning.
|''Hellbound''
|-
|-
|'''Focused Resolve VI'''
|'''Focused Resolve VI'''
|''Hellbound''
|Focused Resolve V, Hellbound 12
|Focused Resolve V, Hellbound 12
|Should you reduce a creature to 0 HP from a critical hit while benefiting from Focused Resolve you regain HP equal to 1d10+CHA. (2/Recoup)
|Should you reduce a creature to 0 HP from a critical hit while benefiting from Focused Resolve you regain HP equal to 1d10+CHA. (2/Recoup)
|''Hellbound''
|-
|-
|'''Hellish Transformation'''
|'''Hellish Transformation'''
|''Hellbound, Repeatable''
|Hellbound
|Hellbound
|You develop a trait influenced by your time spent in Hell, as if you were a fiendblood. You may choose from the following traits: Ancestral Communion, Claws, Fiendish Endurance, Infernal Influence, or Occult Affinity.
|You develop a trait influenced by your time spent in Hell, as if you were a fiendblood. You may choose from the following traits: Ancestral Communion, Claws, Fiendish Endurance, Infernal Influence, or Occult Affinity.
|''Hellbound, Repeatable''
|-
|-
|'''Hellish Transformation II'''
|'''Hellish Transformation II'''
|''Hellbound''
|Hellish Transformation or Blood Transformation, Character Level 5
|Hellish Transformation or Blood Transformation, Character Level 5
|You gain the fiendblood Blood Transformation ability, choosing one of the available sublineages. If you already are a Fiendblood, you gain 1 additional use of your Blood Transformation.
|You gain the fiendblood Blood Transformation ability, choosing one of the available sublineages. If you already are a Fiendblood, you gain 1 additional use of your Blood Transformation.
|''Hellbound''
|-
|-
|'''Hellish Transformation III'''
|'''Hellish Transformation III'''
|''Hellbound''
|Hellish Transformation II, Character Level 15
|Hellish Transformation II, Character Level 15
|You gain 1 additional use of your Blood Transformation ability.
|You gain 1 additional use of your Blood Transformation ability.
|''Hellbound''
|-
|-
|'''Redemption'''
|'''Redemption'''
|''Hellbound, '''Capstone'''''
|Fiendish Fervor, Hellbound 14, Zealot Entry
|Fiendish Fervor, Hellbound 14, Zealot Entry
|You’ve broken the bonds of hell upon your soul, freeing you from its influence, now able to seek your own path forward.
|You’ve broken the bonds of hell upon your soul, freeing you from its influence, now able to seek your own path forward.
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'''''Level 30:''''' The final cap for your CHA increases from 12 to 14 and you may now use Redemptive Strike 2/Recoup.
'''''Level 30:''''' The final cap for your CHA increases from 12 to 14 and you may now use Redemptive Strike 2/Recoup.
|''Hellbound, '''Capstone'''''
|-
|-
|'''Descent'''
|'''Descent'''
|''Hellbound, '''Capstone'''''
|Fiendish Fervor, Hellbound 14, Hellcrafter Entry
|Fiendish Fervor, Hellbound 14, Hellcrafter Entry
|You have accepted the permanence of your connection to Hell, searing its power into your soul.
|You have accepted the permanence of your connection to Hell, searing its power into your soul.
Your uses of Flameblade increase to CHA/Rest and the extra damage dealt by Hellfire is also dealt by your summoned Hellspawn. You may choose to lose up to 3 attribute points to increase your uses of Blood Transformation at a rate of +1 use per attribute point lost. You gain the Destroyer's Strike ability. '''Destroyer's Strike.''' If you hit a target that is Frightened of you, you may cause the creature to become Broken (2/Rest). You and your summoned Hellspawn deal +1d6 psychic damage against all creatures that were Frightened or Broken by you within the past hour. '''''Level 30:''''' Your Hellfire fire damage and Destroyer's Strike psychic damage both increase to 1d10.
