Scourge Steed: Difference between revisions

From MythCraft Online SRD
Jump to navigation Jump to search
(Imported monster stat block)
No edit summary
 
Line 1: Line 1:
[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]


Inferno is a plane of existence torn asunder by hatred and malice. Inferno is divided into four domains, each rife with conflict and backstabbing as various Archfiends and Exiles compete for dominance. The fiends of Choloreth, Melaneth, Phlegmereth, and Sanguineth each embody the twisted menace of their domains. The Exiles, too, are warped by their hellish environment, but they were once celestials. The Exiles still hold vestiges of their former splendor, boasting angelic wings, tremendous power, and otherworldly beauty.
=== Fiends of Cholereth ===
A great ocean of burning sand and coals known as Kalk’gahrak dominates the domain of Cholereth. The fiends of this realm wage eternal war across its savage dunes. The Cholereth follow more of a hierarchy than any of Inferno’s other domains as they organize themselves into bloodthirsty warbands that seek to dominate and slaughter one another. They fight with skill and tactic as much as brute force to defeat all who stand in their way. Three Archfiends each battle for complete dominance over Cholereth, and Mikhael, the leader of the Exiles, is headquartered deep within Kalk’gahrak, where he plans his own conquest of Inferno.
=== Scourge Steed ===
__NOTOC__
__NOTOC__


Line 38: Line 44:
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Fire 5
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 14  
| colspan="3" |'''[[Armor]] Rating''' 14  
| colspan="3" |'''DR''' 5/Radiant
| colspan="3" |'''Resist''' Fire 5 '''Immune''' Toxic
|-
|-
| colspan="3" |'''Hit Points''' 120
| colspan="3" |'''Hit Points''' 120
| colspan="3" |'''Immune''' Toxic
| colspan="3" |'''DR''' 5/Radiant
|-
|-
| colspan="3" |'''Speed''' 60ft, Climb 40ft
| colspan="3" |'''Speed''' 60 ft, Climb 40 ft
| colspan="3" |'''Senses''' s Low-Light Vision 120ft
| colspan="3" |'''Senses''' s Low-Light Vision 120 ft
|-
|-
| colspan="3" |'''[[Skills]]''' (STR) Sprinting +10; (END) Distance Running +20;  
| colspan="3" |'''[[Skills]]''' (STR) Sprinting +10; (END) Distance Running +20; (AWR) Tracking +4
(AWR) Tracking +4
| colspan="3" |
| colspan="3" |'''Traits''' Info
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Methane Cloud (1/Recoup).''' When the Scourge Steed is Bloodied, it releases noxious fumes that heavily obscure the area in a 20ft radius around its corpse. These fumes remain for 1 minute or until dispelled by wind blowing at a force of 10 mph or greater. When a creature starts its turn in the fumes and the creature is not a Fiend, it must make a DC 15 END check. On a fail, it takes 4 (1d8) toxic [[damage]].  
| colspan="6" |'''Methane Cloud (1/Recoup).''' When the Scourge Steed is Bloodied, it releases noxious fumes that heavily obscure the area in a 20 ft radius around its corpse. These fumes remain for 1 minute or until dispelled by wind blowing at a force of 10 mph or greater. When a creature starts its turn in the fumes and the creature is not a Fiend, it must make a DC 15 END check. On a fail, it takes 4 (1d8) toxic [[damage]].  
'''Mount.''' A creature riding the Scourge Steed has 2 MCAP, or 3 MCAP if it is a Fiend. If the mounted creature is a Fiend, it can use 1 MCAP each round to direct the Scourage Steed to make a Stinger attack.
'''Mount.''' A creature riding the Scourge Steed has 2 MCAP, or 3 MCAP if it is a Fiend. If the mounted creature is a Fiend, it can use 1 MCAP each round to direct the Scourage Steed to make a Stinger attack.
|-
|-
Line 64: Line 69:
|-
|-
| colspan="6" |'''Move.''' The Scourge Steed can move up to its speed.  
| colspan="6" |'''Move.''' The Scourge Steed can move up to its speed.  
'''Stinger.''' Reach 20ft Natural Weapon. +4 vs REF. Hit: 4 (1d8) toxic, and make a secondary attack: +5 vs FORT. Hit: The creature is Slowed until the end of its next turn.  
'''Stinger.''' ''Reach 20 ft Natural Weapon''. +4 vs REF. '''Hit''': 4 (1d8) toxic, and make a secondary attack: +5 vs FORT. '''Hit''': The creature is Slowed until the end of its next turn.  
'''Claws.''' Reach 10ft Natural Weapon. +5 vs AR. Hit: 9 (1d8+5) sharp.  
 
'''Weapon.''' Reach 5ft Natural Weapon. +0 vs AR. Hit: 6 (1d6+3) sharp.
'''Claws.''' ''Reach 10ft Natural Weapon''. +5 vs AR. '''Hit''': 9 (1d8+5) sharp.  
 
