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== | == Creature Sizes == | ||
Monsters come in all shapes and sizes. A creature’s Size is noted immediately below their Monster Level. A creature’s Size might modify its STR and DEX attribute checks (only Attribute checks, not attacks), as well as how many spaces it takes up on a battle map. Below is a table of [[Creature Sizes|creature sizes]]. | Monsters come in all shapes and sizes. A creature’s Size is noted immediately below their Monster Level. A creature’s Size might modify its STR and DEX attribute checks (only Attribute checks, not attacks), as well as how many spaces it takes up on a battle map. Below is a table of [[Creature Sizes|creature sizes]]. | ||
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Damage Threshold is a very rare defense that is generally only used by structures or vehicles. The Damage Threshold level determines how much damage a creature must deal at once to deal any damage at all. For example, if a Stone Wall has DT 15, and a player deals 14 damage to it, it instead takes 0. If a player deals 16 damage, conversely, then the stone wall takes all 16 damage because its DT 15 was overcome. For the purposes of overcoming DT, “damage dealt at once” is determined by a single expenditure of AP. If you must add AP to deal additional damage, that additional damage is put against the DT separately.<blockquote>'''For example''': A spell deals multiple damage sources, such as 2d8 fire damage and 2d8 blunt damage. Since that spell is one expenditure of AP, add them together to determine if it overcomes DT.</blockquote>A player makes two maul attacks against a stone wall on the same turn. Because these are two expenditures of AP, do not add the damage together from the two attacks to determine if they overcome DT. | Damage Threshold is a very rare defense that is generally only used by structures or vehicles. The Damage Threshold level determines how much damage a creature must deal at once to deal any damage at all. For example, if a Stone Wall has DT 15, and a player deals 14 damage to it, it instead takes 0. If a player deals 16 damage, conversely, then the stone wall takes all 16 damage because its DT 15 was overcome. For the purposes of overcoming DT, “damage dealt at once” is determined by a single expenditure of AP. If you must add AP to deal additional damage, that additional damage is put against the DT separately.<blockquote>'''For example''': A spell deals multiple damage sources, such as 2d8 fire damage and 2d8 blunt damage. Since that spell is one expenditure of AP, add them together to determine if it overcomes DT.</blockquote>A player makes two maul attacks against a stone wall on the same turn. Because these are two expenditures of AP, do not add the damage together from the two attacks to determine if they overcome DT. | ||
== | == Creature Senses == | ||
=== Blindsight === | === Blindsight === | ||
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A creature with Truesight can see a creature’s true form if it has magically disguised itself or changed its form. It also ignores the Unseen condition provided that the creature is not gaining Unseen from Total Cover or [[Darkness]] (unless the creature also has Darkvision). | A creature with Truesight can see a creature’s true form if it has magically disguised itself or changed its form. It also ignores the Unseen condition provided that the creature is not gaining Unseen from Total Cover or [[Darkness]] (unless the creature also has Darkvision). | ||
== | == Creature Speed == | ||
Some monsters have multiple kinds of speed. If a creature has multiple kinds of speed, it cannot use the sum of all of these types of movement; rather, each time it uses an action to move, it chooses which type of movement it uses. | Some monsters have multiple kinds of speed. If a creature has multiple kinds of speed, it cannot use the sum of all of these types of movement; rather, each time it uses an action to move, it chooses which type of movement it uses. | ||