Your uses of Flameblade increase to CHA/Rest and the extra damage dealt by Hellfire is also dealt by your summoned Hellspawn. You may choose to lose up to 3 attribute points to increase your uses of Blood Transformation at a rate of +1 use per attribute point lost. You gain the Destroyer's Strike ability. '''Destroyer's Strike.''' If you hit a target that is Frightened of you, you may cause the creature to become Broken (2/Rest). You and your summoned Hellspawn deal +1d6 psychic damage against all creatures that were Frightened or Broken by you within the past hour. '''''Level 30:''''' Your Hellfire fire damage and Destroyer's Strike psychic damage both increase to 1d10.
|''Hellbound, '''Capstone'''''
|}
|}


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{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
!Tags
!PreReq
!PreReq
!Description
!Description
!Tags
|-
|-
|'''Horde Summoner'''
|'''Horde Summoner'''
|''Hellcrafter, Hordemaster''
|Hellcrafter Entry
|Hellcrafter Entry
|When you use Soulbind, you may touch four or more corpses. If you do, rather than creating one Hellspawn, you create a Hellspawn Swarm, or your "Horde". The swarm uses the stats of a Hellspawn Swarm, but follows some special rules as noted below.
|When you use Soulbind, you may touch four or more corpses. If you do, rather than creating one Hellspawn, you create a Hellspawn Swarm, or your "Horde". The swarm uses the stats of a Hellspawn Swarm, but follows some special rules as noted below.
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A creature may target you or the swarm. You have vulnerable 1 AOE while your swarm is active.
A creature may target you or the swarm. You have vulnerable 1 AOE while your swarm is active.
|''Hellcrafter, Hordemaster''
|-
|-
|'''Recall to Service'''
|'''Recall to Service'''
|''Hellcrafter, Hordemaster''
|Horde Summoner
|Horde Summoner
|You may use Soulbind 1/2 CHA/Rest (min 1). You may not have more than one Hellspawn or Hellspawn Swarm active at one time, however.
|You may use Soulbind 1/2 CHA/Rest (min 1). You may not have more than one Hellspawn or Hellspawn Swarm active at one time, however.
|''Hellcrafter, Hordemaster''
|-
|-
|'''Growing Horde'''
|'''Growing Horde'''
|''Hellcrafter, Hordemaster''
|Recall to Service
|Recall to Service
|Your horde's radius is now 10 ft, or 5 ft when Bloodied.
|Your horde's radius is now 10 ft, or 5 ft when Bloodied.


Additionally, your horde gains a bonus on attack rolls equal to 1/2 your CHA.
Additionally, your horde gains a bonus on attack rolls equal to 1/2 your CHA.
|''Hellcrafter, Hordemaster''
|-
|-
|'''Thrash of Limbs'''
|'''Thrash of Limbs'''
|''Hellcrafter, Hordemaster''
|Growing Horde
|Growing Horde
Incompatibilities: Clash of Claws
Incompatibilities: Clash of Claws
|The area within your horde's radius is considered Difficult Terrain to hostile creatures. You are Concealed while within your horde's radius.
|The area within your horde's radius is considered Difficult Terrain to hostile creatures. You are Concealed while within your horde's radius.
|''Hellcrafter, Hordemaster''
|-
|-
|'''Thrash of Limbs II'''
|'''Thrash of Limbs II'''
|''Hellcrafter, Hordemaster''
|Thrash of Limbs
|Thrash of Limbs
|While your horde has full health, or has Shield HP and is not bloodied, you have Partial Cover (+3).
|While your horde has full health, or has Shield HP and is not bloodied, you have Partial Cover (+3).


Your horde has +4 on Grappling checks.
Your horde has +4 on Grappling checks.
|''Hellcrafter, Hordemaster''
|-
|-
|'''Thrash of Limbs III'''
|'''Thrash of Limbs III'''
|''Hellcrafter, Hordemaster''
|Thrash of Limbs II
|Thrash of Limbs II
|Allies are also considered Concealed while within your horde's radius. If your horde is not Bloodied and has Shield HP, you have Total Cover.
|Allies are also considered Concealed while within your horde's radius. If your horde is not Bloodied and has Shield HP, you have Total Cover.
