Berzerker: Difference between revisions

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|'''Berzerker Entry'''
|'''Berzerker Entry'''
|Character Level 2
|Character Level 2
|When you take this entry you gain the following abilities.
|When you take this entry talent, you gain the following abilities.


* <u>Blood Rage</u>: Gain one special AP that can only be used to make attacks on your turn or to make reactive attacks if you have the ability to do so. You regain this AP at the start of each of your turns, but it cannot carry over like normal AP. You can only gain one source of special AP. If you take this class feature while already having a source of special AP, choose which feature to retain.
* '''Blood Rage.''' Gain one special AP that can only be used to make attacks on your turn or to make reactive attacks if you have the ability to do so. You regain this AP at the start of each of your turns, but it cannot carry over like normal AP.
* <u>Ferocious</u>:  (2/Rest) If an effect would cause you to become Frightened, you may become determined and ferocious. You ignore that effect and become immune to being Frightened for a number of minutes equal to your amount of Berzerker talents+1.
 
You can only gain one source of special AP. If you take this class feature while already having a source of special AP, choose which feature to retain.
 
* '''Ferocious.''' (2/Rest) If an effect would cause you to become Frightened, you may become determined and ferocious. You ignore that effect and become immune to being Frightened for a number of minutes equal to your amount of Berzerker Talents+1.
|''Class Entry, Berzerker''
|''Class Entry, Berzerker''
|}
|}
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|You are marked, tattooed, or branded in some way. This sign of your exile has not broken your will. Gain one of the following benefits:
|You are marked, tattooed, or branded in some way. This sign of your exile has not broken your will. Gain one of the following benefits:


* <u>Mad Dog</u>''':''' You have turned to the life of the mercenary, specializing in protection and thuggery. When you are within 5 ft of a friendly creature, that creature can add 1/2 your STR/Menacing to a CHA check that they make.
* '''Mad Dog.''' You have turned to the life of the mercenary, specializing in protection and thuggery. When you are within 5 ft of a friendly creature, that creature can add 1⁄2 your STR/Menacing to a CHA check that they make.


* <u>Kraken</u>''':''' You have turned to the sea, gaining +6 to the Vehicles (Water) skill. When you roll CHA to interact with professional sailors or port workers, you can roll 2d20 and take the higher result.
* '''Kraken.''' You have turned to the sea, gaining +6 to the Vehicles* (Water) skill. When you roll CHA to interact with professional sailors or port workers, you can roll 2d20 and take the higher result.


* <u>Lone [[Wolf]]</u>: When making AWR or INT checks that would implement [[skills]] with the survival tag, you may use your CHA instead.
* '''Lone Wolf.''' When making AWR or INT checks that would implement skills with the Survival tag, you may use your CHA instead.
|''Berzerker, Exile''
|''Berzerker, Exile''
|-
|-
|'''Drunken Fighter'''
|'''Drunken Fighter'''
|Marked
|Marked
|If you have imbibed in the past hour, you gain +2 to your weapon damage rolls but have TD.
|If you have imbibed in the past hour, you gain +2 to your weapon damage rolls, but have TD.
|''Berzerker, Exile''
|''Berzerker, Exile''
|-
|-
|'''Throw Anything'''
|'''Throw Anything'''
|Drunken Fighter
|Drunken Fighter
|Improvised thrown [[weapons]] cost you 1 fewer AP to use (min. 1) and deal 1d6 damage.
|Improvised thrown weapons cost you 1 fewer AP to use (min 1) and deal 1d6 damage.
|''Berzerker, Exile''
|''Berzerker, Exile''
|-
|-
|'''Brutality'''
|'''Brutality'''
|Drunken Fighter
|Drunken Fighter
|Gain +1 [[Tactical Advantages|TA]] when attacking a creature that is Frightened or Prone.
|Gain +1 TA when attacking a creature that is Frightened or Prone.
|''Berzerker, Exile''
|''Berzerker, Exile''
|-
|-
|'''Another Swig'''
|'''Another Swig'''
|Drunken Fighter
|Drunken Fighter
|When you spend AP to move, you may take a drink (such as a potion or a tankard of ale) as part of the same move. Doing so does not provoke additional reactive attacks, even if your movement does.
|When you spend AP to move, you may take a drink (such as a potion or a tankard of ale) as part of the same move. Doing so does not provoke additional reactive attacks, even if your movement does.
|''Berzerker, Exile''
|''Berzerker, Exile''
|-
|-
|'''Drunken Stagger'''
|'''Drunken Stagger'''
|Drunken Fighter
|Drunken Fighter
|While the effects of Drunken Fighter are active, the first time you move on any given turn you do not trigger reactive [[actions]].
|While the effects of Drunken Fighter are active, the first time you move on any given turn you do not trigger reactive actions.
|''Berzerker, Exile''
|''Berzerker, Exile''
|-
|-
|'''Drunken Fist'''
|'''Drunken Fist'''
|Drunken Fighter
|Drunken Fighter
|(CHA/Rest) If you have imbibed in the past hour, you may subtract any number up to your CHA from your attack roll, and add that same number to your damage roll. You must declare if you are using Drunken Fist and how much you are subtracting before you roll your attack. You regain all expended uses when you Take a Rest.  
|(CHA/Rest) If you have imbibed in the past hour, you may subtract any number up to your CHA from your attack roll, and add that same number to your damage roll. You must declare if you are using Drunken Fist and how much you are subtracting before you roll your attack.  
|''Berzerker, Exile''
|''Berzerker, Exile''
|-
|-
|'''Hidden Dagger'''
|'''Hidden Dagger'''
|Drunken Fighter
|Drunken Fighter
|Your Sneak Attack Damage increases by +1d6 (if you had no Sneak Attack, it becomes 1d6).
|Your Sneak Attack damage increases by +1d6 (if you had no Sneak Attack, it becomes 1d6).  
You can apply Sneal Attack damage to a creature that you hit with a weapon that has the Concealed tag, once per turn, as long as you have at least one source of [[Tactical Advantages|TA]]. You may still use Sneak Attack if Drunken Fighter is your only source of [[Tactical Advantages|TD]].
You can apply Sneak Attack damage to a creature that you hit with a weapon that has the Concealed tag, once per turn, as long as you have at least one source of TA. You may still use Sneak Attack if Drunken Fighter is your only source of TD.
|''Berzerker, Exile''
|''Berzerker, Exile''
|-
|-
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|'''Fighting Dirty'''
|'''Fighting Dirty'''
|Drunken Fighter
|Drunken Fighter
|When you are Flanking, you can apply [[Tactical Advantages|TA]] to your Maneuver attack rolls.
|When you are Flanking, you can apply TA to your Maneuver attack rolls.
|''Berzerker, Exile''
|''Berzerker, Exile''
|-
|-

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