'''Weapon.''' ''Reach 5 ft Natural Weapon''. +0 vs AR. '''Hit:''' 6 (1d6+3) sharp.
|-
! colspan="6" |
|-
|-
| colspan="6" |
| colspan="6" |
==== ''OR the Scourge Steed can MOVE and take ONE of the following actions'' ====
==== ''OR the Scourge Steed can MOVE and take ONE of the following actions'' ====
|-
|-
| colspan="6" |'''Chitter''' (Recharge 6). 60ft Radius Natural Weapon. +5 vs WILL of each hostile creature in the radius. Hit: A creature is Frightened and Demoralized for 1 minute. Miss: A creature is Frightened and Demoralized until the end of their next turn.  
| colspan="6" |'''Chitter (Recharge 6)'''. ''60 ft Radius Natural Weapon.'' +5 vs WILL of each hostile creature in the radius. '''Hit''': A creature is Frightened and Demoralized for 1 minute. '''Miss:''' A creature is Frightened and Demoralized until the end of their next turn.  
'''Beak'''. Reach 5ft Natural Weapon. +5 vs AR. Hit: 7 (1d4+5) sharp, and make a secondary attack: +5 vs FORT. Hit: 9 (2d8) toxic and the creature is Slowed until the end of its next turn.
'''Beak'''. ''Reach 5 ft Natural Weapon''. +5 vs AR. '''Hit:''' 7 (1d4+5) sharp, and make a secondary attack: +5 vs FORT. '''Hit:''' 9 (2d8) toxic and the creature is Slowed until the end of its next turn.
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions

Latest revision as of 13:26, 12 April 2024

[Back to creatures]

Inferno is a plane of existence torn asunder by hatred and malice. Inferno is divided into four domains, each rife with conflict and backstabbing as various Archfiends and Exiles compete for dominance. The fiends of Choloreth, Melaneth, Phlegmereth, and Sanguineth each embody the twisted menace of their domains. The Exiles, too, are warped by their hellish environment, but they were once celestials. The Exiles still hold vestiges of their former splendor, boasting angelic wings, tremendous power, and otherworldly beauty.

Fiends of Cholereth

A great ocean of burning sand and coals known as Kalk’gahrak dominates the domain of Cholereth. The fiends of this realm wage eternal war across its savage dunes. The Cholereth follow more of a hierarchy than any of Inferno’s other domains as they organize themselves into bloodthirsty warbands that seek to dominate and slaughter one another. They fight with skill and tactic as much as brute force to defeat all who stand in their way. Three Archfiends each battle for complete dominance over Cholereth, and Mikhael, the leader of the Exiles, is headquartered deep within Kalk’gahrak, where he plans his own conquest of Inferno.

Scourge Steed

Resembling something between a horse and a gorilla with the head of a raptor and a long, venomous tail, the Scourge Steeds of Cholereth are used as warhorses. Cholereth War Bands often keep Scourge Steeds on hand, and Raiders will commonly tide these beasts into battle.

Scourge Steed

Monster Level: 12
Huge. Monstrosity Fiend
STR DEX END AWR INT CHA
5 4 5 2 -2 -1
Ref: 14 Fort: 15 Ant: 12 Log: 8 Will: 9
Armor Rating 14 Resist Fire 5 Immune Toxic
Hit Points 120 DR 5/Radiant
Speed 60 ft, Climb 40 ft Senses s Low-Light Vision 120 ft
Skills (STR) Sprinting +10; (END) Distance Running +20; (AWR) Tracking +4
Features
Methane Cloud (1/Recoup). When the Scourge Steed is Bloodied, it releases noxious fumes that heavily obscure the area in a 20 ft radius around its corpse. These fumes remain for 1 minute or until dispelled by wind blowing at a force of 10 mph or greater. When a creature starts its turn in the fumes and the creature is not a Fiend, it must make a DC 15 END check. On a fail, it takes 4 (1d8) toxic damage.

Mount. A creature riding the Scourge Steed has 2 MCAP, or 3 MCAP if it is a Fiend. If the mounted creature is a Fiend, it can use 1 MCAP each round to direct the Scourage Steed to make a Stinger attack.

Actions

The Scourge Steed can take THREE of the following actions, or take the same action three times.

Move. The Scourge Steed can move up to its speed.

Stinger. Reach 20 ft Natural Weapon. +4 vs REF. Hit: 4 (1d8) toxic, and make a secondary attack: +5 vs FORT. Hit: The creature is Slowed until the end of its next turn.

Claws. Reach 10ft Natural Weapon. +5 vs AR. Hit: 9 (1d8+5) sharp.

Weapon. Reach 5 ft Natural Weapon. +0 vs AR. Hit: 6 (1d6+3) sharp.

OR the Scourge Steed can MOVE and take ONE of the following actions

Chitter (Recharge 6). 60 ft Radius Natural Weapon. +5 vs WILL of each hostile creature in the radius. Hit: A creature is Frightened and Demoralized for 1 minute. Miss: A creature is Frightened and Demoralized until the end of their next turn.

Beak. Reach 5 ft Natural Weapon. +5 vs AR. Hit: 7 (1d4+5) sharp, and make a secondary attack: +5 vs FORT. Hit: 9 (2d8) toxic and the creature is Slowed until the end of its next turn.

Reactions
Stabbing Stinger (1/Round). When a creature moves from into reach of the Scourge Steed’s stinger, it can reactively make a Stinger attack.