|''Hellcrafter, Hordemaster''
|-
|-
|'''Clash of Claws'''
|'''Clash of Claws'''
|''Hellcrafter, Hordemaster''
|Growing Horde
|Growing Horde
Incompatibilities: Thrash of Limbs
Incompatibilities: Thrash of Limbs
|While not Bloodied, your horde adds 1/2 your CHA to their damage rolls.
|While not Bloodied, your horde adds 1/2 your CHA to their damage rolls.
|''Hellcrafter, Hordemaster''
|-
|-
|'''Clash of Claws II'''
|'''Clash of Claws II'''
|''Hellcrafter, Hordemaster''
|Clash of Claws
|Clash of Claws
|While not Bloodied, your horde gains an attack bonus equal to your total CHA, instead of 1/2.
|While not Bloodied, your horde gains an attack bonus equal to your total CHA, instead of 1/2.
|''Hellcrafter, Hordemaster''
|-
|-
|'''Clash of Claws III'''
|'''Clash of Claws III'''
|''Hellcrafter, Hordemaster''
|Clash of Claws II
|Clash of Claws II
|While not Bloodied, your horde adds CHA to their damage rolls, and 1/2 your CHA to their damage rolls while Bloodied.
|While not Bloodied, your horde adds CHA to their damage rolls, and 1/2 your CHA to their damage rolls while Bloodied.
|''Hellcrafter, Hordemaster''
|-
|-
|'''Growing Horde II'''
|'''Growing Horde II'''
|''Hellcrafter, Hordemaster''
|Hordemaster 6
|Hordemaster 6
|Your horde's radius is now 15 ft, or 10 ft when Bloodied.
|Your horde's radius is now 15 ft, or 10 ft when Bloodied.
|''Hellcrafter, Hordemaster''
|-
|-
|'''Recall to Service II'''
|'''Recall to Service II'''
|''Hellcrafter, Hordemaster''
|Growing Horde II
|Growing Horde II
|When you Recoup, you may regain 1 use of your Soulbind. When you use Soulbind to summon a Hellspawn Swarm and you previously had a Hellspawn Swarm, your new swarm gains Shield HP equal to your previous swarm's current HP.
|When you Recoup, you may regain 1 use of your Soulbind. When you use Soulbind to summon a Hellspawn Swarm and you previously had a Hellspawn Swarm, your new swarm gains Shield HP equal to your previous swarm's current HP.
|''Hellcrafter, Hordemaster''
|-
|-
|'''Growing Horde III'''
|'''Growing Horde III'''
|''Hellcrafter, Hordemaster''
|Recall to Service II
|Recall to Service II
|When your horde occupies the space of a fresh corpse that has died within the past 10 minutes, you may spend 3 AP to resurrect the corpse, causing it to join your horde. Your horde regains 1d10+CHA HP and gains 1d10 Shield HP. (2/Recoup)
|When your horde occupies the space of a fresh corpse that has died within the past 10 minutes, you may spend 3 AP to resurrect the corpse, causing it to join your horde. Your horde regains 1d10+CHA HP and gains 1d10 Shield HP. (2/Recoup)
|''Hellcrafter, Hordemaster''
|-
|-
|'''All-Out Assault'''
|'''All-Out Assault'''
|''Hellcrafter, Hordemaster''
|Growing Horde III
|Growing Horde III
Incompatibilities: Protect the Maker
Incompatibilities: Protect the Maker
|You may spend 3 AP to turn your horde into a cone twice as long as your radius, or a line three times as long as your radius, or to turn your horde back into its typical radius shape. When a cone or line, you are on one side of the horde and do not gain benefits from being within the horde.
|You may spend 3 AP to turn your horde into a cone twice as long as your radius, or a line three times as long as your radius, or to turn your horde back into its typical radius shape. When a cone or line, you are on one side of the horde and do not gain benefits from being within the horde.
|''Hellcrafter, Hordemaster''
|-
|-
|'''All-Out Assault II'''
|'''All-Out Assault II'''
|''Hellcrafter, Hordemaster''
|All-Out Assault
|All-Out Assault
|Your horde gains the ability to Exploit, but you must spend your own AP reactively for them to do so. It costs 1 AP for your Horde to Exploit.
|Your horde gains the ability to Exploit, but you must spend your own AP reactively for them to do so. It costs 1 AP for your Horde to Exploit.
