Splendor Gryphon: Difference between revisions
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| colspan="6" |'''Territorial.''' The Splendor [[Gryphon]] gains a +2 to all attack rolls when fighting within 500 ft of its nest. | | colspan="6" |'''Territorial.''' The Splendor [[Gryphon]] gains a +2 to all attack rolls when fighting within 500 ft of its nest. | ||
'''Divebomb.''' If the Splendor Gryphon moves at least 20ft straight down before making a claws attack, then on a hit with its Claws the creature also falls Prone and the Gryphon may make a Beak attack for free. | '''Divebomb.''' If the Splendor Gryphon moves at least 20ft straight down before making a claws attack, then on a hit with its Claws the creature also falls Prone and the Splendor Gryphon may make a Beak attack for free. | ||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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'''Radiant Eye (Recharge 5).''' ''Ranged (60 ft), Natural Weapon.'' +4 vs AR. '''Hit:''' 10 (3d6) radiant. | '''Radiant Eye (Recharge 5).''' ''Ranged (60 ft), Natural Weapon.'' +4 vs AR. '''Hit:''' 10 (3d6) radiant. | ||
'''Growl.''' The Splendor Gryphon assumes a stance that allows it to make a Beak attack against the first creature that moves into melee before the start of the Gryphon’s next turn. | '''Growl.''' The Splendor Gryphon assumes a stance that allows it to make a Beak attack against the first creature that moves into melee before the start of the Splendor Gryphon’s next turn. | ||
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! colspan="6" | | ! colspan="6" | | ||
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==== '''''OR''' the Splendor Gryphon can '''MOVE''' and take '''ONE''' of the following actions.'' ==== | ==== '''''OR''' the Splendor Gryphon can '''MOVE''' and take '''ONE''' of the following actions.'' ==== | ||
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| colspan="6" |'''Splendorous Screech (1/Recoup).''' 60ft Radius Natural Weapon. +3 vs WILL of each hostile creature in the radius. '''Hit:''' 7 (2d6) sonic and a creature is Shaken until the start of the Gryphon’s next turn. The Gryphon’s allies in the radius are Rallied until the start of the Gryphon’s next turn. | | colspan="6" |'''Splendorous Screech (1/Recoup).''' 60ft Radius Natural Weapon. +3 vs WILL of each hostile creature in the radius. '''Hit:''' 7 (2d6) sonic and a creature is Shaken until the start of the Splendor Gryphon’s next turn. The Splendor Gryphon’s allies in the radius are Rallied until the start of the Splendor Gryphon’s next turn. | ||
'''Nebulous Form.''' Until the start of the Gryphon’s next turn, it becomes Ethereal. It halves all [[damage]] that it takes while Ethereal. | '''Nebulous Form.''' Until the start of the Splendor Gryphon’s next turn, it becomes Ethereal. It halves all [[damage]] that it takes while Ethereal. | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
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| colspan="6" |'''Growl.''' If the Splendor Gryphon has prepared its growl ability, it can make a Beak attack reactively when a creature moves into 5 ft range of the Gryphon. | | colspan="6" |'''Growl.''' If the Splendor Gryphon has prepared its growl ability, it can make a Beak attack reactively when a creature moves into 5 ft range of the Splendor Gryphon. | ||
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Revision as of 05:09, 5 April 2024
Hybrids of cats and birds, Gryphons are skillful predators and faithful companions. As is true of cats and birds, some subspecies of Gryphons live in prides or flocks, while others are more solitary in their nature. Gryphons can be trained, but cannot be fully domesticated, and if they feel that they are consistently mistreated or neglected then they will either kill their masters or simply fly away. Generally, Gryphons prefer wide open spaces with plenty of hunting ground.
Splendor Gryphon | |||||
|---|---|---|---|---|---|
| Monster Level: 10 | |||||
| Large. Celestial Monstrosity | |||||
| STR | DEX | END | AWR | INT | CHA |
| 4 | 4 | 3 | 4 | -2 | 3 |
| Ref: 14 | Fort: 13 | Ant: 14 | Log: 8 | Will: 13 | |
| Armor Rating 15 | |||||
| Hit Points 75 | |||||
| Speed 40 ft, Fly 60 ft | Senses Low Light Vision 60 ft | ||||
| Skills (AWR) Foraging +4, Sheltering +4 | Traits Iron Will, Steel Mind, Unerring Mind | ||||
| Features | |||||
| Territorial. The Splendor Gryphon gains a +2 to all attack rolls when fighting within 500 ft of its nest.
Divebomb. If the Splendor Gryphon moves at least 20ft straight down before making a claws attack, then on a hit with its Claws the creature also falls Prone and the Splendor Gryphon may make a Beak attack for free. | |||||
| Actions | |||||
The Splendor Gryphon can take THREE of the following actions, or take the same action three times. | |||||
| Move. The Splendor Gryphon moves up to its speed.
Claws. Reach 5 ft, Natural Weapon. +4 vs AR. Hit: 8 (1d8+4) sharp. Beak. Reach 5 ft, Natural Weapon. +4 vs AR. Hit: 7 (1d6+4) sharp. Radiant Eye (Recharge 5). Ranged (60 ft), Natural Weapon. +4 vs AR. Hit: 10 (3d6) radiant. Growl. The Splendor Gryphon assumes a stance that allows it to make a Beak attack against the first creature that moves into melee before the start of the Splendor Gryphon’s next turn. | |||||
OR the Splendor Gryphon can MOVE and take ONE of the following actions. | |||||
| Splendorous Screech (1/Recoup). 60ft Radius Natural Weapon. +3 vs WILL of each hostile creature in the radius. Hit: 7 (2d6) sonic and a creature is Shaken until the start of the Splendor Gryphon’s next turn. The Splendor Gryphon’s allies in the radius are Rallied until the start of the Splendor Gryphon’s next turn.
Nebulous Form. Until the start of the Splendor Gryphon’s next turn, it becomes Ethereal. It halves all damage that it takes while Ethereal. | |||||
| Reactions | |||||
| Growl. If the Splendor Gryphon has prepared its growl ability, it can make a Beak attack reactively when a creature moves into 5 ft range of the Splendor Gryphon. | |||||