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[[Creature List|[Back to creatures]]] | [[Creature List|[Back to creatures]]] | ||
Whether in the savage wilds or in enormous urban sprawls, virtually every quest will bring adventurers into contact with other humanoids. | |||
Remember that you can easily customize an NPC stat block by giving it unique lineage features, BOP ranks, and/or [[Specialization Talents|specialization talents]] as though it were a level 1 PC. Giving an NPC a talent will increase its danger in [[combat]]. | |||
{| class="creature" | {| class="creature" | ||
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| colspan="3" | | | colspan="3" | | ||
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| colspan="3" |'''Armor Rating''' 12 (leather armor) | | colspan="3" |'''[[Armor]] Rating''' 12 (leather armor) | ||
| colspan="3" | | | colspan="3" | | ||
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| colspan="3" | | | colspan="3" | | ||
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| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft | ||
| colspan="3" | | | colspan="3" | | ||
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| colspan="6" |'''Skills''' (STR) Menacing +2 | | colspan="6" |'''[[Skills]]''' (STR) Menacing +2 | ||
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! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |'''Gang Up.''' If the [[Thug]] has a conscious ally within | | colspan="6" |'''Gang Up.''' If the [[Thug]] has a conscious ally within 5 ft of its target, then its melee attacks deal +2 [[damage]]. | ||
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! colspan="6" |Actions | ! colspan="6" |[[Actions]] | ||
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| colspan="6" | | | colspan="6" | | ||
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| colspan="6" |'''Move.''' The Thug can move up to its speed. | | colspan="6" |'''Move.''' The Thug can move up to its speed. | ||
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| colspan="6" |'''Club.''' ''Reach | | colspan="6" |'''Club.''' ''Reach 5 ft One-Handed Weapon.'' +1 vs AR. '''Hit:''' 4 (1d6+1) blunt. | ||
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| colspan="6" |'''Crossbow.''' ''Ranged | | colspan="6" |'''Crossbow.''' ''Ranged 200 ft Two-Handed Weapon.'' +1 vs AR. '''Hit:''' 4 (1d6+1) sharp. | ||
|- | |- | ||
|} | |} | ||