|''Hellcrafter, Hordemaster''
|-
|-
|'''All-Out Assault III'''
|'''All-Out Assault III'''
|''Hellcrafter, Hordemaster''
|All-Out Assault II
|All-Out Assault II
|You may expend one of your uses of Soulbind to order an all-out assault. For the next 5 minutes, you may order your horde to make an attack for 1 AP, instead of 2. Whenever your horde kills a creature, your horde gains 1d10 Shield HP.
|You may expend one of your uses of Soulbind to order an all-out assault. For the next 5 minutes, you may order your horde to make an attack for 1 AP, instead of 2. Whenever your horde kills a creature, your horde gains 1d10 Shield HP.
|''Hellcrafter, Hordemaster''
|-
|-
|'''Protect the Maker'''
|'''Protect the Maker'''
|''Hellcrafter, Hordemaster''
|Growing Horde III
|Growing Horde III
Incompatibilities: All-Out Assault
Incompatibilities: All-Out Assault
|When you would take damage and no other creature would, you may deal the damage to your horde instead.
|When you would take damage and no other creature would, you may deal the damage to your horde instead.
|''Hellcrafter, Hordemaster''
|-
|-
|'''Protect the Maker II'''
|'''Protect the Maker II'''
|''Hellcrafter, Hordemaster''
|Protect the Maker
|Protect the Maker
|When one of your allies within the horde's radius would take damage and no other creature would, you may deal the damage to the horde instead.
|When one of your allies within the horde's radius would take damage and no other creature would, you may deal the damage to the horde instead.
|''Hellcrafter, Hordemaster''
|-
|-
|'''Protect the Maker III'''
|'''Protect the Maker III'''
|''Hellcrafter, Hordemaster''
|Protect the Maker II
|Protect the Maker II
|You may expend one of your uses of Soulbind to order a full-scale defense. For the next 5 minutes, provided that your horde has any HP, you have Total Cover when it is not your turn.
|You may expend one of your uses of Soulbind to order a full-scale defense. For the next 5 minutes, provided that your horde has any HP, you have Total Cover when it is not your turn.
|''Hellcrafter, Hordemaster''
|-
|-
|'''Recall to Service III'''
|'''Recall to Service III'''
|''Hellcrafter, Hordemaster''
|Hordemaster 12
|Hordemaster 12
|Soulbind becomes CHA/Rest. You may have up to 2 uses of Soulbind active at one time, but only one may be a Hellspawn Swarm.
|Soulbind becomes CHA/Rest. You may have up to 2 uses of Soulbind active at one time, but only one may be a Hellspawn Swarm.
|''Hellcrafter, Hordemaster''
|-
|-
|'''Growing Horde IV'''
|'''Growing Horde IV'''
|''Hellcrafter, Hordemaster''
|Recall to Service III
|Recall to Service III
|Your horde's radius is now 20 ft, or 15 ft when Bloodied. It has additional HP equal to 4x your Occult Power.
|Your horde's radius is now 20 ft, or 15 ft when Bloodied. It has additional HP equal to 4x your Occult Power.
|''Hellcrafter, Hordemaster''
|-
|-
|'''Hordemaster'''
|'''Hordemaster'''
|''Hellcrafter, Hordemaster, '''Capstone'''''
|Growing Horde IV
|Growing Horde IV
|For you, life and Essence is a fungible resource.
|For you, life and Essence is a fungible resource.
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Your horde's maximum HP is now 8x your Occult Power.
Your horde's maximum HP is now 8x your Occult Power.
|''Hellcrafter, Hordemaster, '''Capstone'''''
|}
|}


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{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
!Tags
!PreReq
!PreReq
!Description
!Description
!Tags
|-
|-
|'''Demonomicon'''
|'''Demonomicon'''
|''Hellcrafter, Ritualist''
|Hellcrafter Entry
|Hellcrafter Entry
|You have a dark book called the Demonomicon, which grants you magical abilities.
|You have a dark book called the Demonomicon, which grants you magical abilities.
Gain the Initiate of the Occult talent if you did not already have it, but you do not gain an additional Occult Power from having it. Future talents from the Ritualist track grant you +5 SP.
