Zombie Hulk: Difference between revisions
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'''Slam.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) blunt. | '''Slam.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) blunt. | ||
'''Bite'''. ''Reach 5 ft Natural Weapon.'' -1 vs AR. '''Hit:''' 6 (1d6+3) sharp, and make a secondary attack +6 vs FORT. '''Hit:''' The target contracts the | '''Bite'''. ''Reach 5 ft Natural Weapon.'' -1 vs AR. '''Hit:''' 6 (1d6+3) sharp, and make a secondary attack +6 vs FORT. '''Hit:''' The target contracts the [[Zombie Plague]]. | ||
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Latest revision as of 20:57, 6 June 2024
Zombies are known by many monikers, but by whatever name they are called, many civilized communities fear zombies as mindless monsters that eat anything that they can catch.
Zombie Hulk | |||||
|---|---|---|---|---|---|
| Monster Level: 5 | |||||
| Medium. Undead Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | -1 | 3 | 0 | -3 | -3 |
| Ref: 9 | Fort: 13 | Ant: 10 | Log: 7 | Will: 7 | |
| Armor Rating 13 | Immune Psychic | ||||
| Hit Points 46 | Vulnerable Divine 2, Radiant 2, Bleeding 1, Burning 1 | ||||
| Speed 15 ft | Traits Immutable | ||||
| Features | |||||
| Drawn to Blood. The Zombie Hulks’s speed increases by +5 ft if it is moving towards a Bloodied creature that it can see.
Shambling Dead. When the Zombie Hulk is reduced to 0 HP and is not reduced to 0 HP by a critical hit, or damage to which it is vulnerable, the creature that hit it rolls 1d20. On a roll of 7 or lower, the Zombie Hulk falls Prone and regains 1 HP. On a roll of 8 or higher, the Zombie Hulk dies. | |||||
| Actions | |||||
The Zombie Hulk can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Zombie Hulk moves up to its speed.
Slam. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 5 (1d4+3) blunt. Bite. Reach 5 ft Natural Weapon. -1 vs AR. Hit: 6 (1d6+3) sharp, and make a secondary attack +6 vs FORT. Hit: The target contracts the Zombie Plague. | |||||