Dire Spider: Difference between revisions

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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]
There are many varieties of scuttling, crawling bugs that you might encounter.


Although most are harmless, some species of spider are venomous enough or large enough that they pose a serious threat to humanoids.
Although most are harmless, some species of spider are venomous enough or large enough that they pose a serious threat to humanoids.
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| colspan="6" |''Monster Level: 3''
| colspan="6" |''Monster Level: 3''
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| colspan="6" |''Medium. Giant Beast''
| colspan="6" |''Medium. [[Giant]] Beast''
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!STR
!STR
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| colspan="6" |
| colspan="6" |
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| colspan="3" |'''Armor Rating''' 12
| colspan="3" |'''[[Armor]] Rating''' 12
| colspan="3" |'''Senses''' Darkvision 90 ft
| colspan="3" |'''Senses''' Darkvision 90 ft
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'''Webspinner (1/Hour).''' The Dire Spider can create webbing in a 10 ft square. In low light, this webbing is invisible, requires a DC 16 AWR/Perceiving check to detect, and instantly causes any Large or smaller creature that enters a webbed space to become Restrained (escape DC 13).
'''Webspinner (1/Hour).''' The Dire Spider can create webbing in a 10 ft square. In low light, this webbing is invisible, requires a DC 16 AWR/Perceiving check to detect, and instantly causes any Large or smaller creature that enters a webbed space to become Restrained (escape DC 13).
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! colspan="6" |Actions
! colspan="6" |[[Actions]]
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| colspan="6" |
| colspan="6" |
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| colspan="6" |'''Move.''' The Dire Spider can move up to its speed.
| colspan="6" |'''Move.''' The Dire Spider can move up to its speed.
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| colspan="6" |'''Fangs.''' ''Reach 5 ft, Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp, and make a second attack: +3 vs FORT. '''Hit:''' The target takes an additional 2 (1d4) corrosive [[damage]] and gains the Sickened condition for 1 hour.
| colspan="6" |'''Fangs.''' ''Reach 5 ft, Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp, and make a secondary attack: +3 vs FORT. '''Hit:''' The target takes an additional 2 (1d4) corrosive [[damage]] and gains the Sickened condition for 1 hour.
'''Pursue.''' The Dire Spider assumes a stance that allows it to Exploit.
'''Pursue.''' The Dire Spider assumes a stance that allows it to Exploit.
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==== '''''OR''' the Giant Spider can take the following action'''.''''' ====
==== '''''OR''' the Giant Spider can take the following action'''.''''' ====
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| colspan="6" |'''Webspit.''' ''Ranged (30 ft), Natural Weapon.'' +3 vs REF of each creature in a 5 ft radius of a point within range. '''Hit:''' Target gains the Restrained condition.
| colspan="6" |'''Webspit.''' ''Ranged 30 ft Natural Weapon.'' +3 vs REF of each creature in a 5 ft radius of a point within range. '''Hit:''' Target gains the Restrained condition.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Exploit (1/Round).''' If the Dire Spider used Pursue on its last turn, it can Exploit.
| colspan="6" |'''Exploit (1/Round).''' If the Dire Spider used Pursue on its last turn, it can [[Actions#Advanced Maneuvers|Exploit]].
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Revision as of 12:19, 30 April 2024

[Back to creatures]

Although most are harmless, some species of spider are venomous enough or large enough that they pose a serious threat to humanoids.

Dire Spider

Monster Level: 3
Medium. Giant Beast
STR DEX END AWR INT CHA
0 3 3 3 -2 0
Ref: 13 Fort: 13 Ant: 13 Log: 8 Will: 10
Armor Rating 12 Senses Darkvision 90 ft
Hit Points 25
Speed 40 ft, Climb 40 ft
Features
Webwalker. The Dire Spider is able to move normally across webbing as well as on walls and ceilings.

Webspinner (1/Hour). The Dire Spider can create webbing in a 10 ft square. In low light, this webbing is invisible, requires a DC 16 AWR/Perceiving check to detect, and instantly causes any Large or smaller creature that enters a webbed space to become Restrained (escape DC 13).

Actions

The Dire Spider can take TWO of the following actions, or take the same action twice.

Move. The Dire Spider can move up to its speed.
Fangs. Reach 5 ft, Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp, and make a secondary attack: +3 vs FORT. Hit: The target takes an additional 2 (1d4) corrosive damage and gains the Sickened condition for 1 hour.

Pursue. The Dire Spider assumes a stance that allows it to Exploit.

OR the Giant Spider can take the following action.

Webspit. Ranged 30 ft Natural Weapon. +3 vs REF of each creature in a 5 ft radius of a point within range. Hit: Target gains the Restrained condition.
Reactions
Exploit (1/Round). If the Dire Spider used Pursue on its last turn, it can Exploit.