Gain the Initiate of the Occult talent if you did not already have it, but you do not gain an additional Occult Power from having it. Future talents from the Ritualist track grant you +5 SP.
|''Hellcrafter, Ritualist''
|-
|-
|'''Soulbinding Ritual'''
|'''Soulbinding Ritual'''
|''Hellcrafter, Ritualist''
|Demonomicon
|Demonomicon
|Learn 2 Occult Rituals.
|Learn 2 Occult Rituals.
By spending 10 minutes, you may expend a ritual that recharges when you Take a Rest without casting that ritual. If you do, you may use Soulbind without expending any of its uses. (1/2 CHA/Rest)
By spending 10 minutes, you may expend a ritual that recharges when you Take a Rest without casting that ritual. If you do, you may use Soulbind without expending any of its uses. (1/2 CHA/Rest)
|''Hellcrafter, Ritualist''
|-
|-
|'''Wellspring Corruption'''
|'''Wellspring Corruption'''
|''Hellcrafter, Ritualist''
|Soulbinding Ritual
|Soulbinding Ritual
|Choose two arcane spells with the arcane ritual tag that have less than or equal to your maximum SP. You learn those spells, but can only cast them as rituals unless you learn them through another talent. They are considered occult rituals for you and have the 1/Rest recharge. They also have Dark Power as determined on the Demonomicon Dark Power table.
|Choose two arcane spells with the arcane ritual tag that have less than or equal to your maximum SP. You learn those spells, but can only cast them as rituals unless you learn them through another talent. They are considered occult rituals for you and have the 1/Rest recharge. They also have Dark Power as determined on the Demonomicon Dark Power table.
|''Hellcrafter, Ritualist''
|-
|-
|'''Corrupt Divinity'''
|'''Corrupt Divinity'''
|''Hellcrafter, Ritualist''
|Soulbinding Ritual
|Soulbinding Ritual
|Choose two divine rituals that do not have Prerequisites. Gain those rituals. They are considered occult rituals for you. They also have Dark Power as determined on the Demonomicon Dark Power table.
|Choose two divine rituals that do not have Prerequisites. Gain those rituals. They are considered occult rituals for you. They also have Dark Power as determined on the Demonomicon Dark Power table.
|''Hellcrafter, Ritualist''
|-
|-
|'''Unholy Liturgy'''
|'''Unholy Liturgy'''
|''Hellcrafter, Ritualist''
|Ritualist 3
|Ritualist 3
|When you cast a ritual, you or one Hellspawn you have summoned gains 1d10+CHA Shield HP.
|When you cast a ritual, you or one Hellspawn you have summoned gains 1d10+CHA Shield HP.
|''Hellcrafter, Ritualist''
|-
|-
|'''Hellspawn Initiates'''
|'''Hellspawn Initiates'''
|''Hellcrafter, Ritualist''
|Unholy Liturgy
|Unholy Liturgy
|When you cast an occult ritual that would target yourself, you may instead target a Hellspawn that you have summoned. Dark Power effects still affect you, rather than the Hellspawn. (1/Rest)
|When you cast an occult ritual that would target yourself, you may instead target a Hellspawn that you have summoned. Dark Power effects still affect you, rather than the Hellspawn. (1/Rest)
|''Hellcrafter, Ritualist''
|-
|-
|'''Primeval [[Darkness]]'''
|'''Primeval [[Darkness]]'''
|''Hellcrafter, Ritualist''
|Hellspawn Initiates
|Hellspawn Initiates
|Choose two primal invocations that do not have Prerequisites. Gain those invocations. They are considered occult rituals for you with a 1/Rest recharge. They also have Dark Power as determined on the Demonomicon Dark Power table.
|Choose two primal invocations that do not have Prerequisites. Gain those invocations. They are considered occult rituals for you with a 1/Rest recharge. They also have Dark Power as determined on the Demonomicon Dark Power table.
|''Hellcrafter, Ritualist''
|-
|-
|'''Evil Essence'''
|'''Evil Essence'''
|''Hellcrafter, Ritualist''
|Hellspawn Initiates
|Hellspawn Initiates
|Choose two psionic invocations that do not have Prerequisites. Gain those invocations. They are considered occult rituals for you with a 1/Rest recharge. They also have Dark Power as determined on the Demonomicon Dark Power table.
