Gyo-Gura: Difference between revisions
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!Will: 12 | !Will: 12 | ||
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| colspan="3" |'''[[Armor]] Rating''' 14 | | colspan="3" |'''[[Armor]] Rating''' 14 | ||
| colspan="3" |''' | | colspan="3" |'''Immune''' Cold | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 78 | | colspan="3" |'''Hit Points''' 78 | ||
| colspan="3" |''' | | colspan="3" |'''Vulnerable''' Lightning 3 | ||
|- | |- | ||
| colspan="3" |'''Speed''' 0 ft, Swim 120 ft | | colspan="3" |'''Speed''' 0 ft, Swim 120 ft | ||
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==== '''''OR''' the Gyo-Gura can '''MOVE''' and take the following action.''==== | ==== '''''OR''' the Gyo-Gura can '''MOVE''' and take the following action.''==== | ||
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| colspan="6" |'''Scalding Jet.''' ''Ranged | | colspan="6" |'''Scalding Jet.''' ''Ranged 120 ft Natural Weapon.'' +5 vs REF. '''Hit:''' 14 (2d8+5) blunt and 4 (1d8) fire. This attack extinguishes non-magical flames. | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
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| colspan="6" |'''Pursue (1/Round).''' If the Gyo-Gura used its Pursue action on its last turn, it can Exploit. | | colspan="6" |'''Pursue (1/Round).''' If the Gyo-Gura used its Pursue action on its last turn, it can [[Actions#Advanced Maneuvers|Exploit]]. | ||
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Latest revision as of 14:42, 14 April 2024
A northern deep sea creature resembling a giant silver-scaled salmon, the Gyo-Gura can be recognized for its distinct head and jaws that resemble those of a canine. Although typically non-agressive, the Gyo-Gura has a remarkable defense if it feels threatened. By narrowing its mouth to a small round hole, it can spew jets of steaming-hot water hundreds of feet and can easily destroy dinghies and small fishing boats with a single jet.
Gyo-Gura | |||||
|---|---|---|---|---|---|
| Monster Level: 12 | |||||
| Huge. Beast, Monstrosity | |||||
| STR | DEX | END | AWR | INT | CHA |
| 5 | 5 | 4 | 2 | -2 | 2 |
| Ref: 15 | Fort: 14 | Ant: 12 | Log: 8 | Will: 12 | |
| Armor Rating 14 | Immune Cold | ||||
| Hit Points 78 | Vulnerable Lightning 3 | ||||
| Speed 0 ft, Swim 120 ft | Senses Darkvision 200 ft | ||||
| Features | |||||
| Deep Sea Hunter. The Gyo-Gura gains +8 to Perceiving checks based on sound and smell while underwater and is always aware of Huge or larger creatures and objects within 1 mile of it.
Pack Hunter. The Gyo-Gura gains +2 to attack and damage rolls while an ally is within 5 ft of its target. | |||||
| Actions | |||||
The Gyo-Gura can take THREE of the following actions, or take the same action three times. | |||||
| Move. The Gyo-Gura can move up to its speed.
Bite. Reach 5 ft, Natural Weapon. +5 vs AR. Hit: 8 (1d6+5) sharp. Pursue. The Gyo-Gura prepares its Pursue reaction. | |||||
OR the Gyo-Gura can MOVE and take the following action. | |||||
| Scalding Jet. Ranged 120 ft Natural Weapon. +5 vs REF. Hit: 14 (2d8+5) blunt and 4 (1d8) fire. This attack extinguishes non-magical flames. | |||||
| Reactions | |||||
| Pursue (1/Round). If the Gyo-Gura used its Pursue action on its last turn, it can Exploit. | |||||