Enchanted Armor: Difference between revisions

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| colspan="3" |'''Resist''' Nonmagical [[Weapons]] 7
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| colspan="3" |'''Armor Rating''' 15  
| colspan="3" |'''Armor Rating''' 15  
| colspan="3" |'''DR''' 2/Magical Weapons
| colspan="3" |'''Resist''' Nonmagical [[Weapons]] 7 '''Immune''' Psychic, Toxic, Necrotic
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| colspan="3" |'''Hit Points''' 50
| colspan="3" |'''Hit Points''' 50
| colspan="3" |'''Immune''' Psychic, Toxic, Necrotic
| colspan="3" |'''DR''' 2/Magical Weapons
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| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Speed''' 30 ft
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| colspan="6" |'''Arcane Servitude.''' Enchanted Objects have no will of their own and must obey the simple commands of their master.
| colspan="6" |'''Arcane Servitude.''' Enchanted Objects have no will of their own and must obey the simple commands of their master.
'''Mundane Appearance.''' While motionless, the Armor is indistinguishable from Nonmagical armor.
'''Mundane Appearance.''' While motionless, the Enchanted Armor is indistinguishable from Nonmagical armor.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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==== '''''T'''he Armor can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
==== '''''T'''he Enchanted Armor can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
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| colspan="6" |'''Move.''' The Armor can move up to its speed.
| colspan="6" |'''Move.''' The Enchanted Armor can move up to its speed.
'''Punch.''' ''Reach 5 ft, Natural Weapon''. +4 vs AR. '''Hit:''' 7 (1d6+4) blunt.
'''Punch.''' ''Reach 5 ft, Natural Weapon''. +4 vs AR. '''Hit:''' 7 (1d6+4) blunt.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Exploit (1/Round).''' The Armor can Exploit.
| colspan="6" |'''Exploit (1/Round).''' The Enchanted Armor can [[Actions#Advanced Maneuvers|Exploit]].
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