|Choose two psionic invocations that do not have Prerequisites. Gain those invocations. They are considered occult rituals for you with a 1/Rest recharge. They also have Dark Power as determined on the Demonomicon Dark Power table.
|''Hellcrafter, Ritualist''
|-
|-
|'''Unholy Liturgy II'''
|'''Unholy Liturgy II'''
|''Hellcrafter, Ritualist''
|Ritualist 6
|Ritualist 6
|When a creature gains Shield HP from Unholy Liturgy, it also gains +1 to its AR, physical defenses, and mental defenses until it loses that Shield HP.
|When a creature gains Shield HP from Unholy Liturgy, it also gains +1 to its AR, physical defenses, and mental defenses until it loses that Shield HP.
|''Hellcrafter, Ritualist''
|-
|-
|'''Ritual Versatility'''
|'''Ritual Versatility'''
|''Hellcrafter, Ritualist''
|Unholy Liturgy II
|Unholy Liturgy II
|By spending 10 minutes, you may expend a ritual that recharges when you Take a Rest without casting that ritual. If you do, you may instead cast another ritual that you know and that recharges when you Catch your Breath, Recoup, or Take a Rest even if you have already cast it and it has not recharged.
|By spending 10 minutes, you may expend a ritual that recharges when you Take a Rest without casting that ritual. If you do, you may instead cast another ritual that you know and that recharges when you Catch your Breath, Recoup, or Take a Rest even if you have already cast it and it has not recharged.
|''Hellcrafter, Ritualist''
|-
|-
|'''Wellspring Corruption II'''
|'''Wellspring Corruption II'''
|''Hellcrafter, Ritualist''
|Ritual Versatility
|Ritual Versatility
|Choose two arcane spells with the arcane ritual tag that have less than or equal to your maximum SP x 2. You learn those spells, but can only cast them as rituals unless you learn them through another talent. They are considered occult rituals for you and have the 1/Rest recharge. They also have Dark Power as determined on the Demonomicon Dark Power table.
|Choose two arcane spells with the arcane ritual tag that have less than or equal to your maximum SP x 2. You learn those spells, but can only cast them as rituals unless you learn them through another talent. They are considered occult rituals for you and have the 1/Rest recharge. They also have Dark Power as determined on the Demonomicon Dark Power table.
|''Hellcrafter, Ritualist''
|-
|-
|'''Corrupt Divinity II'''
|'''Corrupt Divinity II'''
|''Hellcrafter, Ritualist''
|Ritual Versatility
|Ritual Versatility
|Choose two divine rituals. When checking Prerequisites, you are considered to have Divine Power equal to the number of Hellcrafter Ritualist talents you have. Gain the rituals you chose. They are considered occult rituals for you. They also have Dark Power as determined on the Demonomicon Dark Power table.
|Choose two divine rituals. When checking Prerequisites, you are considered to have Divine Power equal to the number of Hellcrafter Ritualist talents you have. Gain the rituals you chose. They are considered occult rituals for you. They also have Dark Power as determined on the Demonomicon Dark Power table.
|''Hellcrafter, Ritualist''
|-
|-
|'''Unholy Sacrament'''
|'''Unholy Sacrament'''
|''Hellcrafter, Ritualist''
|Ritualist 9
|Ritualist 9
|By spending 10 minutes, you may expend a ritual that recharges when you Take a Rest without casting that ritual. If you do, you may instead regain 10 SP. (2/Rest)
|By spending 10 minutes, you may expend a ritual that recharges when you Take a Rest without casting that ritual. If you do, you may instead regain 10 SP. (2/Rest)
|''Hellcrafter, Ritualist''
|-
|-
|'''Rewrite Demonomicon'''
|'''Rewrite Demonomicon'''
|''Hellcrafter, Ritualist''
|Unholy Sacrament
|Unholy Sacrament
|When you finish Taking a Rest, you may magically rewrite which rituals you have written in your Demonomicon. Count up the total number of occult rituals you know (not including those from other sources that count as occult rituals for you). You may unlearn any number of them to learn new occult rituals. For each occult ritual you reassign in this way, permanently lose 1 maximum HP.
