Magma Slime: Difference between revisions

From MythCraft Online SRD
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
Line 65: Line 65:
'''Pseudopod.''' ''Reach 5 ft Natural Weapon''. +3 vs AR. '''Hit''': 7 (1d6+4) blunt and 3 (1d6) fire.
'''Pseudopod.''' ''Reach 5 ft Natural Weapon''. +3 vs AR. '''Hit''': 7 (1d6+4) blunt and 3 (1d6) fire.


'''Flame Spit.''' Ranged 20 ft Natural Weapon. +3 vs REF. '''Hit:''' 8 (1d8+4) fire.
'''Flame Spit.''' ''Ranged 20 ft Natural Weapon''. +3 vs REF. '''Hit:''' 8 (1d8+4) fire.
|}
|}

Latest revision as of 09:55, 28 May 2024

[Back to creatures]


Nobody knows where slimes originate, but anyone who has had the misfortune of fighting one knows that they are tricky and volatile foes. Some slimes rapidly split apart into multiple slimes, while others can regenerate. Others grow larger the more they consume, allowing them to become truly enormous adversaries.

Magma Slime

Monster Level: 8
Medium. Abominable Elemental Monstrosity
STR DEX END AWR INT CHA
4 4 4 0 -2 0
Ref: 14 Fort: 14 Ant: 10 Log: 8 Will: 10
Armor Rating 12 Immune Fire
Hit Points 72 Vulnerable Cold 3
Speed 30 ft Senses Blindsight 60 ft
Traits Immutable
Features
Magma Body. Creatures that start their turn within 5 ft of the Magma Slime take 3 (1d6) Fire damage and flammable objects that are not being worn or carried bust into flame. Whenever a nonmagical weapon hits the Magma Slime, the creature that hit it makes a LUCK roll. On a result of 5 or lower, the weapon melts into useless slag.

Malleable Form. The Slime can use its move action to pass through spaces as small as 1 inch, but if it ends its turn in a space too small for its size, it takes 13 (2d12) blunt damage.

Actions

The Magma Slime can take TWO of the following actions, or take the same action twice.

Move. The Slime can move up to its speed.

Pseudopod. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 7 (1d6+4) blunt and 3 (1d6) fire.

Flame Spit. Ranged 20 ft Natural Weapon. +3 vs REF. Hit: 8 (1d8+4) fire.