|When you finish Taking a Rest, you may magically rewrite which rituals you have written in your Demonomicon. Count up the total number of occult rituals you know (not including those from other sources that count as occult rituals for you). You may unlearn any number of them to learn new occult rituals. For each occult ritual you reassign in this way, permanently lose 1 maximum HP.
|''Hellcrafter, Ritualist''
|-
|-
|'''Primeval Darkness II'''
|'''Primeval Darkness II'''
|''Hellcrafter, Ritualist''
|Rewrite Demonomicon
|Rewrite Demonomicon
|Choose two primal invocations. When checking Prerequisites, you are considered to have Primal Power equal to the number of Hellcrafter Ritualist talents you have. Gain the invocations you chose. They are considered occult rituals for you. They also have Dark Power as determined on the Demonomicon Dark Power table.
|Choose two primal invocations. When checking Prerequisites, you are considered to have Primal Power equal to the number of Hellcrafter Ritualist talents you have. Gain the invocations you chose. They are considered occult rituals for you. They also have Dark Power as determined on the Demonomicon Dark Power table.
|''Hellcrafter, Ritualist''
|-
|-
|'''Evil Essence II'''
|'''Evil Essence II'''
|''Hellcrafter, Ritualist''
|Rewrite Demonomicon
|Rewrite Demonomicon
|Choose two psionic invocations. When checking Prerequisites, you are considered to have Psionic Power equal to the number of Hellcrafter Ritualist talents you have. Gain the invocations you chose. They are considered occult rituals for you. They also have Dark Power as determined on the Demonomicon Dark Power table.
|Choose two psionic invocations. When checking Prerequisites, you are considered to have Psionic Power equal to the number of Hellcrafter Ritualist talents you have. Gain the invocations you chose. They are considered occult rituals for you. They also have Dark Power as determined on the Demonomicon Dark Power table.
|''Hellcrafter, Ritualist''
|-
|-
|'''Unholy Sacrament II'''
|'''Unholy Sacrament II'''
|''Hellcrafter, Ritualist''
|Ritualist 12
|Ritualist 12
|Unholy Sacrament becomes 1/2 CHA/Rest (min 2).
|Unholy Sacrament becomes 1/2 CHA/Rest (min 2).
|''Hellcrafter, Ritualist''
|-
|-
|'''Hellspawn Initiates II'''
|'''Hellspawn Initiates II'''
|''Hellcrafter, Ritualist''
|Unholy Sacrament II
|Unholy Sacrament II
|Hellspawn Initiates now becomes 1/Recoup. Furthermore, Dark Power affects your Hellspawn rather than you.
|Hellspawn Initiates now becomes 1/Recoup. Furthermore, Dark Power affects your Hellspawn rather than you.
|''Hellcrafter, Ritualist''
|-
|-
|'''Hellcrafted Rituals'''
|'''Hellcrafted Rituals'''
|''Hellcrafter, Ritualist, '''Capstone'''''
|Hellspawn Initiates II
|Hellspawn Initiates II
|When you use Hellspawn Initiates, you may apply it to a number of Hellspawn that you have summoned equal to or less than 1/2 your CHA.
|When you use Hellspawn Initiates, you may apply it to a number of Hellspawn that you have summoned equal to or less than 1/2 your CHA.
Line 620: Line 621:


'''''Level 30:''''' When you use Soulbinding Ritual, you may expend any ritual, regardless of its recharge time. If it has no prerequisite, then you may gain its effect in addition to using it to fuel your Soulbind ability. You no longer need to observe your attribute cap when casting an occult ritual on yourself.
'''''Level 30:''''' When you use Soulbinding Ritual, you may expend any ritual, regardless of its recharge time. If it has no prerequisite, then you may gain its effect in addition to using it to fuel your Soulbind ability. You no longer need to observe your attribute cap when casting an occult ritual on yourself.
|''Hellcrafter, Ritualist, '''Capstone'''''
|}
|}
{| class="wikitable"
{| class="wikitable"